Considering the effects of emerging ecosystems on the “Connected Mind.”

Posted by: jameskinney on March 14, 2014

“Today, after more than a century of electric technology, we have extended our central nervous system itself in a global embrace, abolishing both space and time as far as our planet is concerned. Rapidly, we approach the final phase of the extensions of man – the technological simulation of consciousness, when the creative process of knowing will be collectively and corporately extended to the whole of human society…”

Marshall McLuhan
Excerpt from Understanding Media, The Extensions of Man, Part I.

Originally published in 1964

 

Putting multivalent minds to the task of building the sort of “productive future” alluded to by Howard Gardner should be easy given that we live in an era where our technology radically connects (many of) us to one-another in ways that transcend our traditional constraints of space-time and gives rise to new paradigms of language and discourse that re-define our notions of class, culture and the self, to name but a few.

The inter-web of all things, as Marshall McLuhan presaged in the opening quotation almost half a century ago, has endowed us with one might consider as a shared intelligence that is transforming our paradigms of knowledge and value in ways that may not be entirely obvious to us at this point and, despite our best intentions and designs, these media will shape human discourse according to their own innate potentials and in ways that will bare unintended consequences both good and bad.

The inter-web is a highly complex ecosystem of technologies and protocols that form what we now call the “cloud”—an adjective that adequately expresses the conceptual fog that envelops most of us as we contemplate how we might negotiate its complexity and harness its power in meaningful, ethical and effective ways—ways that eschew sentimentality and longing for more certain and halcyon days in favour of addressing the very real and messy challenges that lie ahead of us.

We are exhorted by Gardener and his adherents to cultivate multi-faceted states of consciousness and to synthesize the data gleaned, gathered, weighed—the insights sparked and given wings and purpose—all against a technological backdrop that is characteristic of an ecosystem in Darwinian overdrive. This backdrop imparts a duality to the economy of transformation that can variously enhance and accelerate it or simply confound it.

The question that is front of mind for me is: “Is it possible to move from merely coping with the challenges that face us to thriving in the turbulence that abounds in their wake? Thriving will depend on whether we can wrestle this seemingly intractable and chimeric landscape and re-shape it on a human scale with human values, language and metaphors at its core. In this way we will be able to comprehend and share in the abundance of opportunities that abound in the hyper-connected globe. Let us then explore some of these challenges by sharing candid reflections on how the connected minds of ourselves and our students are being facilitated or obfuscated in this emerging landscape.

Questions to Consider:

1.         If we assume that, for the foresee-able future, technology will play an increasingly important role in education, what do potential (Good and Bad) do you envision for transforming the current learning ecosystem?

 

2.         What spaces, organizational structures or opportunities exist for the “connected mind” to synthesize and share insights and information from the other domains of the mind?

How are technologies enhancing or inhibiting this synthesis and sharing?

 

3.         How important are student faculty narratives to the process of synthesizing and sharing of information and insights gained from the various domains? Are you actively exploring modes of digital storytelling with the student as an active producer of content knowledge? If so, what form does your storytelling take?

 

4.         Are you exploring Digital Citizenship, Connecting, Collaborating and Building Personal Brand value through active participation in communities of practice? How are you accomplishing this?

 

5.         Are you directly engaging your students with complex, global social ecosystems as part of their learning experience? If so, what is it comprised of and what protocols/ use case scenarios do you find most effective?

 

6.         How do you curate the artefacts (numeric, textual, audio, video, image, reflections, impressions) of exploration from the different domains and how do you articulate/visualize the constituent parts and how they inter-relate with one another?

 

7.         Given students are potentially a Go0gle String from an answer, how do you see and convey the value proposition that you, the educator, represents? How do you position yourself as a conduit of know-how against a multitude of 24/7 ON DEMAND channels of know-how that feature Fast Forward and Rewind?

 

Recommended Texts:

Understanding Media: The Extensions of Man

By Marshall McLuhan

 

Smart World: Breakthrough Creativity And the New Science of Ideas

By Richard Ogle

 

The Mind in the Cave: Consciousness and the Origins of Art

By J. David Lewis-Williams

4:12 PM Permalink

Stylus versus Finger : Adobe Ideas : Finger Wins!

Posted by: Dave Forrester on February 11, 2014

dragon_1_4

 

My son is eleven years old.  I have had this outdated Wacom Tablet for years.  I was very excited to give him this cutting edge technology to my son.  I have been teaching him Adobe Photoshop and Adobe Illustrator for the past couple of years.  The thought of teaching him the “Pen Tool” in Illustrator with a Wacom Tablet to an eleven year old was like having someone take an AP Computer Graphic Design Class.  I sat him down one evening with true excitement, putting the stylus in his small hand, opening Adobe Illustrator with a blank document.  Then, my son speaks, “Dad, I would rather use your IPad.  I like using my finger with Adobe Ideas.”  I think kids remind us of what the world means to them.  My son would rather draw a dragon with his finger, then use a fancy stylus and tablet.  I think Adobe is on the right path when it comes to creating simple applications that use the human finger to create art.  My son now reminds me of this everyday as he creates his own worlds of wonder with his finger and imagination.

Dave Forrester

Adobe Education Leader

3:35 AM Permalink

Reaching Critical MASS: Promoting and Leveraging a Diverse Learning Ecosystem in Foundation Art and Design

Posted by: jameskinney on February 10, 2014

INTRODUCTION:

As part of our Foundation Art and Design program review—initiated in the Fall of 2013—we have been considering the status of each of our course offerings and ensuring compliance with provinical ministry program guidelines and addressing gaps identified in the programming through student feedback questionnaires (SFQs). We are also undergoing a process of rationalization to the provincial government in order to help them identify areas of excellence and/or duplication. It is important that our program stand over and above the other foundation programs offered in and around the Greater Toronto Area (GTA) in order to ensure our place in the mix of offerings.

As part of that process of defining just how our foundation programming is different, I have been striving to create a student experience that sets itself apart from offerings at other schools. The vision looks at promoting and developing a set of essential qualities in the teaching and learning experience and the systems that we engage our faculty and students with.

I can’t understate the importance of drawing on timeless and essential soft skills to ensure a positive student experience. There is no technology solution that can even approximate the worth of an enthusiastic, caring and engaged faculty member. One aspect of what we will be promoting in the teaching and learning experience will be engagement with new digital tools and environments that will prepare both faculty and students for the emerging workplace of the 21st Century. In no way do I wish to suggest that the integration of technologies into the teaching and learning mix will supplant the soft skills that were alluded to earlier, rather, they should augment and enhance that experience in some meaningful and substantial way.

The recommendations that are being proposed here are the product of testing and consultation with third year design students in our Knowledge Design-I elective course. These students engaged with a variety of emerging technologies and were asked to envision and weigh in on their potential for enhancing the teaching and learning experience.

In addition to the specific skills developed within each course and the Essential Employability Skills (EES) stated in the course outlines, we are striving to transform this experience in ways that recognize the shifting and emerging competency requirements for the 21st Century workplace.

Collaborative_relations

 

 

 

 

 

 

 

 

Above: The turbulence caused by rapid advances and declines in technologies are not only posing significant challenges for large institutions like schools, they are rapidly imposing new relationships on us. Being agile enough to bend and sway with these changes will be a significant predicate for success. On much reflection, I am convinced that the only way to effectively deal with this turbulence is to develop much deeper relationships with innovation drivers like software and hardware development companies. We should seek to  deepen relationships with these companies such that the culture and processes that define these agile development communities are inculcated in an institution’s own culture and workflows. This, of course, will require a radical re-configuration of that institution’s conception of its own organizational structure and culture.
Collaborative organizational, methodological and economic models that define the innovation economy are antithetical to the traditional, linear, hierarchal and authoritative models that define most institutions today. Deeper, strategic alignment with innovation companies will help to strengthen an institution’s understanding of the structural and procedural transformations required to inhabit the innovation space. In this way, institutions can move from being relatively slow and unresponsive “reactors” to change to becoming proactive “drivers” of change. Much like a software or hardware company, an educational institution becomes a “lifeware” or “peopleware” commited to providing meaningful, relevant and powerful “upgrade” paths for their client base.

For more on my background views on innovation in the applied learning space you can access my related posts by CLICKING on the blue links below:
Perpetual Beta: 21st Centrury Course Structure Rationale
RISK eBusiness: Moving to a Just In Time Model of Teaching
Worth vs. Work: Transforming People and Organizations for the Knowledge Economy
On Demand Amnesia at the Self-serve Window of Education
Deck the Halls with Boughs of Knowledge: Exploring the use of Augmented Reality in Education
Goin’ Down the Road: My Teaching Philosophy

I am confident that an emphasis on engaging our students with a blend of solid, traditional pedagogy with a new ecosystem of technologies and their related protocols will help to nurture the following qualities:

Our Learners will be:
Reflexive, collaborative, agile, knowledge producers and knowledge sharers. They will be effective and responsible digital citizens with the skills and knowledge to build and promote a strong personal, digital brand in a global context.

Our faculty will be:
Creative, caring, sharing, professionals who are current, collaborative, reflexive, agile, and committed to life-long learning and  the success of all our students and fellow faculty members.

Our School/Program will:
Offer flexible delivery of information and learning (Blackboard, ON, HARVEST for supporting student online experience)
Offer content that is universally accessible. Provide an opportunity  to experience a variety of digital environments and tools and to develop an agility and facility in their use. Teach the skills necessary for successful student collaboration with their peers.

The “thing” that will set us apart from other similar program hinges on developing AGILITY, ADAPTABILITY, COLLABORATIVE CAPACITY, SHARING, STORYTELLING, PERSONAL DIGITAL BRANDING and DIGITAL CITIZENSHIP in both our students and our faculty.

I am in the process of developing a plan called Critical MASS that is aimed at ensuring that all of our students will have had the benefit of coaching on team-building and collaboration strategies (not only an Essential Employ-ability Skill but also a requirement of being effective in virtual work environments too).
Once students know how to function as a team, this team will serve as an ongoing peer-resource not only explicitly for group projects but as a support and mentoring mechanism aimed at Mutually Assured Student Success (hence, Critical MASS). This will serve to promote a stronger sense of community while ensuring higher levels of engagement and retention. Forming students into effective groups is determined in accordance with a skills and infrastructure readiness survey that I have developed in order to identify  the distribution of competency and access to technology for our students. Data is used to build balanced teams. Other data, from Diana McIntyre at Student Success, shows that the nature of student commuting, hours of work and other life commitments are such that it is exceedingly difficult for student groups to physically meet before or after classes. To that end, with our Dean’s encouragement, We have built prototype infrastructure to support virtual/remote teaching, learning and collaboration capacity here at the school. The infrastructure forms an ecosystem with many overlapping parts some of which have particular strengths and limitations. There are plenty of options available to faculty and students from using a mixed bag of technologies to using a one-top-shopping approach. Each of which offers particular advantages.

Much has been made over the confusion of having so many systems and, on the face of it, I feel that this is a valid consideration; however I also strongly feel that it is necessary to acknowledge the fact that the technology ecosystem outside of our doors is infinitely more complex and confusing. It is ever-changing and expanding at an exponential rate: software titles become more complex and feature rich, more titles are published, we are now into tablet computing and mobile data, the app universe is nearing 1 Million apps and growing, browsers are becoming increasingly modular, programmable and complex, and the list goes on. We are all affected by the consequences of this turbulence and I am sure we have entertained the fantasy of being free of technology altogether but I don’t think that it is going to happen in our lifetime. The point being that we cannot avoid it and we ignore it at our own peril.
It behooves us, then, to help both ourselves AND our students negotiate this chaos in some meaningful and effective manner.

Yes. It is chaotic and complex but I feel that the technology infrastructure that we currently have in place is considerably pared down by comparison. The idea is to get all of the stakeholders to develop a degree of comfort and agility—an understanding  for why and how to inhabit and move through these environments and to do so in a more purposeful fashion. In my estimation, the benefits outweigh the risks, and, if we can make this ecosystem an integral part of of how we do business here at the School of Design, this will provide a value added experience for our graduates that goes beyond the pale of a standard design curriculum. THIS is what will set us apart.

The biggest challenge, of course, will be developing an understanding, fluency and ease of use for faculty. It has been my experience, that my students use these environments very effectively for the most part—so much so that, where faculty have not been using virtual environments, they simply create their own Facebook pages. The issue with this, of course, is that if there is a systemic issue with the students, you remain blissfully unaware until it shows up in your SFQ several weeks after your class is finished! Being able to monitor the pulse of your class at a glance is a very powerful way of ensuring quality and consistency in the student experience and provides invaluable data for informing iterative designs of your course.

Of course it is never quite as simple as throwing a switch. Using this ecosystem, combined with the power of the internet, requires new protocols and new forms of pedagogy that allow us to leverage its full potential. For example, having access to thousands of authoritative resources on a subject via an instant internet search shifts the balance of authoritative power away from the traditional professor in the traditional classroom setting—the roles in the classroom change dramatically. At worst, the instructor’s authority is undermined as students seek alternative sources for their information. At best, professors are valued, knowledgeable guides who can help the student leverage the maximum potential of the resources that they have at their fingertips.

Currently, we are in a situation where it is reasonable to expect students to research and present on a topic that, traditionally, might have been covered by their professor—that they should access knowledge outside of class and come to class for an experience other than information dissemination. The natural outcome of the fact that students have 24/7 instantaneous access to knowledge that we have traditionally dispensed has created a gradual drift towards “flipped” models of teaching where the students are actively encouraged to be researchers, presenters and content creators instead of content consumers. In this scenario, they need to develop a crucial set of ancillary skills in research, writing, documentation, presentation, visualization, storytelling, etc.

Digital storytelling of one’s know-how on a global stage forms the new basis on which students and professionals are starting to build their value. For example, trillions of images are searchable and available on the internet for free. Few people are willing to pay for them—even designers! So, the value proposition does not lie in the production of yet another image, rather, the value inheres in building a following in a social media platform by sharing know-how. It is no longer good enough to simply show one’s work, it is critical that they be able to tell cogent stories about how said work came to fruition—sharing insights into creative processes as well as technical how-to-s. THIS is the new currency that will help to build a person’s brand. This brand building and story-telling is an important dimension of how faculty add worth to the teaching and learning experience and build and promote their own personal brand by sharing their own know-how, not only with their immediate students but with the world at large. Both students and teachers are increasingly becoming active participants in this expanding circle. Some examples of how these stories can be curated and shared are shown below (This very BLOG is one such mechanism whereby a student or faculty member can share their insights):

FACULTY

Faculty Reflections
History of Game Design Student Research Project Summary
Faculty Curated Student Work (by Program—Course—Project, respectively)
Foundation Art and Design Homepage (Generic, program landing page)
ART1029: Digital Art and Design Homepage (Course Specific Landing Page)
Digital Art and Design Gallery (Project Specific Landing Page)

STUDENTS

Student Profile:
Public Profile Page
Student Reflections:
Student Learning Narrative: BLOG
Student Portfolios:
BEHANCE Portfolio

Of course, none of this would be possible without a very powerful, interoperable infrastructure. Some of this infrastructure is a college resource and others lie outside of the college domain. Some of the elements are large enterprise level systems and others are small, niche apps. My personal preference is to cobble together an aggregation of technologies in a way that allows for greater independence, flexibility and agility. The fact that many commercial level tools offer freebie versions makes it very enticing. Also, the use of social media platforms such as Facebook, Instagram, Vine, Snapchat, Twitter, etc. as output conduits allows most, if not all of these resources to be interoperable on some level. This allows for an unprecedented level of freedom of choice in configuring a network of enabling technologies.

Let me introduce you some of the tools and spaces that comprise our ecosystem and explain what their core strengths/use case scenarios are (Keep in mind that there is a significant amount of overlap and that not all of these tools are used all of the time but they have all been introduced at one point or another over the past several years in an attempt to gauge their roles and impact for later integration).

ECOSYSTEM:

BLACKBOARD:

http://bb-gbc.blackboard.com

Above: This is the college standard default for online/blended online learning delivery. You can fully expect a greater push to utilize this resource. It is feature dense and the user interface is far from being comprehensible and user-friendly. It is like the COSCO of online. It has everything and you can wear yourself out trying to find it! It is a bit like taking someone up in a Jumbo Jet to teach them how to fly a plane.

STRENGTHS:
Fully supported by Blackboard under contract; We have a small team of experts over in ELTI, Rubrics allow for quick, automated marking; Tests are automated and marked, Grades are calculated automatically; Grades instantly available to students if you want. Mobile compatible.

WEAKNESSES:
We have a small team of experts; Tries to do too much. Non-intuitive—Not a very friendly User Interface. Low adoption rate by faculty. Low function use by faculty if they are using it. Difficult to learn for both faculty and students and requires dedication of scarce time and resources to train for use.
I am fully committed to mentoring each and every one of you through this process of getting to know and acclimatizing to these environments and will gladly make time to assist you with the transition. Perceived as “extra work.” Limited mobile functionality. Online collaborative environments (collaborate) are difficult to use and prone to gltiching (Fall of 2013). Very costly.

HARVEST.GEORGEBROWN.CA

WIKIS (Click BLUE LINK to view page)

http://harvest.georgebrown.ca

Above: This is a WIKI/BLOG/VIDEO server that we have here at the SOD. This VERY simple and stable platform can be used for making course materials available online. Each course is identified with unique branding and icons that are part of a cohesive branding program. Permission levels can allow for private, semi-private or public levels of access.

You can explore some of this infrastructure by clcking on the BLUE LINKS to view additional content such as the Digital Art and Design course. It also allows students to create profiles and to BLOG on their weekly learning. It is also great for curating work and for telling the stories of what you did with your class in any given semester (this reflexive practice is very prevalent in US schools and US educators are establishing clear leadership roles and setting the agenda for online education. Some examples of how we are using the environment are accessible below:
Student BLOG
Art of Wine and Cheese
Hawaiian Shirt Project
Director’s Design Competition (Daniel’s Spectrum, SPRING 2013)

STRENGTHS:
Extremely simple and easy to learn (takes about 10 minutes and works pretty much like a simplified word processor); Faculty can create/post content there; Secure (Only registered faculty and students can author in it). Students and faculty can create profiles and post blogs about what they are learning; Unlike Blackboard, the material posted there is persistent and is always accessible (don’t have to worry about content importing every semester as in an LMS); Great resource for holding and presenting video; No ads or ownership issues as with Facebook and YouTube.

WEAKNESSES:
Limited layout potential (uses basic templates). Does not allow simultaneous co-authoring of pages. People outside of the college system can be allowed to SEE the material but they cannot author with it. Perceived as “extra work.”

ON.GEORGEBROWN.CA

on.georgebrown.ca

Above: This is an Open Source version of Facebook. It has all of the same functionality: Create Special Interest, Group or Course pages and set membership privileges for them. You can create and promote events. You can Poll users, send public or private messages, post video, audio, create threaded discussions, blogs and more.

STRENGTHS:
Leverages student familiarity with Facebook so no training is required. It is a popular social media platform with most students. Very secure environment hosted behind the college firewall. There is no data collection as there is in Facebook and other Social Media Tools. Can monitor and track user engagement data and feature student leaders within the community in order to promote greater participation and development of knowledge sharing, storytelling skills in the service of building a strong personal brand and good digital citizenship. Has potential for introducing “badging” to recognize student accomplishments.

WEAKNESSES:
Lower level of uptake than anticipated. There is a need to promote the benefits of the environment to key faculty and students. Perceived as “extra work.”  The environment is “by invitation only” and requires professors to have students input their email to generate an invite. There are some bugs but they don’t impare usability they are just minor annoyances. We are upgrading this by the end of January, 2014 to address this issue.

ACROBAT.COM/CREATIVE CLOUD

acrobat.com
Adobe provides a wide range of collaborative tools for virtual collaboration that includes application and screen sharing and video conferencing (Connect) as well as document co-authoring, document signing and security and file sharing (acrobat.com, work spaces) that integrate with their universal PDF workflow. This is an important workflow for the 21st century skillset. The creative cloud brings together creative tools and collaborative spaces that duplicates some of the functionality such as file sharing and collaboration that is found in Acrobat.com.

Above: The workspaces interface allows for the creation of teams and the sharing of files with its members.  

Above: The Creative Cloud interface allows for file storage and sharing as well as a mobile workflow and social media capacity. This is an important environment for anyone using 21st Century digital authoring tools and, particularly, for creative industry workers and teaching professionals.

BEHANCE: Professional Creative Community and Portfolio Site

behance.net

Above: This is an online community of professional creatives that allows for portfolio curating, sharing, commenting, collecting, collaborating as well as a job market board. It is useful to follow influential creative types for the industry or field that you may be interested in becoming a part of in the future. 

STRENGTHS:
Industry leading. Global community. Connected to industry professionals and leaders. Costs the college nothing. Powerful curating tools. Can socialize and promote work or follow community professionals. Can create feedback groups. Easy to organize and catalog student work. Helps promote the notion of building a global professional brand and participating in a community of practice. Owned by industry leader Adobe Systems.WEAKNESSES:
Currently follows the two-tiered membership model of most social spaces. Free membership for a limited array of functionality and a pro-level (could revert to entirely subscription based in future). Perceived as “extra work.”

EVERNOTE

www.evernote.com
This cloud-based note-taking software allows for the creation of custom notebooks (for each course, project, etc.) and can record text, images, web pages, audio and video. Notebooks or individual notes can be socialized or shared with individuals via email or via a public URL.
Go to EVERNOTE by CLICKING on the BLUE link and download Evernote, Skitch and Web Clipper.  (Feel free to try others) these are great tools for capturing, representing and organizing information.

Above: In order are icons for Evernote (note-taking), Skitch (annotating web pages or screen captures) and Web Clipper (Capturing web pages). If you are a visual thinker CLICKING on the BLUE MohioMap link to download this visual notes organizer for Evernote.

STRENGTHS:
Promotes a group-based, collective strategy to capturing information. Two students per class are assigned to take notes on an iPad or laptop or workstation (one at the first half and another after the break). The link to the notebook is shared in common so all students can draw on it. It eliminates duplication of effort and spreads the workload out across the entire class. It costs the college nothing (no note-takers required). It is available on any browser on any platform including mobile. Accessible from anywhere with an internet connection. Notes can be downloaded and printed if desired.

WEAKNESSES:
Not all students are adept at this and the focus, style and veracity may vary considerably. Perceived as “extra work.”

TWITTER

I have my students follow my Twitter handle @prof2go. Not all students use Twitter and even fewer faculty do. This form of instantaneous communication platform is variously used and abused and, for many, it represents the most invasive form of communications tools—commanding a great deal of moment-to-moment attention. It demands brevity and clarity in messaging and allows for deep socialization.

STRENGTHS:
Excellent research tool. Students can “follow” seminal thinkers and industry leaders to gain insight into the things that they are driven by and can, on occasion, establish dialogue and ongoing relationships with those who share their passions. It keeps messages short and to the point. Potentially, you have a global audience. You can create and follow trends using metadata #hashtags. Feeds can be aggregated from multiple sources using tools such as Paper.Li, HootSuite, etc. Fast method for generating alerts or sharing links.
WEAKNESSES:
Limited message length. Not good for detail-oriented communications. Aggressive and demanding media that is constantly “on.” Can be distracting and, some claim, addictive. Large volumes of noise (useless, whimsical data). Perceived as “extra work.”

VISUAL UNDERSTANDING ENVIRONMENTS
(Tufts VUE, SimpleMind MapWebspiration, Inspiration, ):

These tools are for visualizing complex concepts such as processes, workflows, ideas, etc. and making connections between them. Webspiration and Inspiration are cloud-based and desktop mapping software, respectively and come from the same company. These tools were sponsored by the distributor. They aid in making complexity less intractable by visualizing and simplifying. Elements in these maps can be connected to rich media assets such as video, audio, PDF and text documents as well as URLs and other maps. The tool from TUFTS University is a research-based tool that is capable of powerful data modelling and semantic analysis.

STRENGTHS:
Helps to organize thoughts. Simplifies complex scenarios. Great for visual thinkers and different learning styles. Can link to various media. Webspiration and SimpleMind Map have a cloud function that allows for sharing and collaboration. SimpleMind Map offers limited free version and TUFTS VUE is free. SimpleMind and Webspiration have tablet enabled Apps.
WEAKNESSES:
Often proprietary formats with poor translation into HTML5 or PDF structures. Webspiration co-authoring is buggy. Webspiration is subscription based. Perceived as “extra work.”

BIT.LY

This is a handy little tool for shortening incredibly long and difficult to recall URLs. There is no downside to this. You can curate collections of your URLs too.

ZOTERO

This plug-in gives your browsers the ability to access the Zotero collaborative Research cloud to form research teams, collect, catalogue, cite and share every sort of media source imaginable.

STRENGTHS:
Provides a structured approach to research. Allows sharing and socializing. Provides collaborative research infrastructure. Works inside the browser. Accessible on both your computer and in the cloud. Well documented.

WEAKNESSES:
Could use a live social function. Not entirely self-evident use. Potential for browser upgrade issues. Too much horsepower for what a Foundaton program would need. Focused more on academic research at the university. Perceived as “extra work.”

PAPER.LI

paper.li

Above: One of a few publications that Professor Jim Kinney compiles on Augmented Reality.

STRENGTHS:
Socialization capacity. Global reach. Great research tool. Great for personal brand building.

WEAKNESSES:
Everyone can do it It will be difficult to stand out as a truly original piece. Little original content connected to the syndication publisher. Perceived as “extra work.”

HOOTSUITE

www.hootsuite.com

This lets you manage your social media for information blitzes, campaigns and promotions and tracks the recognition of your personal brand in social media circles. You can monitor trending and use analytics to  understand traffic patterns and trends.

STRENGTHS:
Robust and deep functionality. Allows you to aggressively promote your message and monitor its effectiveness. A pretty good free trial version. Great tool for faculty who are active members making contributions to professional discussions and events.WEAKNESSES:
Limited user base for free. More horsepower than is necessary for student needs unless they are focused on advertizing and social media design. Perceived as “extra work.”

DOODLE

doodle.com

This is a very simple, free polling tool that is useful for determining meeting schedules.

STRENGTHS:
Simplicity. Free. Aids group collaboration efforts.

WEAKNESSES:
No additional project management functions. Perceived as “extra work.”

SURVEY MONKEY

www.surveymonkey.com

This survey tool has a free version that allows students and faculty to gather data from a broad range of sources on a broad range of topics.

STRENGTHS:
Simplicity, unlimited global reach potential. Great research tool for gathering user experience data. Great for getting timely student feedback on issues.

WEAKNESSES:
Need to pay to expand sample size and analytics. User should be knowledgeable in asking the right sorts of questions to avoid inherent biases and leading questions. Perceived as “extra work.”

AURASMA/LAYAR

www.aurasma.com
www.layar.com

These environments were explored in the winter term of 2013 for their ability to augment the teaching and learning environment by delivering access to on-demand knowledge in situ. My students and I built a permanent installation in our new game design school on the history of game design. Students can now access short documentaries and interviews by designers that relate to seminal digital video games simply by pointing a smart phone or tablet at trigger images throughout the school. Later experiments were done with select faculty on using AR to deliver tutorials, room greetings and schedule and web site access from one’s smart device. For more on this follow the blue links below:
The Virtual Academy Emerges
Research Synopsis
Faculty Knowledge Transfer

PROTOCOLS:

Here we look at how classroom culture and rolls can be transformed in order to promote a more profound use of the ecosystem and how to prepare the learners of tomorrow with 21st century skill sets.

CRITICAL MASS:
Working collaboratively is an essential skill. Organizing students into groups and arming them with the tools and techniques to work effectively in groups will be the key to ensuring their success not only in project work but throughout their tenure at the school. We will develop a shared sense of responsibility for the success of one another that will build a more cohesive and caring learning community. Peer groups will act like a family support mechanism throughout the year.

INVESTING STUDENTS WITH A DIRECT RESPONSIBILITY FOR LEARNING:
We will promote the notion of the student as a capable researcher, scribe, presenter/storyteller, teacher and allow them to directly participate in unearthing and presenting subject knowledge. They will construct and share knowledge with their groups, their class, the school and the broader global community through participation in professional online communities of practice.

FLIPPING:
We are moving, in some instances, towards a flipped model of learning where students participate in knowledge creation and sharing as above. Faculty, will make content available prior to class and predicate class activity on prior engagement with any posted materials in order to reserve face time for deeper levels of interaction that transcend mere information dispensing.
I recall a time in my undergraduate years at the University of Waterloo where I sat in the Engineering Lecture Hall at 8am alongside 200 other very groggy students only to watch our professor put acetate copies of the textbook on an overhead and read from it verbatim. It was by far the worst experience that I ever had as a student and it stuck with me. In light of unprecedented access to information on the internet, standing in front of a class and dispensing facts is somewhat akin to the professor reading from a textbook. It is incumbent upon us to create more engaging experiences with important content and having the students researching and presenting is one such way that provides the added benefit of learning how to work as a group and present.

NOTE-TAKING
I have been introducing Evenote to classes and rotating the responsibility through the student body. This is just another example of working smarter in a collective and collaborative manner. Each day two students take responsibility for recording audio, video and text and for sharing public URLs that connect everyone to the notes. Each student is responsible for taking notes for only one half of a class all semester (provided there is a class of at least 30 students). This also has the potential of saving the college considerable expense for note-taking.

COMMUNITY/COMMUNICATION
Students are expected to participate directly in the life of their learning community and can do so by reading, liking, commenting, posting in the Open Network community on a regular and ongoing basis. Highly active students who are showing leadership can be promoted and potentially rewarded (praise and recognition from their professors, recommendations for student awards, being featured in the blogs/social platforms, etc.
Faculty, too, will be encouraged to leverage these community forums to ensure direct participation in the development of programming. Like our students, our faculty have diverse interests that make face-to-face contact difficult most of the time and this reduces opportunities for part-time and sessional faculty to add their voices and ideas to the conversation. This underscores the need for leveraging these environments to allow everyone to participate.

REFLEXIVE LEARNING
Students (and faculty too) are encouraged to reflect on their learning in the Harvest network personal blogs (blogs are also available in the Open Network too) This promotes meta-cognition and promotes awareness of what one is learning by incorporating weekly reviews of learning.

HEALTH CHECK
At the midterm break and at the end of the semester indiividuals and the groups to which they belong will be evaluated on the level and quality of their participation. This will be directly reflected by a grade that measures aspects of this participation. They will be evaluated by the professor as well as by their group members.

DIGITAL CITIZENSHIP
Faculty and students will work to build their online presence through direct participation in key online communities of practice. Through sharing their work, know-how, creative insights, commentary and critiques both faculty and students will build personal brand recognition in key online communities like BEHANCE.NET Building a strong brand of leadership will be the cornerstone of what sets us and our students apart from our competitors.

MENTORING
Through the Critical MASS initiative and participation in online communities we will continue to promote mentoring between students and faculty alike and will develop opportunities for sharing best practices with one another through online training, discussion forums and face-to-face meetings where possible.

CONCLUSION

There is a considerable amount  of information put forward here and it may be difficult to understand all or parts of it and how it impacts both the faculty and your students. I have created discussion groups within the Open Network, Foundation Faculty Page where faculty can contribute ideas, voice opinions, etc. Discussion boards are created for each course and are used to share best practices and ideas for course changes with the faculty members who share courses. There are also pages dedicated to the technologies introduced above that allow technology-specific Q and As.
Participants accept their invitations to join the Open Network and create a profile (including head shot) . All future communication regarding our programming will happen inside of that community resource. Ultimately, the success of this venture will hinge on faculty participation and, already, I am starting to see a real community of learning and practice emerge and stakeholders, that were initially overwhelmed, navigate the ecosystem like ducks in water.

9:22 PM Permalink

Learning with Creative Cloud Learn Central

Posted by: Joseph Labrecque on December 16, 2013

Adobe recently restructured the Creative Cloud learning resources area into the new Creative Cloud Learn Central gateway which provides a plethora of tutorials for getting started with Creative Cloud apps. These videos are sourced from a number of resources, including videos from various community leaders working through Adobe, Infinite Skills, Lynda.com, Kelby Training, Train Simple, and Peachpit.tutorials

These are organized by product, with most having a series of levels; “Get Started”, “Fundamentals”, “What’s New”, and “Master Class”. You can access the product tutorials by category like this… or simply view them all at once. One of the really neat things about this relaunch is that anyone can use this resource now – meaning you no longer have to be a Creative Cloud subscriber. These videos make great supplemental viewing for students – and a number of the presenters are actually AELs!categories

Check it out!

11:20 PM Permalink

The Digital Photo Workshop with David Black: Yosemite

Posted by: armsdan on November 15, 2013

IMG_1296-Edit

 

A weekend in Yosemite with David Black… Sign me up! Last year at Photoshop World I had a very rare and random experience. I won a workshop pass from “The Digital Photo Workshops” team with David Black. It turned out to be a very Enlightening experience about the world of photography.

 IMG_1357I prepared for the conference by worrying that my gear was not up to the task. I have a Cannon 20D that is pretty old but I didn’t have a budget for a new one just then. I ended up borrowing a Cannon 60D from another high school and it was a good thing I did! We pushed the very limits of the 60D and I ended up wishing I had a little better model but it got the job done. Also I was very glad that I purchased a 256 GB Solid State Lacie Rugged Hard Drive with Thunderbolt 2 which made backing up go in seconds rather then minuets and when you have the opportunity to be with some of the best you need the time to ask questions not waiting on hardware. Also I bought a great bag from case logic that allowed me to pack my Wacom, MacBook Pro, and both the 20D and 60D. The only thin I regretted not having was a neutral density filter, a polarizing filter, and a shutter release for the 60D. I packed 3 batteries and ran out one day. I also had two 32GB SD cards and they were over kill but it was nice to have space. My wife bought me a nice microfiber cloth 12” X 24” which was very nice to have.

IMG_1237The travel to Yosemite took some planning and research. I stayed at the Cedar Lodge in a very nice room for $110 a night as opposed to $200+ to stay in the park. The drive was about 35-40 min to the main lodge on a pretty windy road. I rented a hybrid which was a great cost saver at 40 Miles to the Gallon. I flew into the San Jose Airport and drove out through Merced and In all the drive was about 4 hours.

The first night we had a meeting where we met our Instructors: David Black, Rob Sylvan, Jeff Leimbach, and Randy Van Duinen. I had met some of them at Photoshop World and I felt very welcome even though I cam in a little late. Randy did a quick lesson on how to set up a camera for HDR so we would be ready for the next day (Sunlight meets shadows…Valley). I had no idea what HDR was so it was very useful. Dave showed us some of his photos and told us his main goal was to make sure we were able to go home and do light painting. He also told use the keys to composition three across, three vertical, three deep, and then light the subject.

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The next day I ended up not being able to find the group so I was late. Ugh I hate being late but there I was late twice in a row. I found the group after about an hour and I jumped in. Rob stayed behind with me so I could get some one on one training and some good pictures.  The day was really great and I came away with some amazing shots for the first time I’d ever been out taking pictures.

Yosemite-1

After we had some shots we came into the classroom and we had assisted editing time where we worked on our own images and were able to ask questions about how do I do… or what do you think… How could I… it was very informal and it worked out really great!

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While we were doing some editing Dave was in the other room setting us for light painting. He showed the entire group and then asked half of us to keep working on photos while he worked two stations with the other half. The whole setting was professional but casual all at the same time which was just great!

That night we went out and did some light painting in nature. Dave lined us all up on these dead bushes and was saying isn’t this going to be great! We were all wondering what Dave had for lunch but we did as he said and just as the sun was down he light up the bushes with the Brinkman spot light and a 30 second exposure later… complete magic! One of my favorite shots that I brought home from the trip. IMG_1226

The next day it was more of the same in a different location. We did some reflection shots and some moving water. We moved back to the classroom where we set up our own light paintings with our own cameras. Then later that night we went to an old chapel and did another light painting where we had the opportunity  to uses the Brinkman’s to light the scene ourself. Once we were done at the chapel there was a group of us who wanted to stay and do some star trails. So I setup in a field and took 50 Exposures of 30 Sec each. I had a nice shot as it was pointed at the North star. I was looking at others shots though and well… I was jealous! Rob had a great shot with the stars over half dome and I wanted one.

Star Trails

I drove back to my hotel that night feeling defeated because I didn’t get my star shot I wanted. I did the only logical thing I could think of and checked out of the hotel and drove back to Yosemite at 1AM. I parked in a field and spent the next three hours working on my star shot. The exposure was 61 min at 200 ISO and it came out great! I left the conference that day feeling as though I had slain the giant!

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It was a great experience full of great instructors. If you get a chance to go do not pass it up for anything.

6:05 PM Permalink

Behance Portfolio Reviews

Posted by: Colin Maxwell on November 11, 2013

“Organised by members for members” is the tag line for the Behance Portfolio Reviews that have been happening around the world between 4th and 11th November. The Behance portfolio site has been offering support to those organising local portfolio reviews where creatives can gather and have their portfolios critiqued by a panel of experts.

Katy Simpson receives feedback

The judges with Katy Simpson. Photo courtesy of Ben Shmulevitch.

I attended the first portfolio review in Scotland, organised by David Mahoney, student at The University of Edinburgh, and took part as a member of the judging panel. During the evening 4 people presented their portfolios to the audience and received feeback from the panel consisting of photographer Tibor Galamb, talent agency consultant Sandy Tedford and myself.

Afterwards there was an opportunity to network and I took the chance to chat with as many of the attendees as I could and to promote the forthcoming Adobe Generation courses. Each presenter was awarded a Behance medal and two lucky winners, Katy Simpson and Todor Russanov, won subscriptions to Adobe Creative Cloud.

The event was a great success and everyone I spoke with said that they had enjoyed the evening and would be going away having learned something from the experience. Well done to David for organising the event, and I sincerely hope we can participate in future events like this in Scotland.

View the four presenters’ portfolios:
Katy Simspon – http://www.behance.net/katysimpson
Todor Russanov – http://www.behance.net/russanov
Wael Seaiby – http://www.behance.net/waelseaiby
Georgi Karapeev – http://www.behance.net/gkarapeev

 

- Colin Maxwell, Adobe Education Leader

11:40 AM Permalink

LinkedIn: Adobe Education EMEA

Posted by: clasener on October 18, 2013

Since the amazing education event in Barcelona I’ve become the community manager for on LinkedIn of the Adobe Education EMEA group. This pace on the web has been realized last year at the event in Istanbul and one year later more than one hundred educators from Europe, The Middle East and Africa are member of this group.

I want to make it a active group with a lot of educators who are willing to share experiences in educating in our creative field. But teaching language at a creative school of using adobe tools for math… That doesn’t matter. Please feel free to join in on our team and work with us on a active group of fantastic educators.

Please go to www.linkedin.com/groups/Adobe-Education-EMEA-4490544 to be part of it.

Al the best,

Matthijs Clasener

10:37 AM Permalink

Ideas for the future art college?!

Posted by: jshaw on October 7, 2013

These are the slides from my recent MERJ (Media Education Research Journal) conversation at the Media Education Summit, held in Sheffield in the UK. When faced with the pressures of increased tuition fees, global metrics and happy students it can at times be difficult to know which way to turn as a practitioner-based lecturer. Therefore, this session was very much aimed at those arts, design and media educators who were interested in exploring new or rather alternative models for higher education.
The purpose of the presentation was to encourage and open up debate and questioning of creative arts pedagogy in the context of the current media ‘buzz’ surrounding open education, with particular reference to MOOCs. The slides hopefully standalone in revealing a range of initiatives we have led, projects that we have developed exploring our OpenMedia agenda from the Centre for Disruptive Media at Coventry School of Art & Design, Coventry University.
The projects and the topics covered areas such as certification, creativity, legacy, impact, value, innovation, professionalism and peer to peer learning.
It would be great to hear people’s thoughts, ideas as we are always on the look out for new collaborators and discovering ways to increase our learning as educators and help develop better learners within our students.
2:08 PM Permalink

Another update to LevelUp for Photoshop CC: Level 5

Posted by: Joseph Labrecque on

LevelUp

LevelUp for Photoshop is a game of missions — and points and rewards — that guide you along the way of learning basic Adobe® Photoshop® CC software skills. If you are just starting to use Photoshop, this is the game for you.

We just shipped an updated version of LevelUp that contains a new, fifth, level. This new level has missions to help you create a poster, which is a bit different from the first four, which are all related to photography.

New in this version (1.1.0) of LevelUp for Photoshop CC:

  • An additional level to attain – Level 5: Create a Poster
  • Level 5 has three missions: Create a Poster, Add Text, and Add a Picture.
  • A new set of Quiz questions
  • Freeform Bonus Round

To install this update, navigate to Window > Extensions > Adobe Exchange:
Extension Panel

Then simply perform a search within the panel for “LevelUp”:
LevelUp

2:07 AM Permalink

Are Clouds Gathering? Paying attention to customer responses to the Creative Cloud launch.

Posted by: jameskinney on October 2, 2013

There has been far too much written on Adobe’s move to the cloud from both Adobe and its customer base. Some of these tomes are wildly enthusiastic, others more skeptical in their views and some peppered with outrage. Sifting fan boy fiction from the griping of grumpy old men in order to eek out a kernel of truth is a difficult but necessary task when you are expected to weigh in on a technology adoption like the Creative Cloud. My superiors are looking for  nuggets of wisdom that will allow them to make costly, critical decisions and marketing tomes really don’t cut the mustard where they are concerned. They are (some might contend) being forced into an arranged marriage of sorts-being brought into a new sort of relationship where they really don’t understand the terms of reference, yet, they are expected to provide a substantial dowry to validate the marriage contract. I am using hyperbole, of course, to illustrate a point and give insight into how some institutional decision-makers are feeling.

While marketing departments can control the messaging leaving a company they have little or no control as to how their intended target audience will respond to those messages. Response is predicated on a many of factors that marketing gurus, often lacking in the perspicacity necessary to provide an all-encompassing view, can ignore at their peril. Decision-making and messaging can often be based solely on pecuniary motives or on a host of mistaken assumptions and this can wreak havoc on the successful uptake of a product or service. That is why companies spend so much on focus groups in order to take the pulse of their customers. Now. Cloud computing seems an inevitability. While it has some drawbacks, the ease of use and convenience of “seamless” upgrade paths has one clamoring for a pen to ink the contract. But, could this initial positive reaction have been misguided? I don’t mean to imply any duplicity. In fact, I would venture to assert that both Adobe and its customers enjoyed the ecstasy of a honeymoon period as they sat down to chart out life together in the clouds. What was problematic, in my estimation, was that we were both using old terms of reference and hadn’t fully considered what this migration would entail. We were all still looking at Adobe as the company who made us great tools–things—products when, in fact, that was all about to change in a very substantial way.
Marshall McLuhan said “The medium is the message” When the medium was product it had a clearly defined profile: It had a box with great graphics, CDs, a Manual to read at leisure in the bathtub (Don’t try THAT with an iPad!). As Adobe’s product ecosystem migrates into the Cloud it is undergoing a media shift and media shifts, as we have learned cause VERY unexpected consequences–often in direct opposition to the benefits that were earlier percieved. Take the car–often touted in the 50′s and 60′s as a means of escape and empowerment bolstered with images of happy families standing beside a woody wagon in the great outdoors. Good Clean Fun! Fast forward to today and we are now imprisoned in urban gridlock for 4 hours a day sucking in a deadly cocktail of noxious fumes. Remember the cell phone with its promise of personal freedom and mobility? Why are my students emailing me at 11:30pm?!!! The projected benefits often experience “reversals.” The best thing to do is to probe for potential reversals before you create something so that you can anticipate the negatives and prepare for them before they happen.

Clearly, the Creative Cloud is evolving Adobe away from being a product-oriented company to one predicated on a service subscription model and there is much to be learned about unintended, negative consequences–like customer dissatisfaction–from the mavens of subscription services—the cell phone providers. We all know the anger and frustration of how the user experience almost never lives up to the expectations of a cell company’s savvy marketing and this results in an erosion of customer loyalty and the hunt for alternatives–often cheaper.

Adobe should consider the wisdom of the cell phone customer experience as it negotiates this new and very difficult terrain. To assume that product loyalty will automatically translate into subscription loyalty might be a dangerous and very wrong assumption. Moving to the cloud signals the beginning of a radically different relationship. The process is akin to a marriage of many years where one of the partners announces that the terms and conditions of the relationship are going to change. This necessarily invites the other party to re-consider the substance and merits of the relationship and will end up with one of several responses: A full embrace of the new terms, a grudging toleration of the new deal or an outright rejection of its terms and a divorce. The party that was put on notice, understandably would consider alternatives before making a decision.

As many will attest, divorces are often bitter and acrimonious with significant co-lateral damage to the reputations and lives of the parties involved.

Anecdotal evidence gleaned from water-cooler conversations has told me that there is a significant resentment to changing the status quo and that the buzz is pointing to a lavalife for new technology solutions. My own institution is actively considering, lower cost alternatives where ALL of our monolithic systems are concerned and an educational institutional binder (formerly an ELA) on Creative Cloud would certainly fit this rubric. While ELAs in the old product-focused Adobe actually created significant value for our students and our organization, we are now going to experience a sharp rise in our student pricing from $130 per capita to over $700 per capita for a three year diploma student. This is a difficult expense increase to justify and this has resulted in leading suggestions from administrators pointing to “competitors” to Adobe:

http://www.webdesignerdepot.com/2013/06/15-alternatives-to-adobe-creative-cloud/

Adobe is a world class company who, in my estimation, “gets” education more than any other company but the latest move to Creative Cloud has me wondering about what some feel has been a “Strong Arm” approach to licensing the CC suite.

I know that it was a deeply consultative process in the lead up to the Creative Cloud release and I know that substantive models of change are difficult to manage at the best of times but perhaps the biggest take-away of all is that Adobe is now a relationship company from bow to stern. The “product” is merely the hook into establishing that relationship. Knowing that simple fact Adobe should now be doing a full-court press on managing those established relationships in a way that leads to a better marriage rather than a divorce.

3:51 PM Permalink