Today, Adobe released a research study that reveals the state of creativity in education. It highlights the importance of preparing students to be innovators and how testing and government mandates are stifling creativity in the classroom.
This international study, “Barriers to Creativity in Education: Educators and Parents Grade the System,” shows there is a growing concern that the education system itself is a barrier to developing the creativity that drives innovation. Parents and educators agree that today’s education system places too much emphasis on testing and not enough investment in the training, tools and time needed to teach creativity.
Among the 4,000 adults, 2,000 were educators and 2,000 were parents of students in K-12 and higher education. A strong majority of the participants across the United States, United Kingdom, Germany and Australia, call for a transformation in the ways schools work. Furthermore, educators agree that they can do more to foster creativity with more tools and training to integrate it into the classroom.
When asked about the most important step to promote and foster creativity in education, U.S. respondents cited the need to:
- Provide tools and training to teach creativity
- Make creativity integral to the curriculum
- Reduce mandates that hinder creativity
Please take a look at the survey data and share your thoughts with us here or join the conversation on twitter using #createnowedu and follow us at @adobeedu. Additional information available through:
- Infographic: Barriers to Creativity in Education: Educators and Parents Grade the System
- Research Results: Barriers to Creativity in Education: Educators and Parents Grade the System
- Video Infographic: What are the Barriers to Creativity in Education?
I wanted to encourage you to join the conversation with Sir Ken Robinson, as we discuss themes from his new book, Finding Your Element, and explore how fostering creativity in education is critical to unleashing personal passion and discovering hidden talents.
Simply follow the conversation and participate on Thursday, June 13 at 11:00 a.m. PST using the #AdobeandSirKen hashtag. We will also select two questions from participants to include in the interview so send us your ideas. Additionally, those who use the hashtag #adobeandsirken will have a chance to win a signed copy of the new book!
Plan on attending? RSVP at: http://adobeandsirken.eventbrite.com.
Click here for the rules for the book give-away.
Be sure to follow @AdobeEdu for the latest details and updates.
Last month I attended the Adobe Digital Publishing Summit in New York City. Marketing executives and creatives from publishers and corporations as well as faculty and staff from educational institutions gathered to discuss trends, use cases and best practices in digital publishing.
During the Summit, I had a chance to meet with some education customers to discuss how students, faculty, alumni, and athletic fans expect information and news beyond what can be communicated in a printed format—wanting to access it on their mobile devices, smartphones and tablets. I also learned how colleges and universities are using DPS to create digital publications that captivate their campus constituents. Here are some of the key things I learned from education customers who attended the Summit:
- Tim O’Connor from Notre Dame Athletics shared the game day app that was developed for the 2013 BCS National Championship Football Game. Content was based on its print gameday program, but included other assets such as photography and video—some which had been unavailable to the public before. Because Notre Dame has fantastic photographers and videographers, they were able to “create an app without recreating anything.” Tim explained that through the app, the school had an opportunity to stay more engaged and connected with their fan base. Download the Notre Dame game day app from the iTunes store and follow along with the game today.
- Education Marketing staff in attendance were interested in using DPS to stay connected with their alumni and discussed ways their admissions departments could recruit new students leveraging the engaging functionality DPS provides. Attendees were impressed by the ability to track and measure the effectiveness of their apps with the built in analytics.
- Faculty that are currently teaching DPS skills were thrilled to see how their students are creating their own apps while gaining highly employable skills. Marketers I spoke with from publishers and corporations who attended the Summit all expressed the need for more graduates that are proficient in digital publishing skills—knowing how to create and deliver digital content—especially for tablet devices. See how Oregon University is teaching their journalism students these new skills here.
It was really exciting to see how publishers like National Geographic and companies such as Sotheby’s International Realty are embracing DPS to deliver highly engaging digital content. It’s even more exciting to see Higher Education Institutions leverage DPS to help turn static, printed pieces like recruitment brochures, game-day programs, alumni magazines, and even coursework into interactive pieces that keep their audience coming back for more. To learn about Adobe Digital Publishing Suite and how it can increase the impact of your institution’s communications, promote sustainability and help students develop in-demand career skills, visit us here. Also, check out an additional recap from the Summit and come back to download the Adobe Digital Publishing Summit App to see speaker presentations and videos.
Today, Adobe announced Adobe Captivate 7, the newest version of our powerful eLearning authoring tool. Adobe is the leader in eLearning authoring and with this new release we’ve added more power to an already powerful tool. Captivate 7 offers more out-of-the-box power and functionality than previous versions so authors from corporate training professionals to educators can truly create eLearning content using one single tool without programming.
Foremost among its new features, Captivate 7 authors can now import PowerPoint project, including text, shapes, audio, and animations, into Adobe Captivate 7 and publish directly to HTML5. Captivate 7 also offers all the tools needed to create courses that meet accessibility standards. Further, authors can add more interactivity to courses with drag-and-drop modules, YouTube video streaming and in-course web browsing. They can record system audio along with narration, generate reusable advanced action templates and import GIFT format questions to create quizzes in a jiffy. Captivate 7 now also publishes to Tin Can-compliant LMSs.
In short, we’re providing eLearning authors everything they need to create eLearning content. But we do want to highlight some features that are especially cool.
- Drag-and-drop components
With Captivate 7 authors can make eLearning fun with drag and drop games, quizzes and learning modules that can run on desktops and iPads. They can choose from a variety of relationships on the basis of which the drop target can accept or reject or replace the drag items. And they can provide audio feedback in response to every attempt.
- HTML5 support for Microsoft PowerPoint
Now authors can import their PowerPoint projects, including text, shapes, audio, and animations, into Captivate 7 and publish them directly to HTML5.
- Enhanced accessibility support
This is especially important to those whose work impacts – or who want to expand their outreach to – defense, government and educational organizations. Captivate 7 easily creates simulations and demonstrations that address accessibility standards such as Section 508 and Web Content Accessibility Guidelines 2.0 (WCAG 2.0). Captivate 7 defines text equivalents, inserts clickable areas that allow keyboard access, and more to help ensure that everyone can access the content.
We think Captivate 7 will change how you create and implement new eLearning content. So whether you’re new to Captivate or a veteran eLearning author, check out Captivate 7 to see how it can change your training for the better.