Author Archive: Jim Babbage

Adobe MAX 2011: an education perspective

MAX 2011 and pre-MAX sessions such as the full-day Education Summit gave educators many opportunities to learn from the industry, from Adobe and from each other.

The room fills up quickly as doors open for the first keynote

The room fills up quickly as doors open for the first keynote

Having been a teacher in Higher Ed for 20+ years, it’s natural for me to look at events like MAX with an educator’s eye. This is a perspective I hope I never lose, to be honest.

While MAX is a great networking occasion for professional designers and developers, it also gives teachers a chance to some important networking as well. They have the opportunity not only to learn new tips and techniques, but to talk to the people working in the industry, learning what skills are used, and what ones may be lacking. I think this is invaluable information; gaining this knowledge can help immensely when planning new courses, or updating existing ones to be more relevant.

The keynotes and sessions revolved around a major theme of Change, in my opinion. In the keynotes, Adobe continued to remind the industry that they are aware of – and actively involved in  – changes in the marketplace and user trends. Continue reading…

Fireworks Mobile Design Tip: Batch Processing app icons in Fireworks

In the previous post, I talked about using Fireworks to create multiple application icons for an Android device, and then how to export those multiple icons as individual flat files.

In this post, we’ll look at how to batch process those larger images into three different sizes, and how to automate that process for future work. The original icons were created quite large – 244 pixels square, to be exact. This made it easy to be very detailed when creating the look of the icons. And while this is useful from and editing and creative perspective, the project requires three sets of smaller dimension icons for an Android application.  Well, Fireworks excels at this type of workflow and produces very small files to boot. Continue reading…

Fireworks Mobile Design Tip: Exporting Layers to Files

In July of 2011, I presented a Fireworks session at D2WC called Wireframing and Prototyping for Mobile using Adobe Fireworks. I was so pleased to see a very full room of attendees. Even happier to note that many were not current Fireworks users.

Yes, I did say happy. The reason is simple. I want people to know what they’re missing out on. :-) As you might be noticing, I’m a big Fireworks fan. Huge, even.

My original goal with this session was to focus on some sample prototypes and wireframes, but based on the crowd and many of the questions fired at me, I changed the slant slightly and talked more about how many of the Fireworks built-in features are designed to save you time, without sacrificing quality. Time is money as they say. Projects are quoted on estimated number of hours, so the sooner you can complete a wireframe or a prototype, the sooner you can move forward to actually wiring up the actual application, and the happier everyone is.

The sooner students can learn how to achieve optimum results in less time, the more employable they are.

As usual, I had way more content than I needed or had time to use, so I’ve posted the files (including brief slide deck, a couple tutorials and LOTS of assets) on my web site.

Aside from using Fireworks pages to mock up wireframes and prototypes, FW also has many other built-in features that can really help with any kind of prototyping, especially mobile.

A couple things I really wanted to get to in my session but ran out of time were:

  1. Exporting layers to files
  2. Batch processing for mobile

In this tutorial we’ll look at exporting layers to files.  I’ll also be releasing a new tutorial that will cover batch processing the new files created from this tutorial. Continue reading…