Massachusetts Institute of Technology hosted their fourth annual Hackathon and we’re honored to have been a key partner. Hacking Arts ignites entrepreneurship and innovation within the creative arts. Bringing together creative technologists, artists, innovators ,and hackers at MIT to explore the future of the arts at our annual Conference, Tech Expo and Hackathon.
Adobe Challenge: ” Adobe XD for a better tomorrow “
Our challenge was to use Adobe XD to create a unique app or website to make the world a better place. The winning team of hackers received $1000, 12 Month Creative Cloud Membership, and social feature on Adobe Students channel.
Students were judged on:
- Use of Adobe applications
- Innovation, creativity, and originality
- Excellence in user experience design principles
- Potential impact on audience
Team Art1st, comprised of Jenna Tishler, Jenny Liu, David Schurman, Ellen Jiang, and Gloria Feng, came out on top as winners of the highly competitive challenge with their prototype (viewable here). Art1st’s goal was to make art accessible to a wider audience. Each day in the app, users would be presented with three famous artworks, each with a concise, simple description. They put an emphasis on no jargon, no academic language, and wanted to focus on a fresh perspective to inspire users to think and explore.
As to what pushed them over the edge? Jonathan Pimento, XD Product Manager stated that, “It was great to see them design, prototype and actually land up building it as well. They were the only team that used several key features to their benefit like repeat grids and art board scrolling. It was great to see them master the app so quickly after attending a short demo workshop!”
It’s safe to say that video games have been a major inspiration for recent Syracuse University grad, Zachary Antell. If you managed to catch his award winning short “Player Two” on the front page of Reddit (featured on “R/Gaming”) about a month ago, this won’t surprise you. Zachary recently chatted with us about what inspired him to pursue a career in motion graphics and animation, and how Adobe Creative Cloud helps him create some truly interesting work.
What have been your major sources of inspiration when if comes to animation and film production?
In terms of films that have inspired me, I got into doing VFX when I was younger thanks to Star Wars. When it comes to my interest in animation, I attribute that to watching every single Knox Claymation by Robert Benfer, and of course following the Pixar classics like my personal favorite, The Incredibles.
Once I finally decided to take a shot at creating my own work, I found a lot of inspiration and guidance from film makers on the web, such as Andrew Kramer of Video Copilot and Nick Campbell of Greyscalegorilla. Particularly, I remember seeing someplace that Nick once said that he never was great at drawing. This is something I always remind myself of when I’m struggling a bit, that if Nick didn’t let that get in the way, I shouldn’t either.
Aside from more traditional film and animation, you mentioned that video games have been a source of inspiration, especially for your project “Player Two”. How have video games affected your creative process?
At least for me, after playing a game for the 15th time, you try to beat them or play them in the coolest way possible. When the player is given access to the camera, it’s easy to compose and block the animation in dynamic ways. Zelda, GTA, and Uncharted are especially great examples of this. Zelda in particular never features any protagonist dialogue so the emotion of the moment is completely in the player’s head. When I picked up 3D animation the idea of a free camera came naturally to me.
Because I grew up playing video games, and they had a part in growing my love for animation, I wanted to make a short about video games from the perspective of the little brother. People debate whether video games are an art form, garbage for the brain, etc. However, I think the context in which we were playing these games is definitely an important part of a child’s life, when imagination and memories are so strong. So the look I went for in “Player Two” was sort of like a hyper stylized memory, where the camera is flowing in and out between detailed moments.
What made you decide to use Adobe Creative Cloud to help bring those stylized memories to life, and what was your workflow like?
I started watching After Effects tutorials when I was 13 or 14, mostly as a hobby. I was using FxHome’s Effectslab and Visionlab at the time, which has now evolved into “Hitfilm.” In college I started doing all of my editorial in Premiere Pro and haven’t really looked back. Photoshop was something I was taught in high school, so that’s been part of my workflow ever since.
From the beginning of working on “Player Two” I knew whatever I animated had to be very economic and feasible. The workflow I followed was to roto frame by frame in Photoshop, and export video from there, giving me a little room to touch up in After Effects. Once I started principal animation, I found some scripts that would allow me to bring the majority of my Photoshop data in After Effects, which let me loop frames of animation, change colors, shading, and non-roto elements. Non roto elements were things like the posters or walls in the final shot. I could do a 3D solve of the live action footage and add in basic shapes in After Effects.
Do you have any advice for students who are starting out their film careers?
Keep putting out content, and don’t stop. Making one awesome video can blow up the internet, even if it’s a three second animated gif. I’m starting my first full-time job tomorrow, so maybe I’m not the best person to ask for career advice, but I will say I’ve managed to get myself a job in a field I love, that started as a hobby when I was nine years old. Doing what you love is possible if you work hard enough.
Written by Rebecca Groh, Student at Full Sail University // Photos by Alex Robinett, Student at Full Sail University
What do you get when you combine one of the foremost multimedia/creative product companies with one of the country’s leading innovative art schools? You get the perfect storm of creative minds colliding and collaborating for a night of electrifying community experience; or as Adobe likes to call it, a Creative Jam.
On February 29th, Full Sail University hosted the Orlando area’s Creative Jam, and the event exceeded all expectations.
Creative Jams are a multi-faceted, interactive experiences that facilitate a creative learning environment alongside a fierce design competition. Some of the most talented artists in the area gather to take part in this competition and use software from the Adobe Suite to create a Visual Design or Motion Design. With such incredible tools at their disposal, and only three hours to create a submission, these talented creatives pair up in teams and begin to design content around a pre-determined theme. The result is a wide array of diverse design that showcases the abilities of the competitors.
The night’s theme was a quote from Walt Disney: “It’s kind of fun to do the impossible.” After being introduced to their challenge and new teammates, the designers were unleashed to begin their creation in two categories, Visual Design and Motion Design.
While the competition was in full swing, attendees have the opportunity to network, connect with industry leaders, and tour around to check out the competitors’ creative process.
The second-portion of the Jam hosts talks from local designers who are taking the city by storm with their own unique work. Guest speakers for the Orlando Jam included freelance illustrator and designer, Kelly Farmer, founder of Mama’s Sauce Print Shop, Nick Sambrato, and partner of REMIXED marketing/design agency, Douglas Berger. Each shared their experience in the industry and related their own stories of failure and success to a captivated audience. For students especially, this was an incredible opportunity to come in contact with some of the greatest designers and aspiring artists Orlando has to offer.
The event was hosted in one of Full Sail’s main auditoriums, and it wasn’t long until the room had reached maximum capacity. “This is becoming the high watermark,” says Liz Schmidt, one of the hosts of Creative Jam. “The facilities were awesome, the place was packed, and it was one of the greatest Adobe Jams yet.”
The night culminated as competitors revealed their creations, which ranged from colorful explosions of illustrated concept art to mind-bending motion design work that explored the varying implications of the word “impossible.” After final presentations, the audience had the opportunity to vote for their favorite design to determine the Peoples’ Choice Award winners in addition to the Judge’s Choice Award.
One of Full Sail’s very own students, Tacha “Pine” Sukawat, was able to compete alongside his partner, Ricardo Mantilla, in the Creative Jam design competition. Their rendition of the theme “It’s kind of fun to do the impossible” won the Judge’s Choice Award for best Visual Design.
Pine, who is earning a degree in Media Communications, shared a little bit about his experience as a competitor. “It was a really high pressure situation. You have a three hour limit where you have to plan the ideas, decide on something, and create. The fact that you have to be paired up with [someone you] don’t know is also an extremely big challenge because both of you would have very different ideas. But [my partner and I] were able to mesh our ideas and concepts together, thus creating the piece that we won the [Judge’s Award for best Visual Graphic] with.”
“What I’ve learned personally from the event is to always be open minded to ideas,” Pine continued. “Be adaptable to everything that’s thrown at you, and persevere under pressure. Anything could happen.”
The Creative Jam was an incredible learning opportunity for all of those involved. The partnership between Full Sail University and Adobe ignited an explosion of creative energy that left attendees excited and inspired. It was a collaboration that cultivated a community of creatives, and we’re looking forward to more opportunities to come!
San Diego Comic-Con. 130,000 fans of comic books, film, and TV all came together for one 4-day immersive experience. Fans of all shapes, sizes and colors, many in full costumes. And in the center of it all was Marvel Comics and its booth on the immense SDCC show floor.
This was the scene on Thursday, July 10, when the Marvel + Adobe Avengers comic was officially released. While SDCC attendees lined up to pick up their free copies, students Hayden Sherman, Alexandria Huntington and Chad Lewis signed their work for fans, and then got private portfolio reviews from top Marvel editor Tom Brevoort.
Through a partnership with Adobe & Marvel these students got the career-making opportunity to design and illustrate an original limited-edition Avengers origin story comic. With creative guidance from the team at Marvel and the flexibility to seamlessly take their work from hand-sketched beginnings to completed digital illustrations using Creative Cloud each of them illustrated a different Avenger in their own unique style.
Donica Ida and Bing Zhang are at the beginning of promising careers six months after they each took home an Adobe Design Achievement Award (ADAA) at Adobe MAX.
Donica was completing her MFA at the School of Visual Arts in New York when she submitted her Interactive Media Grand Prize winning piece, “North” to the ADAA contest. The ADAA experience changed her perception of the creative world. “The opportunity to meet and spend time with the other finalists was my favorite part of the experience. Sharing our insecurities about our respective future careers and our mutual excitement for inspired lectures at Adobe MAX made the creative world seem much smaller and less daunting.”
Donica has completed her internship with Pentagram and is now working as a full-time freelance Senior Visual Designer at Critical Mass. Her recent illustrative work explores the theme of life journeys. Donica added, “I think it’s important for creatives to look at projects from other disciplines, and push themselves towards experimenting with varied mediums. Different experiences and design vantage points, can only lead to a broader source for inspiration and unexpected creative delivery.”
Bing Zhang was studying at California State University Long Beach, when he was honored by the 2014 ADAA judges for his digital publishing entry “Crossroads, A World War II Story”, a narrative piece to view World War II history from numerous perspectives. Bing intentionally creates through many mediums, including web design and photography.
Bing Zhang is currently employed by Walt Disney Studios, working on projects that challenge and inspire him through motion graphics design and post-production.
Bing noted, “Being at Adobe MAX was very fortunate for me. Despite the short period of time, I made good friends whom I am still in contact with. They really inspired me to do more. They remind me that I am a creative individual and I still have my vision to share. And my current employer has noticed, so we had a small celebration as well.”
We look forward to watching the successful careers of Donica, Bing, and all ADAA honorees of the extended creative community for many years to come.
Submission deadline for ADAA 2015 is June 19, 2015 at 5pm PST. For contest guidelines, categories, and prize information, visit: www.adobeawards.com. Follow the ADAA on Facebook or Twitter @AdobeEDU and @AdobeAwards for the latest news and contest announcements.
Are you a student looking to showcase your talent, get advice from top-tier professionals, gain invaluable real-world experience, and build your portfolio? If so, Adobe has the perfect opportunity for you! We’ve teamed up with Marvel to make comic book history and give you a chance to apply your cutting edge skills.
WHAT’S THE DEAL?
We’re looking for 4 students with 4 distinct styles to team up with Marvel pros to create a limited-edition Avengers comic, powered by Creative Cloud, to debut during San Diego Comic-Con.
If chosen, you’ll contribute to the comic, get a ticket to San Diego Comic-Con, and a one-on-one portfolio review with the Marvel pros. Your comic will also be printed and distributed in comic stores across the United States.
You may also be featured on Adobe Student’s social channels to help your portfolio stand out to future employers.
WHO WE’RE LOOKING FOR
Students (in or outside the USA) aged 18+, who are passionate about illustration, digital media, animation, and comics.
HOW TO GET CONSIDERED
Tag your best original non-Marvel work on your Behance portfolio with #madethis #Marvel.
If you don’t have a Behance portfolio, you can make one by simply signing up on Behance and uploading your work.
Work must be tagged on Behance no later than April 13, 2015 for consideration
Who is eligible to participate?
Currently enrolled students from all majors and backgrounds. You must be over the age of 18.
I don’t live in the US, can I participate?
Yes! The opportunity is available globally.
Will I be paid for my work?
Yes. Each selected student will receive a cash payment.
Will hotel & accommodations be taken care of at San Diego Comic-Con?
Yes! The selected students traveling to San Diego Comic-Con will have transportation and hotel accommodations planned and paid for by Adobe, as well as a daily stipend!
I’m from out of the US. Will my visa be taken care of?
If you’re chosen, you will be responsible for applying for your visa. It can be completed by visiting https://esta.cbp.dhs.gov/esta/ and following the application directions. We will reimburse you for any costs needed to obtain your visa.
Do I need Creative Cloud to participate?
You need a Behance portfolio and Creative Cloud skills. If you aren’t already a Creative Cloud member, download a free trial of all the Creative Cloud apps here!
Could cultivating creative passion be the key to keeping students motivated? That certainly seems to be the case at Tomlinson Middle School in Lawton, Oklahoma. “A lot of students here are at the age where they will drop out of school unless they find something they are excited about,” says Vanessa Perez, who teaches digital literacy, multimedia, and web design at Tomlinson.
In 2014, knowing that many of her students had big dreams of becoming graphic, video game, or web designers, Perez became determined to create a curriculum that challenged students to go beyond the basics of digital literacy. She also wanted to equip her classroom with tools that would both engage and inspire her students. Unable to afford these tools, she applied for free creativity software through Adobe and ConnectED and received a lab set of Adobe Photoshop Elements, Adobe Premiere Elements, and Adobe Captivate.
So far, eighth graders have used Photoshop Elements for a “Design Your Own Species” project, in which they digitally combined images of several different animals into one. Perez plans to expand her curriculum with Premiere Elements. Each spring, students will create a video memorial about the 1995 Oklahoma City bombing.
Perez says her students’ confidence has soared since she brought Adobe software into the computer lab. “By having access to industry-standard software, students can discover what they really love to do and make their dreams more realistic and achievable.” says Perez.
We’re excited to announce a free 5-class series on Adobe Photoshop CC for Beginners where you’ll learn everything you need to know to become proficient in Photoshop, in just one month. Knowing how to work with Photoshop is increasingly useful for students embarking on any career path – from photography to graphic design to marketing and small business ownership. With 4.5 hours of video content, we’ll break down the incredibly robust software into its basic parts and teach you tactics you may not be learning in school. This series is perfect for you whether it’s your first time opening the software or if you’re looking to build your skills to create amazing class projects.
Through March 31st 2015, join thousands of other learners in a collaborative online class that will teach you the fundamentals of Photoshop. You can join anytime throughout the month and catch up at your own pace. Topics covered include:
- Interface, Tools, and Layers
- Drawing, Layers, Masks, and Selections
- Typography and the Pen Tool
- Color, Swatches, and Blending
- Creating Efficient Workflows, Tips, and Tricks
Each week, you’ll create projects in Photoshop and submit your work on Skillshare for feedback from your classmates, pushing your skills even further. You’ll also have a chance to interact with class teaching assistants (TAs) who can help answer questions, provide feedback on your project, and share resources to help inspire you with what’s possible with Photoshop. TAs will be monitoring the discussion boards and newly submitted projects throughout the course, but join Skillshare teacher JP Danko for a live AMA on Tuesday, March 10th from 12 – 1pm PST(London: 8 – 9pm GMT, Sydney: 7– 9am on Wednesday, March 11th).
Free Adobe Certification Voucher
If you complete all course work before the final deadline, you’ll be eligible to receive a free voucher to take the Adobe Certified Associate exam in Photoshop (a $95 value). Learn more about the ACA certification and how it can support your career goals here:http://edex.adobe.com/aca
1 Free Year of Creative Cloud Membership
Plus, 1 free year of Creative Cloud membership will be awarded to the top student chosen by the class TAs at the end of the course! Judging will be based on quality of projects submitted and student participation.
Get started by enrolling in the first class here: http://skl.sh/1bGvsqH
For more info about the course and a list of FAQ, view the course syllabus here: http://skl.sh/photoshop-course-syllabus
A trial of Adobe Photoshop CC or Creative Cloud membership will be needed to get the most out of this class. If you’re not a Creative Cloud member we recommend that you download a free 30-day trial of Adobe Photoshop CC when you start the course.
For additional updates from Skillshare, make sure to follow @Skillshare on Twitter!
This post was originally shared by Skillshare
“Do you want to buy us new drums?” That’s what the very clever musicians and video storytellers at Lawrence County High School (LCHS) recently asked in the Zildjian “My Pit’s the Pits” video contest.
LCHS, a school of 640 students in Moulton, Alabama, was one the first Title I schools to receive free creativity software from Adobe as part of President Obama’s ConnectED initiative. Shortly after receiving their software, LCHS students went to work using Adobe Premiere Elements to tell the story of a talented drum line in need of new instruments.
Students in Gina McCarley’s Multimedia Design class worked collaboratively with the band members on their digital storytelling project. They set a compilation of individual student assignments to music and other audio created by LCHS musicians. The result was a sophisticated video that wowed Zildjian and won the grand prize — $10,000 in new percussion equipment.
That wasn’t the only big win for the students, according to McCarley. “As a teacher in a Title I school, I can’t overstate how important it is to give students creative outlets,” she said. “With the software from Adobe and ConnectED, my students are discovering talents, learning new tools, enjoying class, and getting access to software we otherwise couldn’t afford. Gaining skills using Adobe software opens students’ eyes to new career possibilities and—even more important—gives them hope.”
Looking to the future, McCarley plans to expand beyond video and introduce her students to the other tools LCHS received through the Adobe and ConnectED donation, including Adobe Photoshop Elements, Adobe Captivate, Adobe Presenter, and Adobe EchoSign. Next up is photo editing and stop-motion animation—topics of keen interest to McCarley’s students.
We can’t wait to see what the talented students at LCHS produce next! Read more about Lawrence County High School.
As part of President Obama’s ConnectED Initiative, Adobe is donating over $300 million in software and professional development services to schools across the United States.
More information and apply for a ConnectED grant from Adobe here.
Students, get your creative juices flowing because today Adobe announced the call-for-entries for the annual Adobe Design Achievement Awards (ADAA). This prestigious competition honors the most promising student graphic designers, photographers, illustrators, animators, digital filmmakers, developers and computer artists from around the world.
For the past fifteen years, Adobe has showcased top new talent and launched careers with this event. Students can submit individual and group projects produced with Adobe’s world-class creative tools and apps in thirteen different categories. And what’s more exciting is that this year we have two new categories — Advertising Photography and Social Impact Design, to round out an already robust list.
A panel of design experts will judge each category and Grand Prize winners will be announced in conjunction with the Adobe MAX creativity conference held in Los Angeles, October 2015. Winners will receive a 12-month Adobe Creative Cloud membership, travel and accommodations to MAX in Los Angeles as well as access to the event, and creative mentorship. Three Grand Prize winners will receive $1,000USD.
Deadline for entry is June 19, 2015 at 5pm PST. For submission guidelines, categories, prize information, amazing student work and more, visit www.adobeawards.com. Also, check out our Facebook page or follow us on Twitter (@AdobeEDU and @AdobeAwards) for the latest news and updates.