More than 200 developers packed Town Hall in the Adobe San Francisco office on Monday night for our Game Developer Tools launch event. Fun and excitement poured from every part of the room with remote-controlled Angry Birds, vintage arcade games and new iPad AIR apps. It was a great time with great partners – Zynga, Rumble, KIXEYE, Kabam, GREE, EA and Milkman Games – and really amazing responses from the game developer community. All of the announcement information can be found in the blog post from Adobe Gaming director Emmy Huang, but we also wanted to share the recap video below for those who couldn’t make it in person.
Thanks for showing your continued support for Adobe Gaming technologies and check out the new Adobe Game Developer Tools in the Creative Cloud.
Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.
While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.
Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.
Zynga launched its third game using Flash Player 11 with Stage 3D hardware acceleration for enhanced graphics and gameplay. CityVille 2 allows players to toggle between different camera views, rotate buildings and see their city in ways they never imagined. Players can also flip a switch to make it nighttime, or daytime – a first for the company – giving players a whole new way to view everything from gyms to restaurants. The enhanced graphics put players in the driver’s seat for realistic and unexpected events that happen in any real city. Customizable districts and a new cast of characters add to the overall enhancements of the game.
We recently held our first-ever, official Adobe Game Jam at the San Francisco office – and had quite the turn out with more than 40 attendees, including Zynga, Idle Games, Kabam and Buffalo Studios. The event far exceeded our expectations in every way and we kicked things off Friday night with a short demo session to level the knowledge playing field and allowed attendees – ranging from developers, designers and musicians – to select their teams. By Saturday, game development was well underway, and up for grabs were one-year Creative Cloud memberships.
To foster creativity, there were only two rules to follow: 1) ensure the game executed our theme, San Francisco, and 2) build the game using Stage 3D. The theme alone offered participants many visual landmarks and local cultural details to incorporate into their games (e.g., one of the winning games was based on a gay, roller skating Sean Connery escaping from Alcatraz).
The crowd judged the games in three categories – Best Art, Best Tech and Best Game. The winners of each category were:
Given the success – and fun of our first Adobe Game Jam – we’re looking forward more events, including the next one in Chicago on November 30. Stay tuned to our Adobe Game Jams events page for the latest updates: http://gaming.adobe.com/events/gamejams. Check out the recap video below:
With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!
At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.
But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).
Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”
And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.
There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!
Hey farmer, how are your crops? Since FarmVille first debuted in 2009, it has grown to one of the most popular and well known social games on Facebook reaching more than 3 million daily active users.
Thanks to the success of FarmVille and other games, Zynga has quickly become a leader in the social gaming space and a constant source for hit social games on mobile and Web including Words with Friends, CityVille, CastleVille, Ruby Blast and Zynga Poker, among others.
Today marks a new milestone with the launch of FarmVille 2. In FarmVille 2, Zynga created a next-generation social game that delivers a brand new farming experience through stunning visuals, beautiful animations and new ways to visit and interact with friends.
We’re excited that FarmVille 2 is Zynga’s first game developed for Adobe Flash Player 11 using Stage 3D technology, and is a significant example of an improved 3D game development workflow. The immersive experiences and optimized performance enabled by Stage 3D allows Zynga to extend the game to more players who are able to forge a deeper emotional connection to the farms they create, and have an even better game experience overall.
Our work with Zynga also incorporated some new technology that’s got developers buzzing. Adobe’s Project Monocle played a major role for performance optimization during the development of FarmVille 2. With Project Monocle, subtle bottlenecks in the development process were quickly identified and fixed thanks to the level of details and granularity exposed by the cutting edge tool. Soon, we’ll be making Project Monocle available to all, and we’re already hearing great reports from beta testers on the benefits of using this technology for their games.
Today, Zynga announced Ruby Blast, a new match-three Facebook game which uses Flash Player 11 and Stage 3D particle effects to deliver stunning graphics and smoother gameplay. Ruby Blast is a simple yet addicting game which will attract players of all capabilities and devotion levels – those who just want to kill a few minutes or who want to play with their friends all day long.
Just as Words With Friends brought Scrabble-like action to the social media mainstream, Ruby Blast tips its hat to games like Bejeweled and Diamond Dash, adding in a few twists to enhance gameplay and engage friends. Power-ups like Nova Flare, StarFall and Shuffle Magic make gameplay more immersive and allow players to shoot for high scores while getting help from friends or competing against them. Just like Rovio’s Angry Birds for Facebook, Ruby Blast uses power ups that are enabled by the powerful new features of Flash Player 11. Take a spin of Ruby Blast to try ‘em out!
FarmVille embraces the holiday spirit and helps children in the process! The loveable cast of characters from the addictive Facebook Flash game launched their first-ever Flash animated holiday film. T’is the season for giving! FarmVille has partnered with Save The Children to give players a fun way to contribute to a great cause. Watch “A Very FarmVille Christmas” or go to FarmVille.com for a super-cool way to contribute. By making select in-game purchases, you can make a real difference in a child’s life.
There’s a good chance you immediately recognized the game in this screenshot. Over 28 million people played Farmville yesterday. Another 10 million played Cafe World. 6 million for Mafia Wars. In fact, Zynga alone (maker of these games) serves 60 million players every single day… And all these games are built with the Flash Platform. I […]