Finally! Enough iPhone stuff! Time to talk about AIR for Android!
I have two applications I’m working on right now, one is a screen sketching application and the other is an educational application that allows art history students to casually study images with metadata through a mobile interface.
My examples are a bit different from those you’ve probably seen around the web lately, as they are not games but creative tools and educational study aids. I didn’t have anything built for iPhone as most prerelease testers had, so this is all pretty much from scratch over the past few days and VERY primitive, yet I believe this speaks to the effectiveness of the platform that I was able to produce two viable tools in my spare time in a matter of days. Nice.
SketchNSave provides a canvas to perform simple sketches on your Android device using a variety of colors and nib sizes. I’ve added an interesting effect where as different strokes are applied, older ones will fade and blur into the canvas and newer strokes remain distinct and crisp. A user can clear the canvas at will, and even save the image to the device camera roll.
StudyShuffler provides a casual interface for Art History students to access study materials on the go. Students simply plug in their DU ID, select a gallery of images to pull from, and then proceed to study each image one at a time. To view image metadata, simply touch the card to flip it. To proceed to the next image, just give the mobile device a quick shake!
AIR for Android: OMG This is Cool!
So I’m writing this post a number of days before I’ll have NDA clearance to publish anything regarding Android for AIR. Just want to record my first impressions here!
Go, AIR for Android! Go, Flash!