Collaboration

Posted by: rdenbekker on May 24, 2013

 

 

MimakiAmsterdam

Yes!!! SiNTLUCAS has a deal with Mike Horsten @ Mimaki Europe, Amsterdam!
Our three students Robert van den Broek (Media Design, Boxtel), Marc van Buul (Digital Publishing, Eindhoven) and Esther van Helmont (Digital Publishing, Eindhoven) will show their Adobe skills for five days at FESPA 2013 in London. FESPA 2013 is the largest focused event for the wide format print industry; encompassing the very latest equipment and consumables in digital printing, screen printing, industrial and garment decoration at the award winning ExCel London Exhibition Centre.
At the Mimaki-stand they’re going to surprise European public with designs for vinyl, acrylic, textile, Forex, Dibond and iPhone-covers. They’re going to do this in their own space in the Mimaki-stand, the Aquarium, and will be followed with a webcam.
A fantastic opportunity for these students to show their skills to the whole of Europe and a great example of collaboration betweent he  business community and education!

 

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One educator at MAX and three blog posts: Part 3: Interactive is Active

Posted by: Renee Human on May 15, 2013

(I finally got off that airplane. And graded final project and papers for two undergrad and one grad class…and five independent studies and five practicums students. And did graduation and a birthday party and mother’s day. And slept. Oh, sweet sleep! And then I got to this third and final post about MAX. You can read my two other blog posts about the social aspects of CC and Adobe’s move to the subscription model if you missed them. Or not. I split this into three parts in case you want to read a la mode.)

The third aspect of MAX that I want to comment on as an educator and front-end developer is Adobe’s very smart strategy to support some great open-source solutions, better web tools and a good direction for Flash.

In November, I did a talk at the Adobe Education Summit in Toronto that discussed the HTML5 v. Flash debate. I do both. I love both. It’s tough to straddle both worlds and stay up-to-date, but when and because I do, my students get jobs. Not because I’m a great teacher that knows everything (but I am and I do). They get jobs because they not only know multiple solutions but how to evaluate and use the best solution for the challenge at hand.

Flash is not dead. It has, in many ways, the biggest and best support in the interactive arena. You can read the stats Adobe has out there on this. What’s killing Flash is not the reality, but the fear. One instructional multimedia designer at a university with thousands of online students told me that even when he argues that the best content-delivery solution for a specific problem is Flash, administrators just turn off immediately and shut him down.

Nonetheless, Flash still has a place. There are many companies in the Cincinnati area, particularly large companies that do their in-house training using Flash. There are more jobs in Flash in Cincinnati right now than in HTML5. It’s not easy for a large company to retrain their designers and front-end developers and rethink what’s already and still working.

I did see there was a session at MAX on what’s new in Flash Pro. I missed it because I was, ironically, at a PhoneGap/HTML5 session. One attendee told me it was all about Stage 3D, Adobe’s answer to moving gaming performance to the GPU for a faster, better experience. This is a good thing that Adobe has been pushing for a year now, but this year, they made it better by coupling it with Feathers, Starling and Dragonbones. All are free-open source solutions. Feathers is a JS framework for button assets that anyone can read and use. Starling is a great JS framework for 2D gaming with so many gaming methods and classes readily available. Dragonbones is an open source sprite generator that works directly with your assets in Flash Pro. There’s also Away 3D which brings to 3D what Starling brings to 2D. All are accessible. Under Michele Yaiser’s session, we used Flash Builder to construct and compile a game for both web and iPad. With Tom Krcha, we built a platformer with Flash Pro, Flash Builder, Starling, Dragonbones and the Citrus Engine. With the performance boost and multiplatform capabilities, Flash should hold their own in gaming at least for a little bit.

What I found particularly interesting and exciting was Adobe’s support of several free, open-source projects, namely CreateJS and PhoneGap Build. Never has Javascript, HTML5 and CSS3 been more creative. CreateJS offers four libraries and tools for a rich interactive experience on the web. EaselJS capitalizes on HTML5 canvas. TweenJS allows for animation and interactivity. SoundJS and PreloadJS improve on audio and preloading experiences, respectively.

Being a Flash developer, I got really excited when Grant Skinner, founder of CreateJS and CEO of gksinner.com, demoed a game he and his team were developing with CreateJS. When he showed us some of the code, it felt so right. While being true to JavaScript standards, it played on Flash’s conventions. Additionally, unlike many open source projects, the documentation is excellent and there are tutorials and examples to spare.

I just finished teaching my Media Scripting for Interactivity course this week—Flash Actionscripting for gaming—and I’m looking ahead to next spring. While I haven’t ruled out Flash, particularly in regards to jobs in the Cincinnati area as I mentioned above, I am considering the next wave of employer demands and I see frameworks like CreateJS at the forefront.

And, of course, there is PhoneGap Build. Accessible through Dreamweaver CS6, PhoneGap Build is also available online as an open source solution for compiling HTML5, CSS3 and Javascript assets into native applications for iOS, Android, Windows Phone, Blackberry, webOS and Symbian. I’ve played with PhoneGap with my responsive web students last fall and we had fun doing simple apps. This year, we’ll expand on that by tackling the PhoneGap API and device features more deeply. While ultimately maybe not as powerful as native development, PhoneGap gives Media Informatics students who tend toward front-end development a great entrée into the development world, particularly when we share best practices in programming and development with them.

That said, Rainn Wilson may have given the developers a lot of crap during Sneak Peaks, but this is going to be the year of the front-end developer. Mark my words. Or don’t. We’ll talk more about this later.

My last MAX concession: I told Claire Erwin I would blog once a week this summer. I’d say this more than counts for my first week considering I’m only two days out of the semester. I’m taking requests: What is media informatics? What’s in the media informatics curriculum at NKU? What should I do for my communication studies PhD dissertation since my committee keeps rejecting my ideas as too technical? (Seriously, help me out here…) Anyway, happy summer. It’s all good when it begins with an exciting MAX.

9:10 PM Comments (1) Permalink

One educator at MAX and three blog posts. Part 2: The move to the Cloud

Posted by: Renee Human on

In the second of this three-part blog about MAX, let’s deal with Adobe’s move to a subscription model.

OK, this was the most controversial issue and the biggest surprise. I have to say, I liked the surprises in 2010 better when I got a Motorola Droid and a Google TV. (Ironically, I’m back to using that phone after I dropped my Razr in a body of water a few weeks ago, but that’s a different story.) Adobe’s announcement that they wouldn’t support previous versions of the Creative Suite and that from here on out, would offer only an all-in or all-out subscription based service.

Wait, hold that thought. The stewards are starting beverage service. (Yep, I’m still on the plane home from MAX if you read my first post. It’s a long flight home to Cincinnati.)

Ok, where were we? Oh, yes, the Subscription. Let’s talk about the good, the bad and the ugly, but not in that order.

Let’s start with ugly. First is the misinformation about the Creative Cloud. You don’t have to be online to use it. I’m seeing plenty of misconceptions about this on social media sites. You’ll need to be online to download installations and updates or to use the Cloud to share and move your files. Otherwise, you can use these products just like you used to and they will be downloaded and installed on your computer and devices.

However, I talked to one student who is also a Navy wife and she was a little worried about the connectivity issue. On the base, she explained, Internet connection is spotty at best because broadband is limited to satellite which is pricey. Another young woman explained that she has Internet at work, but not at home. She has an iPhone for Internet access there. But that’s also where she uses her Adobe products. I know most of the Adobe-ized world has not just access but high-speed access, and I know Adobe knows this as well. But these are two stories from the up-and-coming generation that hide in the statistics Adobe undoubtedly used to make the decision to go to online subscriptions.

The other ugly I’m seeing about going to the Cloud is that it’s not going to be released until June 17. As educators, this is a little rough. I was one of only a handful of educators that gets to go to MAX, so I saw some of the biggest changes and new features and products. But June 17 doesn’t give us much time to update curriculum and learn new stuff before the semester rolls around in mid August. For my program, that’s a pretty intense, short deadline given that we live on the bleeding edge.

Onto the bad: Even when I talked to the education sales people, I couldn’t get a clear picture of what this means for licensing for educational institutions. Part of that’s probably me. I don’t deal with that side of Adobe, and I’m sure part of it is the wait until June 17 to actually begin sales. From my understanding, there will be term- and an enterprise-based solutions. Students that don’t subscribe to the Cloud will still be able to get a free account with a minimal amount of storage. Apparently, there will also be an easier way for enterprise customers to install and for students to be able to log in (that’s good because we have students that aren’t serious designers or developers so they won’t want to invest).

Here’s another thing to think about Adobe: Many of us in education end our fiscal year in June and you just dropped a really big bomb on us and budgets that are already set. You might not see as many educational institutions switching over to CC this year for that reason because updating budgets in quasi-governmental organizations doesn’t come quickly.

Also on the not-so-happy side, I ate lunch on two days with some attendees that were really-not-happy because in their little freelance businesses they don’t upgrade every version. Or, they don’t use more than two products. Many of these people and others online report feeling highjacked. Adobe will be doing one-product subscriptions, but by the time you do two products, you might as well subscribe to the whole CC. I’m probably not going to see much of that side, since we are on the educational side of heavy Adobe users.

Whew. Ok. Where is that steward? I need a drink.

Time for the good news: The Cloud will provide updates on a steady basis. No more trying to keep up with the latest version. It should be much easier to standardize labs across campus because we’ll all have the latest and greatest. And reportedly, installation will be much easier to push out on the enterprise solution.

Of course the social aspects I mentioned in the last blog post are also good news for educators for several reasons. As is the access to more products. As one attendee told me, she was excited to dive into Premier and After Effects “since she was now going to get it whether she liked it or not”. Will we see our students branch out of their product limited world and experiment more? It’s hard to say. I’ll report back in a semester or two.

One of the other good aspects to the Cloud is that this is going to push Adobe to keep innovating. I was worried when this MAX got pushed from the usual November conference to May. Now I see why. Ten minutes in Dreamweaver and you know what Adobe has been up to. Rethinking the web/mobile workflow is producing not just terrific new products like the Edge tools, but the Dreamweaver experience is vastly better if you do any CSS at all. Hopefully, this is a trend we will continue to see. If more new and innovative tools come out of this subscription model, the monthly charge will be well worth it.

Plus, my students don’t seem too fazed. One of them pointed out how the MMORPG (Massive Multiplayer Online Role Play Gaming, but you probably already knew that) has operated quite successfully on the subscription model for years. Subscriptions and micropayments are fast becoming the norm, even if Adobe did cut to the chase faster than most other software developers and really cut to the front of the line for a company of this size with this many members.

We’ll see what the shake out is. I’m sure Adobe isn’t surprised by the grumbles or the praise. Anything you try something new, there’s going to be push back. When the telephone became available to the masses, one of the prevailing attitudes was that people would never leave their house again. When the VCR came out, supposedly no one would ever go to the movies again.

Wow. That was a long post. Onto the most exciting part of the conference for me in the third and final blog post: The support and development of new open-source solutions, better web tools and the updated multiplatform options for Flash.

9:05 PM Comments (0) Permalink

One educator at MAX and three blog posts. Part I: Socially expansive

Posted by: Renee Human on

I wrote this last Thursday on my flight home from MAX. My head is full (as was my belly this past week–thanks, Adobe, for great food and beverages to go with great content). As usual, there were great sessions and keynotes and a few surprises. And the Black Keys! Here’s a rundown on this educator’s experience and perspective on the Creativity Conference. (This will be a three-part blog, focused on this instructor’s take on the social direction of the products, the much-discussed subscription issue and, finally, the promise of a healthy but quickly-growing web/mobile strategy and delivery.)

Part 1- Social-ly Expansive: Adobe goes social media big time

The social media theme of the conference started to become apparent when attending a session on the Adobe Exchange on Sunday. The old exchange has become a train wreck, or at least it had for me as a web, mobile and Flash girl. Instead of trying to clean it up, Adobe is redoing the entire exchange and encouraging more user content and plugin development. I had never considered contributing to the Exchange, but the three entry points—via Extension Builder 2.1 (3 is coming this spring), Configurator 3 for custom panels in Photoshop and InDesign and the Adobe Exchange Packager—there should be an entry point for almost any designer or developer to submit. And as educators, it gives our students a new possible (and possibly financially beneficial) outlet for their content and development. And the social media aspect of the new Exchange will let you vote up or down products so the good stuff should rise to the top.

Of course, the push to the Cloud also is incredibly social. File sharing and collaboration will be much easier for teams. I’m excited to see how my students will use the Cloud since most Media Informatics courses have team projects. I’m considering how I can require groups within the Crowd. I think the chief benefit here from the instructor’s perspective is to be included in those Cloud collaborations. I’ll be able to see what’s going on. I won’t have to rely on student reports, I’ll be able to see who procrastinates and who contributes what to the project as well as the process itself. For that, I’m very excited.

Of course, the other social aspect of the Cloud is the inclusion of Behance. After watching the keynote online from NKU, students have Facebooked me to say they signed up for their account and “know what they’re going to do this summer”.

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Opening keynote Adobe MAX 2013

Posted by: clasener on May 7, 2013

Thé Creativity Conference: Adobe MAX 2013

Finally Adobe Max 2013 has started. The previous edition of MAX was in October 2011. A loing time ago. And so far it was worth waiting for. As we all know Adobe has changed their marketing strategy ever since they introduced the Creative Cloud in 2011. And much of this conference is all about the improvement over the CC.

But what did they show during the opening keynote?

Creative Cloud: a strong update

Coming to you in June is the much improved/

updated edition of the Creative Cloud. The Creative Cloud will have it’s place in the desktop applications and will be valuable for cross-device collaboration.They even integrated the worlds leading online creative community Behance in the Creative Cloud.

Creative Cloud brings togehter everything you need to create your best work. With these new versions of our desktop tools, services that take publishing content to the next level and now make it easier to collaborate and share your work wold wide.” – David Wadhwani
 

With the Creative Cloud rolled out in your whole creative system it’s so easy to synchronise, store, share and collaborate. All files will be synced automatically between your devices. Yes… devices!

 

Perpetual? What?

Perpetual was the way you could buy your Adobe software untill Cs6. Perpetual is history now with the new marketing strategy. That’s why an era of 10 years Creative Suite has come to an end as well. From now on Photoshop Cs will be called Photoshop CC. And so goes for all the other apps. And they have done some major updates and are ‘giving’ us more than 30 tools and services for professional content creation in print, web, apps, mobile, video and photography processess.

Photoshop CC has got improved sharpening and designer workflow. Deblurring camera shakes? It can be done! And it’s the first app that will make it possible to post your files directly to Bahance to showcase your work.

In Illustrator CC you will find new ways to work with typography. The Touch Type Tool will let you move, scale and rotate text and will still allow you to edit your text. Art, Pattern and Scatter brushes can contain raster images now for more complex designs.

I can finally let the word out that it will be possible for Adobe Muse users to edit their sites in the browser! A huge update for Muse!!

Adobe Premiere CC has an even smoother way of working which will bring you more efficientcy. And with the Lumetri Deep Colour Engine added to the tool it will be adding lots more power in your colour workflow.

You are going to be happy to hear that there is a new Live 3D Pipeline between After Effects CC and Cinema4D to make it a powerful tool for motion graphics and visual effects. And there are new versions of the awesome tools Speedgrade CC, Prelude CC, Audition CC and Story CC Plus!

Webdesigners will consider themselves lucky to have the new Adobe Edge family of tools and services in their workflow. Animations in HTML5, CSS3 and JavaScript are easely done in Adobe Edge Animate CC. Working from Photoshop CC to Edge Reflow CC is also a new way of working to make responsive websites. Flash CC is build up from scratsh again to be ready for 64-bit machines. It’s going to be faster and steady.

Type kit is available on your desktop computer now! More than 175 font families within reach.

Adobe has brought Kuler to the iPhone to make colour schemes from pictures you will take. A colour scheme made with the iPhone will be uploaded into the Creative Cloud and be available on your desktop computer!

In the creative cloud you will be able to view older versions of your work. That’s damn handy when discussing your design with clients or coworkers by sharing your work.

Awesome news from the future! :)

Adobe is going to do hardware! There are two projects which have been revealed. Project Mighty is Adobe’s first an impressive Stylus for your tablet. It’s brilliant because of it’s connection with the Creative Cloud and it’s pressure sensitivity. The thing that blowed me aways was that one designer can create a drawing on his tabled, select it and copy it to the internal memory of the pen and paste it on another tablet.

And then there’s Project Napoleon… a ruler for drawing straight lines on your tablet, or circles. The ruler itself is very short, that’s why it’s called Napoleon.

It was worth waiting more than one year and a half for a new MAX edition. And this was only the first keynote!

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Adobe Forms Central and other worlds.

Posted by: garypoulton on April 28, 2013

For some time now I’ve been looking for ways to reduce the hard copy side of my administrative workload. Whilst the obvious solution had been staring me in the face for some time, oddly enough it was only on a whim some eight weeks ago that I stopped into Form Central and began to investigate how I might streamline attendance and truancy compliance, which in our school is a nightmarish entanglement of checks and crosschecks amongst databases that don’t often talk to each other all that well, followed by a paperchase involving hardcopy handling by at least four people with no means of monitoring who had done what with what and leaving no long term record of actions taken for myself.

I have to say that I could not believe how simple it was to put an extensive form together from scratch. Reformatting our current truancy form, testing, debugging it, and sending off the first form to the respective recipients took less than fifteen minutes. There were some initial glitches but these were ironed out quickly.

So fast forward several weeks and it’s everything from student surveys to gauge the effectiveness of programs to individualized data collection for students requiring Special Provisions for Preliminary and HSC exams. Next stop, trying to show those higher up the food chain just what it is they are missing out on.

In other news………

Today also marks the official launch of ALIEN, the Adobe Leaders Information Exchange Network. It is envisaged that this network will enable Adobe Education Leaders in both K-12 and Higher Ed to connect and share ideas, information, resources, post event notices, moderate discussion forums, create networks and groups, post and link to content, create individualized pages and blogs, stream WordPress, post appropriate photographic and video content, share thoughts on rainy afternoons in a secure environment and more. Given the wealth and diversity of experience amongst the AEL community it felt like the time was right to step up and get this happening and contribute to growing the connectivity in the community at no cost to the users.

So step on board, it should be a good journey.

To submit a request for membership simply sign up and provide a link to your AEL profile.

alien

 

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Review of Photoshop World 2013, Orlando FL

Posted by: armsdan on April 26, 2013
A rare opportunity to shoot with Moose Peterson.

A rare opportunity to shoot with Moose Peterson.

I was privileged enough to be able to attend Photoshop World in Orlando Florida on April 16th – 19th 2013. It is worth some time to reflect on my experience to provide insight to others who may be trying to decide about the conference. I am approaching the review trying to be as neutral as possible. I am a beginning level photographer but a very avid user of Photoshop for Graphics design. I attended the conference to be able to learn about photography from individuals who understand photographs on a professional level.

Summary Photoshop World 7 of out 10
It was a good conference for a teacher but probably not a repeat because it is highly focused on individuals who already understand photography. As a teacher new to photography I was a little out of my element and didn’t know too many people. The information was relevant and will be used but in the end it just wasn’t quite right for a teacher. If you are a photographer by trade however it is a must go and it happens twice a year. The conference was well organized and easy to navigate once I found the right concourse at the convention center. I could not be happier with the staff and trainers they were pros in every aspect!

April 16th – Pre-conference Photo Safari with Moose Peterson: 8 out of 10
I chose this pre-conference initially because it was some time in the actual field taking pictures. Moose was the right person for this situation. He had many connections to Fantasy of Flight which was great! All the planes were pulled out of the hangar for us and setup on the grass. The sky was cloudy, the temperature was great, and he even had re-enactors come in to pose. There was help available from his two son’s who were very knowledgeable. Also Frank Doorhof came with us and provided some additional knowledge. The group of photographers was small and very friendly. The expertise was very high, all were helpful and the weather was great. I felt like it may have been a little long as we were there from 1:30-6:30 maybe about 1 hour less would have been perfect. We were all pretty wiped out by the heat which contributed to our anxiety to return. Make sure you have water and a couple snacks. In the end I would rate this as a 8 out of 10. Make it just a bit shorter, add some onsite shade/water (Or come prepared) and just a little more time in a classroom talking about the camera.

We could not have asked for better weather!

We could not have asked for better weather!

Opening Session April 17th: 6 out of 10
I’ve attended many opening sessions in my life, this one was not a bad session but it was not riveting. It started with a video they made at the NAPP headquarters and the used the Top Gun Theme. It was a good way to introduce the teachers of the sessions and see their personalities. Adobe’s Julianna Kost shared some sneak peaks into Photoshop and they gave out some awards to some very deserving people. The major down fall of the session is that it didn’t get me feeling super excited about the days ahead. For this the session earned a 6 out of 10.

Work Shops April 17th-19 7 out of 10
The workshops I went to were good for the most part. I attended one with Terry White about his Lightroom workflow and I was completely stunned at how amazing it was. By far the best session I have ever attended at any conference. Without fail I learned at every session I attended without putting forth very much effort. The speakers were the pros and it was obvious from the beginning of the session. I bought a speed pass which turned out to be the best purchase I made fro the conference. It allowed for seating in the first two rows that had tables not only chairs. I was able to put my laptop on the desk and follow along but there was no power so charge up! I was pretty disappointed that there were no computer labs to do training in. The tracks the offered were good: Lightroom, Graphic Design, Business, General Photoshop, Lighting, Photoshop for Photographers, and Photography Technique. I also liked that they had a workbook that had notes and instruction from most of the presenters. The work book is about 500 pages in length and a little heavy. Many people carried them around for the conference but Mine stayed in the hotel. All in all the conference workshops were good workshops, they were focused on a specific topic and didn’t deviate too far from it, you were given what you were told.

Photoshop After Hours Party BB King’s April 17th 6 out of 10
I give this one a six instead of my original five only because Scott Kelby has some mad skills on the piano and Guitar. The after hours party tickets were $70 and provided a very prominent exclusive area in Orlando as well as a nice buffet. They had a band playing comprised mainly of Scott Kelby’s family which was extremely talented. I think had it not been my first time and I felt a little more comfortable it could have scored a 7.

Expo April 17-19 5 out of 10
I was expecting a little larger Expo having attended Adobe MAX, ISTE, and TCEA. The key players were there; Adobe, Manfroto, Cannon, Epson…. I was kind of surprised that the conference didn’t have workshops going on during the Expo hours. I’m sure that was an effort to make sure the attendees went to the Expo. There were all kinds of trainings in the Expo but it was just a different setting from the workshops. I was expecting to see some pretty cheap pricing but short of the Cannon 60D being sold for $650 ($700 online) I didn’t see too much that kept my interest. I spent 3 hours of the first day in the hall and that was about it.

Midnight Madness Thursday 18th 7 out of 10
Midnight Madness was fun because everyone was just having fun. The hosts were relaxed and there was no expectations for the time we were spending together. There were games and my favorite part “Things to do in Photoshop to people you don’t like” There was some cool stuff shared and then there were doughnuts for everyone. They had an on the spot photo challenge where teams had only 5 min to get a perfect shot. I ranked this one a 7 because it was fun and a chance to relax.

As a final recap I’m glad I went. I had a chance to have some actual face time with the pro’s and it was good. I learned how my camera works and I think I can get a pretty good shot now.

5:50 PM Comments (0) Permalink

European AEL session #5

Posted by: clasener on April 19, 2013

The 23rd of April must be in your agenda right now. There’s another European AEL session planned with a great line up.

Lukas Engqvist will be the host of the session. Michael Stoll, Andrea Gurtler and Serge Adam will be presenting their subjects.

Claire will send the AELs the invitation soon. Time? 20:00 GMR+1 Amsterdam.

9:47 AM Comments (0) Permalink

European AELs Speaking

Posted by: clasener on March 15, 2013
Every month a couple of great AELs from Europe are having a great time in the Connect room. And you are invited!
The next European AEL presentation will be on the 19th of March at 20:00 hours (Amsterdam time zone).
Check your time and date here:  www.timeanddate.com
Facilitator: Matthijs Clasener

Hilde Maassen: the making of the Yearbook

Phil Badham: Building a culture of digital creativity across the curriculum

Wouter Verweider : Leap motion and ActionScript 3

Please find the invite in your mailbox from Claire. If you didn’t get an invite, please contact Matthijs Clasener for the URL. clasener@glr.nl
2:32 PM Comments (0) Permalink

Our First DPS App

Posted by: Penny Ann Dolin on March 9, 2013

My friend at the Arizona Republic newspaper, who I worked with years ago when I was on the photo desk, called and said she had an immediate need for students well versed in the production of DPS apps.  I said , no problem, hung up the phone and announced we had to figure this out.

2 months ago 6 Seniors, myself and my colleague, Dr. Laurie Ralston, embarked on the path to create our first DPS app.  We quickly learned that the how to’s are scattered about and the DPS App itself is found after what feels like a treasure hunt. We began studying apps (magazines) on the iPad and jumped head first into the world of e-publishing.

These are graphic technology students, creative “techies” and design types, that have had no journalism experience. But, as I had been a  photojournalist early in my career , and used to photograph for numerous magazines, we began our approach conventionally- developing the mast-head assignments and mapping out the stories we would do. Some were in charge of photo, others in charge of video, writing and of course, we chose our managing editor, the glue to hold us together.

We are still building it ( shooting, writing, refining page design) and I am documenting our progress so as to be able to simplify the process and produce  “An Educators Best Practices Guide for DPS ”.  Hopefully this is of interest to others and I plan to return to this blog soon for our next update.

Penny Ann Dolin

Director, Technical Imaging

Polytechnic campus,Arizona State University

8:27 PM Comments (1) Permalink