In July of 2011, I presented a Fireworks session at D2WC called Wireframing and Prototyping for Mobile using Adobe Fireworks. I was so pleased to see a very full room of attendees. Even happier to note that many were not current Fireworks users.
Yes, I did say happy. The reason is simple. I want people to know what they’re missing out on. 🙂 As you might be noticing, I’m a big Fireworks fan. Huge, even.
My original goal with this session was to focus on some sample prototypes and wireframes, but based on the crowd and many of the questions fired at me, I changed the slant slightly and talked more about how many of the Fireworks built-in features are designed to save you time, without sacrificing quality. Time is money as they say. Projects are quoted on estimated number of hours, so the sooner you can complete a wireframe or a prototype, the sooner you can move forward to actually wiring up the actual application, and the happier everyone is.
The sooner students can learn how to achieve optimum results in less time, the more employable they are.
As usual, I had way more content than I needed or had time to use, so I’ve posted the files (including brief slide deck, a couple tutorials and LOTS of assets) on my web site.
Aside from using Fireworks pages to mock up wireframes and prototypes, FW also has many other built-in features that can really help with any kind of prototyping, especially mobile.
A couple things I really wanted to get to in my session but ran out of time were:
- Exporting layers to files
- Batch processing for mobile
In this tutorial we’ll look at exporting layers to files. I’ll also be releasing a new tutorial that will cover batch processing the new files created from this tutorial. Continue reading…