Main

September 20, 2009

Open House Night Video- Made With Adobe Visual Communicator

This year we wanted to do something a bit different for our 10 minute "speech" to the parents attending the annual Open House Night at our school. So using Adobe Visual Communicator, we decided to create a "video tour" of the units we teach in Technology Education at Amherst Middle School.

 

Sure we could have pre-recorded these segments, and had the benefit of starting over if we flubbed our lines, but hey what fun would that be? We decided to perform LIVE so parents could see Visual Communicator in all it's simplicity.  Simply put, there is NO other comparable software out there that has greenscreen capability, live output, a built in teleprompter, and so many templates and wizards making video production a snap!  All made possible with software costing less than $150 edu retail.

Suffice to say, this will now be an annual event for us as it went over extrememly well and was highly effective showing what we teach in our classrooms.  We had a lot of positive feedback from administration and parents, and the video was featured on SchoolTube for all to view as well.

Production Note-- nearly all of what you see was created exclusively with Visual Communicator, except for the classroom footage which we used our handy Flip Video cameras for, worked great!

August 21, 2009

Integrate with Stop Motion

Stop motion animation is one of the best ways to build digital communication skills and team work into any curriculum. You don't need fancy equipment or temperamental actors, just some craft materials and the digital cameras from your friendly librarian.
Integration
The really great thing about stop motion animation is that it can be used effectively with any subject and at most age levels. I have worked with students that successfully animated subjects from science (life cycle of a butterfly), social studies (scenes from Lewis and Clark), math (slope), and of course language arts with any dramatic or comedic narrative. Check out some examples at: http://www.mountsihighschool.com/directory/_dockeryj/conferences/storytelling/example_stopmotion.html
Pre-Production (planning)
Stop motion is a great way to integrate writing and decision making into your curriculum. Planning is a critical step in the process of creating any story. I start my students out with a simple treatment that helps them focus their story by making some simple decisions about the target audience, objectives and other basic parameters of the project. (http://www.mountsihighschool.com/directory/_dockeryj/conferences/storytelling/handouts/treatment.doc) Then we plan each scene out with a storyboard, but first we talk about shot variety and do a quick exercise with our digital cameras. (http://www.mountsihighschool.com/directory/_dockeryj/conferences/storytelling/handouts/Composition_still.pdf) Storyboarding is an communication skill that is useful in most disciplines so the time spent creating and reviewing storyboards is very valuable. (http://www.mountsihighschool.com/directory/_dockeryj/conferences/storytelling/storyboarding.html ) I keep a handful of three ring binders in my room so each group can keep all this planning materials together and the group will always have it even if a member is absent.
Team work
One of my favorite things about stop motion animation is that it brings students together in such a natural way that you will see amazing results. Throughout the process there are multiple jobs that take different skills and abilities. During the planning process you will have those that prefer to write the script while others prefer to draw the storyboards. Next, some of the students will naturally gravitate to building the sets and creating the characters while others prefer to set up the cameras, lights and computer. During the actual animation process we usually have one student run the computer, one on the camera, one handling the lighting, and two animating the characters. Then once we have shot all the scenes and move into the post production process we usually have a couple students work on editing the rough cut while the rest work on sound and graphic design. No other activities I do brings students closer together than stop motion animation.
Digital storytelling
Stop motion animation is a powerful communication tool that students can control better than any other digital medium. They can use a either a digital still camera or digital video to express their stories through unique camera angle and composition. I prefer to hook up a cheap digital video camera to a computer and use Adobe Premiere Elements to capture our images. The reason I like this method is that the software provides us with a couple invaluable tools:
• Onion skinning - this is the ability to see a ghost images of the last couple moves you make when shooting your scene. This makes your shots smoother and easier to shoot.
• Preview and delete - this is the ability to watch a sequence of shots as a video clip to judge the pacing and smoothness of your shots. If you accidentally got your hand in one of the shots you can easily delete just that one frame.
• Save as video clip - this is the ability to save a sequence of shots as a video clip that you can then apply effects and adjust the speed to easily.
• Editing environment - once you finish shooting you have a powerful video editing environment that allows you to work with up to 99 video tracks and 99 audio tracks!
I just have one twelve foot firewire cable for each pod of four computers in my room. This gives the students enough room to setup their camera and set, but is close enough to work with the computer operator easily.
Control
One of the cool things about stop motion animation is that your students have complete control over the small world they will be shooting within and it will cost you very little! We usually use three sides of an old card board box as our set and either legos, clay or pipe cleaners for our characters. For lights we simple purchased the 8 inch clamp light for around $10. This really makes your colors and images pop and allows the students some creativity with shadows.
Post Production
This is where those digital communication skills come into play. I usually break up the group into three parts. One group is the editor(s) that will put the scenes into the right order, adjust the speed of some clips and usually adds titles. Another group is the sound designer(s) that will create the voice overs, sound effects and find copyright free music or create their own if it is called for. The final group is the graphic designers that will create the movie posters, DVD labels/covers or invitations to the movie premiere.
Sharing
Once you and your students have made your stop motion animation master pieces make sure to share them with your community. Ask your local theater if they will have a special showing, make DVD's for the families of your students or post them online at web sites like School Tube. Last year a few of my students earned an award of excellence at the Northwest High School Film Festival for their stop motion film "Kichinjo". Enjoy.
http://www.schooltube.com/video/40226/Kichinjo
Getting Started
Now it is your turn to get out there and have some fun with stop motion animation. I have posted a bunch of video tutorials that will walk you and your students through the process at: http://www.mountsihighschool.com/directory/_dockeryj/conferences/storytelling/05session.html

May 29, 2009

The Long Climb of Technology Infusion

There's always gonna be another mountain…we’re always gonna want make it move.”
Mylie Cyrus’ new tune (that’s right…..I’m quoting Hannah Montana….have I been working in elementary schools too long?) may have been targeted at tweens, but it could become our official Educator’s Anthem. After all, relevant education must keep in tandem with the times and culture. It’s no news that today’s teachers continually face new challenges. In the 21st century, that often means committing to the long upward climb of technology competency—acquiring skills, keeping abreast of new resources, and figuring how to apply them in the classroom to power up student learning.
One of the Everests looming on our horizon is the technology requirement that is being added to the national cocktail of standardized testing. Technology competency testing is on its way down the pike. NAEP is set to release a trial run this fall, targeted to be finalized by 2012. The goal is student demonstration of problem solving in technology rich environments. Wow. That sounds exciting. Rigorous academics combined with rigorous creativity and rigorous thinking skills. That’s substantial education! The directive is clear: infusion, not inclusion. (That’s edutalk for shaken, not stirred.) But, what, exactly, is the difference?
Most of today’s classroom teachers are comfortable with technology inclusion. It’s been around since Bank Street Writer introduced us all to the magic typewriter. Walk in most classrooms today, and you will see students using software programs to supplement or extend learning in some way. That’s inclusion. But try to place these activities on the New Bloom’s Taxonomy and you may find that they fall squarely on the bottom every time. Too often, the fingers may be moving, but the mind remains at rest.
Infusion is another paradigm altogether. It uses technology as a tool for critical and creative problem solving and communication. The word may conjure up images of students physically immersed in the Cone of Learning, Vulcan style (you had to See the new Star Trek movie to pick up on this visual), but it really means bringing technology into partnership with traditional programs. Learning is still curriculum based, but creative technology applications are woven through the curriculum. The students become active shapers of this form of learning. The teacher acts as a frameworker and manager, using multiple literacies to weave together standards and disciplines, identifying and applying appropriate tools to ensure relevant information literacy, integrating information and research skills to solve problems, and designing rubrics collaboratively with students so that all learners can effectively access the learning process. That’s the kind of stuff you find at the pinnacle of Bloom’s pyramid.
It sounds great, and it is. But it leads us to our next question: How the heck do we teach teachers how to do this? We are coming up on thirty years of technology instruction for teachers and technology resources for the classroom. The inclusion piece is firmly in place. The idea of infusion is still a long way away. Technology coaches Melanie Holtsman and Dayle Timmons have a few suggestions.
Melanie and Dayle are leading the climb at Chets Creek Elementary School in Jacksonville, Florida. Together, they share the role of campus technology coach. Dayle works with K-2 teachers and Melanie focuses on the intermediate grades. Their mission: to infuse technology into the elementary classroom.
I’ve been following Melanie’s blog for a while, and decided to visit the campus a few weeks ago. Evidence of technology infusion is everywhere—from the Principal’s Book Club project to the second grade weekly news show. “We’re making strides with students,” explained Melanie, “but we are most excited about the changes we are making with teachers, because that’s where the real change happens.” Melanie was interested in the possibilities of technology in the classroom, and began following a blog by a classroom teacher in New Zealand. “She just talked like a teacher: here’s what I did, here’s how I did it, and this is what I learned. It encouraged me to think that I could do these things, too. Things turned around for me when I made the transition from thinking of technology as a “cute” add on to the curriculum to a way to make learning more purposeful,” she explained. “And the big surprise was that these activities weren’t necessarily harder. It takes as much time—maybe even more---to find and print a black line activity on Native Americans as it does to find a You Tube Interview with a Native American chief, describing his life and culture in today’s context. I made the connection with working smarter, not harder.”
At this point, relates Melanie, she decided to become a risk taker. “I began to make what I was doing transparent. I wanted other teachers to see that using technology—rethinking the role of technology in learning—actually made things easier for the teacher.”
“Teachers have so much on their plates,” added Dayle. “They work on a ‘need to know’ basis. So, we invite them to join us in learning projects. We don’t say ‘Here’s something you have to learn.’ We show them what’s in it for them—we spell out how it grabs students and engages them, how it addresses critical and creative thinking skills, and how it meets multiple standards.”
The technology coaches use a range of 2.0 technologies to introduce their teachers and their classrooms to learning through technology. “We introduce an idea, and say ‘This is an opportunity’. Everyone who participates moves forward a little bit—some teachers make leaps. We have a core group of teachers who’ve kept with it, and they are growing into team leaders for technology infusion. Teachers at Chets Creek are very open about sharing what they know with their colleagues,” Melanie says. “Teaching and learning are always about collaboration—you rise and fall with your team. We are always trying to encourage each other to think bigger about what we are doing in the classroom. Collective wisdom causes you to think deeper.”
Chets Creek accomplishes a great deal with a modest array of hardware. Every classroom is equipped with two desktop computers, a document camera, an LCD projector, and a DVD player. Each teacher has a laptop computer. The media center has the standard rounds of desktop computers for student research and the electronic catalog system. “We do a lot with free applications,” explains Melanie. “We want teachers to have a feeling for the range of resources out there.” For example, the faculty keeps a free blog site. Teachers attending state, national, and international conferences are asked to take along their laptops, and use them to share ideas, lessons, and reflections with teachers back home. Melanie and Dayle showed teachers to use Voice Thread to collaborate on a digital story to share with the student body. They used Vimeo to host classroom videos on a wide range of subjects (Our teachers love flip cameras,” says Melanie. They are so easy to use. And so inexpensive!”). Glogster becomes the tool of choice to communicate through imagery and text.
The greatest change brought about by technology infusion? “Teachers get excited about learning,” says Melanie. “When that happens, it rejuvenates the whole system.”

April 30, 2009

Summer 2009 Workshops for Adobe Visual Communicator

Learn how to create green screen student TV newscasts, classroom video projects and more this summer as Adobe Education Leader Rob Zdrojewski teaches the basic and advanced features of Adobe Visual Communicator 3. New this summer are workshops for existing users, where we will examine features like live flash web streaming and sharing your productions online.

Summer 2009 Workshop offerings:
-School TV Made Easy with Adobe Visual Communicator 3 (Beginners)
-Perfecting Your Adobe Visual Communicator Shows (Advanced Users)
-Using SchoolTube to Safely Share Videos Online
-Create Teacher Websites

Join us as hundreds of teachers, media specialists, and administrators have for an exciting look at using Adobe Visual Communicator for green screened school TV newscasts and more!

Learn more here:
http://www.schooltvmadeeasy.com/workshops.cfm

April 28, 2009

Encouraging Student Success

I supervised a state SkillsUSA web design contest on April 24, 2009 (both secondary and post-secondary divisions) and thought it appropriate to summarize some of my observations. These comments are divided into two separate areas (business professionalism and knowledge of web design and development). Although I see the cup as “half full,” there is definitely room for improvement in both areas. I believe it is up to us as educators to encourage our students to improve in these areas.

On the business side, I must stress the importance of arriving on time for the contest and staying until the end of the contest. As a practicing professional, I am always hoping for a little extra time to polish a site for a client. Those that left early should have used the extra time to improve upon their work. Less than 25% stayed for the optional briefing after the conclusion of the contest where we shared a significant amount of information. One of the main differentiators many employers look for is passion and dedication in their employees. Staying for the debriefing confirms a desire to learn and improve.

It is also important to verify that your work has been properly copied. In many instances, although given the opportunity to check their work on the USB drive used to collect the final entries, very few opened more than the initial folder. Attention to detail is an issue of major importance as several sites had inadvertently pointed to a folder on their desktop (which will not work when the challenges are judged). This leads to broken links to images and CSS (and lost points).

Part of the competition also included an interview. As an aspiring professional, it is permissible to state that you do not know the answer to a given question but would like to find out more about it. Less than 10% of those presented with such a question took that approach (the remainder tried to guess their way through without success).

On the technical side, there was a heavy reliance upon tools (which is fine – provided one understands how to use those tools effectively). Of the tools used, Adobe Dreamweaver CS3 captured the major share (being used by over 85% of all participants). However, it is clearly evident that there is only a superficial knowledge of how to use the selected tool (resulting in errors such as pointing to an absolute location [on the desktop] for an image or CSS document). Likewise, reliance on templates (such as the Spry framework for the JavaScript challenge) is permissible, but one should definitely test prior to submitting (to make certain regions are properly defined in the HTML). Similarly, if there is a challenge to create a two column layout using only CSS, one should not use a Dreamweaver layout table to accomplish that challenge.

The quality of code is important (for example, there is no p2 element; there should not be HTML body elements placed above the DOCTYPE declaration). With the majority of contestants using Dreamweaver, one can easily test for valid code (and the tool actually helps one write such code). Unfortunately, it would appear that this feature was not employed on most challenges.

In my work with numerous business and industry professionals, it is clear they are looking for individuals who have a solid understanding of web standards and can use tools to effectively accomplish tasks. This is why the individual challenges were selected for this contest.

I implore those educating the next generation of web professionals to focus on the following areas to better prepare students for the workforce.

  • Develop a good understanding of web standards (and why they are important – for maintainability of the code, for improved search engine ranking, for increased accessibility and all the other reasons). Tools are important, but students need to know the fundamentals before they can effectively employ those tools.
  • Increase the emphasis on web accessibility and usability in the curriculum.
    Increase the emphasis on professional behaviors (arrive on time, test your work before turning it in, admit when you don’t know something and so forth).
  • Help students develop a solid understanding of the use of the appropriate tool and when one must go beyond a given tool.

It is up to us as educators to raise the bar to help our students succeed in the workplace.

February 21, 2009

February School TV Workshops A Success!

Participants enjoyed a behind-the-scenes look at how Amherst Middle students deliver live school newscasts using Adobe software at the Amherst Tech TV studio in Amherst, NY. Although it was a snowy and cold two days, participants made the drive from as far as North Carolina, Pennslyvania and Ohio. One even flew in from Belgium to take our unique workshop!

We began with a tour of the studio facility, and then discussed the basic hardware items needed to get started. Participants were surprised to learn that for only around $500 you can begin school newscasts using any classroom or office for a recording studio. School newscasts no longer require expensive hardware like years ago. Now any classroom can serve as a professional newsroom! A basic camcorder, microphone, and green sheet is all you really need to begin creating newscasts, classroom video projects, slideshows, and more using Adobe's Visual Communicator software.

Everyone was impressed at how easy and simple the software is to learn. Below are the links to watch some of their first video projects made during our workshops. Thanks to them for allowing us to share with the world!

Deanne

Jona

Roxanne

Doug

Maria1

Maria2

Dan

Todd

Visit our Workshops Calendar to see when the next workshops for Adobe Visual Communicator are offered. We'd love to have you join us, and learn just how simple and affordable Adobe Visual Communicator is for TV production, newscasts, projects, web videos and more.

If interested in Summer 2009 Adobe Visual Communicator Training and Workshops, please complete this survey.

February 2, 2009

Student Video Messages to President Obama made with Adobe Visual Communicator

To tie into 2009 inauguration events, my students created green screened video messages to President Obama using Adobe Visual Communicator 3 software. The concept was simple-- if you had 30 seconds to talk directly to the President, what would you say? Since we couldn't afford to travel to Washington D.C. we took a "virtual trip" and using our greenscreen studio made it look like we actually were recording our segments around town.

We were lucky enough to be featured nationally on SchoolTube.com and our local CBS and ABC affiliates in Buffalo, NY came into our school to cover this unique project.

Watch the introductory video segment below from our local CBS affiliate and visit our blog to view all student videos at http://AskMrZblog.com


Interested in getting started with Adobe Visual Communicator in your classroom or school?
Visit http://www.SchoolTVmadeEasy.com for advice and resources.

October 26, 2008

Using Photoshop for Remembrance Day Posters

poster1.jpgposter2.jpgposter4.jpg


By Peter French

Welcome to the good, old poster project—21st century style. Remember the curled piece of Bristol board? It’s been replaced with state of the art graphics exploring and expressing a cross curricular topic through creative writing and visual design that puts the left and right sides of the brain to work in the best way possible—together.

This is a modern interpretation of the traditional assignment—the poster project. The version I created is called the Remembrance Day poster in honor of Canada’s national day of remembrance of all of the Canadian soldiers killed in battle. But this time there was an additional challenge. The students were to research, write and create posters that honored the Remembrance Day tradition while also being more accessible to anyone without any background knowledge of this special day. The topic is inherently cross curricular requiring research into:

  • Remembrance Day itself
  • the cultural traditions of many of our students
  • the traditions of posters in general and the power they have as vehicles of communications especially in terms of social awareness and change
  • the dynamics of graphic design including an introduction to the elements and principals of design to better understand how to properly design a poster
  • writing for posters, where text must be brief, compelling and, in this particular case, highly accessible.

Cross curricular topics are a personal favorite. As a high school teacher with a background in industry I believe in trying to make assignments authentic—as close as possible to projects in real life within the safe confines of the classroom. Cross curricular topics are inherently more authentic because school “subjects” never exist in isolation in real life. This makes cross curricular topics more realistic which tends to make these assignments more motivating.

We have all heard the discussions about the powers of the textual, sequential left brain and the holistic, visual right brain. This poster project puts both sides to work equally. By utilizing the power of Photoshop or Photoshop Elements you get around many of the restrictions that non-artistic students typically pose—they cannot draw or print and so on. Now they don’t have to. The software does some of that for them and gives them graphic tools which the old cut and paste cannot match. It can be accessed simply, at a beginner level or at a full blown professional level. The choice is yours, and the students. As their skills and comfort level evolve, so too will their desire to push just a little farther.

The structure of the project is flexible enough to allow it to be rewritten for any grade level capable of using Photoshop or Photoshop Elements. If a single poster does not offer enough space or opportunity for textual information, then have the students work as small groups, with each student creating a single poster as part of a group series.

As a teacher of digital design I automatically include lessons about the elements and principals of design in my classes. For other teachers this may be a step too far. However, I believe that it would be productive for the teacher to do a brief introduction to the history of posters, complete with samples that are especially compelling. This could quickly cover simple aspects of effective layout and provide the students with an introductory vocabulary of design solutions. The problem I see daily is that students have very limited knowledge of things like graphic design. They see posters and layouts constantly but have no grasp of how to create their own. Samples solve that. Put them up in your room. Discuss how they are designed—where the emphasis goes, and so on. Talk about the text—talk about the different approaches possible. Build a working vocabulary of these things together. Oh—by the way… want a twist on this poster business? Get them to create old fashioned posters. Suddenly there is another perspective to research and the opportunity for a completely different type of fun and challenge.

What is the work flow for all of this? I suggest that the whole project starts by having the teacher create their own poster first. This serves two distinct needs. The teacher must establish their own sense of what an “A” is, versus a “B” or a “C”, and that can only happen, I believe, once the teacher has discovered what the software does easily and what takes a lot more effort and skill. The students need to know what good versus better versus best looks like, before they start, and this allows the teacher to create samples of the different levels, to the best of their ability. It takes a little time and effort but the quantum leap forward in confidence that the teacher experiences by learning more about the software is worth every minute invested. Speaking of teachers—your classroom is full of Photoshop teachers right now. They are your students, many of whom have had some experience with this software and would love the chance to demonstrate their skills. Put them to work—set limitations beforehand, keep the demos simple and focused, but do let them show their stuff. My students have taught me a great deal, as I have taught them. It is a wonderful dynamic—put it to work for you.

In conclusion, I heartily recommend this newer, updated variation on the poster project. Make the topic(s) cross-curricular—this makes the assignment more authentic. Suggest that the posters are for a television station, to offer print information about a news topic. Perhaps they could be for a local charitable group wanting to inform their audience about a specific topic or problem. Get the students involved by exploring posters as powerful vehicles of communication. Do invest the time to build your own posters. And last but not least, put your students to work as teachers / demonstrators. Let them be the real proof that kids can use these digital tools effectively, as beginners or as more skilled practitioners. Oh yes—one final note—best clear your bulletin boards now. You are about to have a lot of wonderful work to display!

Possible resources for you to try – and this is just a small warm-up compared to the full extent available on the internet:

power of posters as teaching tools
http://www.newhorizons.org/strategies/literacy/bear.htm
http://www.ursidaeenterprises.com/history.html

the history of posters
http://www.internationalposter.com/about-poster-art/a-brief-history-of.aspx
http://www.wetcanvas.com/Museum/Posters/History/index.html
http://www.bbc.co.uk/history/british/britain_wwtwo/war_adverts_gallery.shtml
http://www.art.com/asp/display-asp/_/id--11370/Black_History.htm
http://memory.loc.gov/ammem/wpaposters/wpahome.html

sample posters
http://www.fly.net/~kiki/kruger.html
http://www.gggrafik.de/content/posters/index_ger.html
http://www.state.sc.us/forest/posters.htm

intro to composition / the elements and principals of design
http://makingamark.blogspot.com/2008/01/composition-elements-of-design.html
http://www.nhsdesigns.com/graphic/principles/index.php
http://www.usask.ca/education/coursework/skaalid/theory/cgdt/designtheory.htm
http://www.nhsdesigns.com/graphic/principles/index.php


poster6.jpgposter3.jpgposter5.jpg


October 22, 2008

MindRap: Real Local Media

by Melanie West

Integrating culture and life has always been a part of my informal learning work experience. About thirty years ago I worked as a math tutor for a local community science center in Plainfield, New Jersey. That center—conceived by a group of Bell Laboratory scientists and housed in an abandoned rundown candy store—was a bold, grassroots effort that opened up the world of science to urban youth and delivered this knowledge to the students’ own neighborhood.

Bell Labs scientists, including world-renowned physicist, Dr. James E. West, co-founder and board member of Tiz Media Foundation, dedicated their brilliance and time to the center teaching on topics such as the mechanics of go-carts and the physics behind bicycle riding. Many students in that neighborhood survived very rough lives, but the science center was always packed with enthusiastic students who were eager to learn.

In 2003 that science center experience inspired a vision of a multimedia educational program. The program would be a technical showground where enthusiasm for learning math and science would be cultivated in urban students. It would be located in the students’ own neighborhoods. It would be a place where they could be exposed to science, technology, engineering and math (STEM) role models who looked like them, using a culture to which they were connected. The vision included a physical space with a recording studio, multimedia workstations, and a performance space that worked in conjunction with a virtual space, resulting in a math and science community rooted in hip-hop culture and made widely available to urban students.

That vision resulted in an organization I helped co-found, Tiz Media Foundation, developing a program called MindRap.


MindRap

MindRap is a circular learning process consisting of an intensive, interdisciplinary program where math and science concepts are learned and transformed into digital media. High school students articulate specific math and science concepts, such as solving algebraic equations or detailing the fundamentals of the ozone layer, by relating them to their own lives through story-telling, music, poetry, visual arts, and animation. During a cooperative, step-by-step design process facilitated by STEM role models as well as experienced educators, artists, poets, and musicians, the high school students create content for animated multimedia modules. These modules can then be used by the students to teach basic math and science lessons to their peers. Students’ imagination and enthusiasm for hip-hop culture drive the design process and inspire their creativity.

In order for students to really apply their creativity, it is necessary for them to have a clear understanding of the content. The students know that their content will be published, so they tend to think more deeply about these math and science concepts. Thus it is a more potent learning experience than the traditional dry classroom approach. When students acquire this deeper understanding, they can then have fun with the arts integration part of MindRap. These student instructors utilize their creativity to communicate this deeper understanding to their peers.

Adobe products are used to make the student content come alive. Students choose and arrange the music that accompanies their hip-hop lessons. Supportive images are drawn then scanned into Adobe Flash where their content is transformed into hip-hop multimedia modules. The resulting creations are published on a website portal.

Although the initial vision for MindRap contemplated one physical space working in conjunction with a website portal, throughout these initial years Tiz Media Foundation has found that MindRap programs must meet the specific needs of client students and educators. A customized grassroots approach has been necessary in order for the program to be effective.

For example, in 2007 we worked with a Chicago charter school in which a culture of peace was being promoted by the administration after an outburst of student violence. Our goal was to work with students to create a MindRap module based on neuroscience and designed to help promote a culture of peace for incoming freshman. Students studied the basics of neuroscience as it relates to emotions. They learned about the relationship between the amygdala and the frontal cortex--specifically that a human’s ability to reason is diminished when the mind is in an emotional state. Students acquired skills that helped them regain control of their ability to reason when they became upset. Using that information and the MindRap experience, students developed content for a multimedia module to promote a culture of peace. The module was then used during a school assembly for incoming freshman. The process proved rewarding. I remember that a student approached me during the MindRap sessions explaining that he had used the technique for regaining control the night before and it had worked for him.

Fig. 1a. On the left, students performing their rap. On the right, a screen shot from the lesson promoting a culture of peace for incoming freshman. .jpgFig. 1b. On the left, students performing their rap. On the right, a screen shot from the lesson promoting a culture of peace for incoming freshman. .jpg


An informal evaluation was conducted during this project. An excerpt from the evaluation report conducted by Tiz Media Foundation’s educational expert, Barbara Moss, states that

"…the MindRap Workshop promoted the social and emotional skills that students needed to effectively work together to complete a task. Additionally the data suggested that the MindRap activities which required students to think critically and creatively about Science content in order to transfer what was learned into a creative response was effective in promoting academic achievement for underachieving minority students. Finally, the data showed that MindRap is a program that students enjoy."

In addition to building the website portal for MindRap, we are consistently morphing the MindRap process. The goal is to deploy an effective program based in culturally relevant media that engages urban youth and promotes enthusiasm for learning math and science.

Current Work:

  • Flagway™ multimedia with The Young People’s Project, (YPP) Chicago Illinois. Funded in part by National Science Foundation grants, it is part of Dr. Robert Moses’ Algebra Project. YPP is a math literacy program that recruits, trains, and deploys high school and college math literacy workers to mentor middle and elementary students in math. Tiz Media is working with YPP to create a multimedia module targeting 3rd – 6th graders that includes a story and several games that will be integrated into math literacy workshops. MindRap methodology is used to create the content for this multimedia module and an iterative approach to design driven by student input has been utilized in the development. Students have shown a very positive reaction to the game, and are very enthusiastic about the project.

  • African-American Distributed Multiple Learning Styles System (AADMLSS). Dr. Juan Gilbert of Auburn University and Dr. Stafford Hood of Arizona State University run a project called AADMLSS, an interactive game-like environment that uses culturally relevant cues, gestures, sounds, and lyrics to teach students algebra. AADMLSS City Stroll consists of three individual components; Instruction, Practice, and Assessment. Tiz Media contributes to this project by creating MindRap instruction modules on solving algebraic equations used in the AADMLSS system. http://www.aadmlss.com. Interviews with students at a Chicago public school illustrate that students find AADMLSS engaging and that they are particularly excited about the MindRap modules.

  • The Pacific Institute for Mathematical Sciences (PIMS). At the Pacific Institute for the Mathematical Sciences conference in Vancouver, Canada, TMF conducted an abbreviated MindRap session on the ozone layer. The chorus was created by Tiz Media staff but students who attended the conference created the verses in a brief one hour MindRap session. To view an excerpt from this session please visit: http://www.mindrap.org/mrpims.htm. This was an unusual project for us. The Canadian students were not familiar with hip-hop, but embraced the project and enjoyed the process of creating a rap about the ozone layer.

  • North Lawndale College Prep (NLCP) High School: In Chicago, Illinois approximately 30 NLCP students worked in teams to create a MindRap module promoting a culture of peace for incoming freshman. The focus of the module was emotional intelligence and neuroscience. The initial evaluation indicates that this project has been very successful. Students showed great interest in the project and acquired emotional intelligence skills that will help them through their lives. See: http://www.tizmedia.org/nlcs/myamygdala.swf.

  • Northwestern Institute on Complex Science (NICO), Northwestern University. In the summer of 2008, Tiz Media will work with NICO to sponsor Speech and the Cell Phone, a summer science program for high school students and college science majors. This program will use MindRap workshops to take students on a journey that begins with the talking drums of Africa and ends with speech waves traveling through the cell phone. This program is being funded by the Motorola Foundation. We’re excited about this program and looking forward to writing an article on it when it is completed.


October 31, 2007

Cross Curricular Excitement in Singapore

Another excellent and engaging Adobe Educational Solutions Seminar in Asia happened yesterday 31/10/07. Everyone really firing on all cylinders about empowering our learners through digital media and creating learning experiences throughout the curriculum not just the "expected" educational or vocational tracks.....

With over 100 attendee's we spoke for hours about cross curricular examples, and examples of best practices from UK, USA and Singapore. With so many examples coming from fellow AEL's and educators here in Singapore the event shows a need to know more about integration of suites into traditional and academic subjects prevalent this side of the pond.

The need to enhance understanding and allow for reflection through project based learning is provided through the CS3 Suite and beyond. The biggest buzz was around Visual Communicator 3. :-D