What’s in Your Toolbox to Engage Students?

Posted by: ericsheninger on January 24, 2013

Kanchan Chellani, currently a math teacher at New Milford High School, is a strong believer in making the learning process fun, interactive, and meaningful for students. To engage students in her classroom, Mrs. Chellani has utilized a variety of tools to help her develop an interactive, student-centered learning environment. Through the use of technology, collaborative learning exercises, and teaching mathematical concepts in the real-world and interdisciplinary context, she has managed to successfully work towards creating this desired positive and energetic blended learning environment. Some of the many methods Mrs. Chellani has employed in her daily instruction include integrating Smart Board interactive review games and videos to reinforce prior learning, case studies performed in the computer lab so students understand the significance of the material taught, and team assignments to foster a collaborative working environment.

Since the “flipped” approach to instruction is proving to be a key asset in modern education, one of Mrs. Chellani’s recent initiatives has been to provide students with a means to learn independently utilizing digital content. Starting in December 2011, she began using Edmodo, an online platform that enables innovative and social learning, as a way to share online videos and content on the relevant topic for her students to view and assign online polls to complete in order to foster discussion on the topic the next day. Although enabling the “flipped” approach to instruction using Edmodo has transformed the way material is taught and comprehended by students, it has been difficult to find resources that combine curriculum delivery, real-world examples, and assessments in a cohesive manner. As a result, she has started to create her own online learning modules, using the software Adobe Captivate.

Adobe Captivate is a highly, user-friendly digital content creation software that fosters interactive eLearning content. Mrs. Chellani has made use of the tool by creating learning modules that teach the basic mathematical concepts, as well as, provide practice problems, real-world examples, and assessments that allow for better comprehension of the material in an organized fashion. In these learning modules, instruction is provided using digital content, simulations, videos, screen captures, voice-overs, etc. to meet the visual, auditory, and tactile needs of the diverse student population. Once the instruction has been provided, guided practice problems and real-world examples are then discussed to reinforce the learning of the mathematical concept and to illustrate its’ significance. A variety of prompts and formal assessments are also embedded within the project in order to ensure that the learning has taken place, to develop higher-order thinking skills, and to facilitate discussion in the classroom.

Here’s how it works!

  • Students go onto www.learnmatheasily.com and select the assigned video for homework.
  • Students view the instructional portion of the video (both mathematical content and real-world applications) and complete guided practice problems, prompts, and formal assessments embedded within the video.
  • Students come into class the next day with a solid foundation on the mathematical topic. The teacher utilizes the aforementioned prompts to facilitate class discussion and assigns polls via Edmodo to ensure that the learning has taken place.
  • SMART Board interactive review games, case studies, collaborative learning exercises, group projects, quizzes, and tests are assigned in class to reinforce the learning in a differentiated fashion and probe deeper into key mathematical topics.

 

Using Adobe Captivate, Mrs. Chellani has been able to create an engaging and interactive learning experience for her students that not only helps them understand complex mathematical concepts, but also helps them understand the real-world significance of those concepts.

5:10 PM Permalink

Interesting Developments on the WordPress Front

Posted by: Rob Schwartz on January 23, 2013

wordpress-logo-stacked-rgbWith so many of us working on collaborative projects like the Gamified Curriculum Delivery System that Mike Skocko’s Mega Students of the Mac Lab developed, many of us are looking at getting a more global presence with our course materials. Others of us just lose every sheet of paper that hits our desks (myself a prime example) and want to eliminate paper from the classroom and have the curriculum available 24 hours to our students. For many of us, WordPress has proven itself a great solution. In fact, here at the educationleaders blog, we’re running a wordpress back end also.

 

WordPress is amazing. Take a look at this list of benefits:

  • It’s free, So it fits a teacher’s budget
  • It’s easy, so we have time to focus on content rather than the construction of our sites
  • It’s scalable, so we can ramp it up to a school wide or even district wide enterprise
  • It’s extensible, so you can add cool features easily, like Skocko’s students
  • It’s popular, so there’s a TON of help, lots of free plugins (add features) and themes (the layout and look)

 

What’s been missing is a great plugin that does all the classroomy, traditional stuff that we’re used to… traditional assessments for pre- and post-tests, monitoring of student access to the site, gradebook incorporated online, etc. I used to run a moodle install alongside my WordPress install for assessment and tracking of student work, but I found it cumbersome to have to manage 2 sites that acted like one.

A screenshot of my class site running on WordPress with Skocko's Plugins

A screenshot of my class site running on WordPress with Skocko’s Plugins

Finally, there’s a solution that is looking pretty good and it’s exiting beta soon. Don’t have details on prices yet, but it may be a great all-in-one solution for the classroom. I’m mainly looking for something that can track the users and provide pre-and post tests to help find where the kids are not completely comfortable with the content yet… I use tests not to see where the kids failed, but where I’ve failed the kids. If everyone’s missing a certain question, then it’s feedback to me that I haven’t covered this concept well enough yet or they’re still not comfortable with the terminology (and let’s face it… our industry LOVES it’s terminology and acronyms!).

I’ve been keeping an eye on this LMS plugin to replace my missing moodle functionality. I really want an online gradebook so that the kids can monitor themselves… Whether it’s self-reported (easy to do with a test) or actual, traditional testing and assessment, this plugin seems to fit the bill without sideloading moodle in my sites.

LearnDash is the plugin and the plugin’s author, Justin, has been very helpful and responsive- which is great for a plugin that is running your classes! Don’t have to worry about no support at all (which is common with wordpress plugs… you get what you pay for.) I encourage you to sign up for his newsletter and grab a copy when it’s time to test out on your wordpress site for class.

And if you HAVEN’T yet set up yourself with a wordpress blog for class yet… what are you waiting for? Even signing up with a free wordpress.com blog is a great way to get started in sharing your content with other educators across the globe.

And don’t forget to cross post your stuff at the Adobe Ed Exchange!!! It gives you great visibility to teachers that might not find your site elsewhere… but posting to your own blog ensures that all your students and parents can access your classroom resources easily.

Keep your eyes open for a series of blog posts here on setting up wordpress for your classroom and helpful plugins, themes, and tips for keeping it innovative and awesome!

6:56 PM Permalink

Create e – Training with Adobe Captivate

Posted by: srinros on January 21, 2013

       e -training is the training process via electronic media. The process presents skill training and knowledge gaining, which focuses on the training and self-study. Participants are free to attend according to their available learning time, opportunities as needed. The content is designed to provide knowledge in multimedia, including the text, images, or sounds and animation. In preparation of e-Training system, there are many tools to assist in the design and development phase. But there is one tool that helps designers develop e-Training is easily and quickly. This tool is a program called Adobe Captivate.  It allows the creation of teaching materials and interactive multimedia content. To begin using this software, select the Software Simulation to start the project.

       e-Training คือ กระบวนการฝึกอบรมผ่านสื่ออิเล็กทรอนิกส์ เป็นกระบวนการจัดการฝึกทักษะ เพิ่มพูนสาระความรู้ ที่เน้นให้ผู้เข้ารับการอบรมนั้นเรียนรู้ด้วยตนเอง ผู้เข้าอบรมมีอิสระในการเข้าศึกษา เรียนรู้ตามเวลา โอกาสที่ผู้ฝึกอบรมต้องการ โดยเนื้อหาขององค์ความรู้จะถูกออกแบบมาให้อยู่ในรูปแบบมัลติมีเดีย ซึ่งประกอบด้วยสื่อที่เป็นข้อความ รูปภาพ หรืออาจจะมีเสียง รวมถึงภาพเคลื่อนไหว ซึ่งในการจัดทำระบบ e-Training มีหลายเครื่องมือที่ช่วยในการออกแบบและพัฒนาระบบ e – Training แต่มีหนึ่งเครื่องมือที่ช่วยออกแบบพัฒนาระบบ e – Training ได้อย่างสะดวกและรวดเร็วคือ โปรแกรม Adobe Captivate ด้วยเพราะว่าโปรแกรม Adobe Captivate เป็นโปรแกรมที่ช่วยให้การสร้างสื่อการเรียนการสอนและสร้างในรูปแบบ interactive multimedia โดยเริ่มต้นของการทำงานให้เลือกที่ Software Simulation เพื่อเริ่มต้นสร้างโปรเจ็ค

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           Then set the size of the screen and select the Recording Type recommend.

Training:  Use the training mode when you want the user to try the procedure during the movie. The movie moves to the next slide only after the user has performed the previous action correctly
Assessment:  Use the assessment mode when you want to test how well the user has understood a procedure. You can set a score for every correct click. You can also set the number of times the user can attempt a procedure. When the user fails to click the right option in the number of attempts provided, the movie moves to the next step. The user does not get any score for the failed attempt.

This is a simple procedure that will be creating E-training system for use in teaching or to your work.

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        จากนั้นกำหนดขนาดของหน้าจอและเลือกรูปแบบการบันทึก
Training: เป็นรูปแบบที่ใช้ในการฝึกอบรม เมื่อต้องการให้ผู้เข้ารับการฝึกอบรมทดลองปฏิบัติในขณะที่บันทึกวิดีโอไปด้วย วิดีโอจะเล่นไปสไลด์ถัดไปเมื่อเข้ารับการฝึกอบรมปฏิบัติตามขั้นตอนที่กำหนดไว้ได้อย่างถูกต้อง
Assessment:  การใช้งานในรูปแบบ assessment เมื่อต้องการทดสอบความรู้ ความเข้าใจในขั้นตอนการทำงานของผู้เข้ารับการฝึกอบรม โดยสามารถกำหนดคะแนนสำหรับการคลิกที่ถูกต้อง สามารถกำหนดเวลาในการปฏิบัติในแต่ละขั้นตอน เมื่อผู้เข้ารับการฝึกอบรมคลิกผิด สามารถกำหนดจำนวนครั้งในการทำงานภายใต้เงื่อนไข โดยเมื่อวิดีโอเล่นไปในสไลด์ถัดไปผู้เข้ารับการฝึกอบรมจะไม่ได้รับคะแนนในกรณีที่คลิกผิด

ขั้นตอนเพียงง่ายๆเท่านี้ก็ทำให้คุณสามารถที่จะเริ่มทำระบบ E-training เพื่อนำไปใช้ในการเรียนการสอน หรือการทำงานของคุณได้

3:48 AM Permalink

Building a 30-second Adobe MAX Session Ad with Creative Suite

Posted by: Joseph Labrecque on January 16, 2013

I announced a few days back on my personal blog that I am speaking on Edge Animate at Adobe MAX this year. Also included in that post is a quick, 30-second video ad for the session. For those who are unaware, Adobe actually solicits these videos from speakers as part of the speaker tasks and have done so for at least three years now. It is an optional task and I’ve never bothered to build one out in previous years but thought it might be fun to actually do it this time.

I prepared for a lengthy process of planning, recording, editing, compositing, and all the turmoil that normally comes with a project like this. I figured that I might be able to get it done in 3 or 4 days. Using Photoshop, Premiere Pro, Audition, and After Effects… I was able to do it all in less than 2 hours.

BTW: Happy 20th, After Effects!

So… what did I need to do to get all of this together?

Initial Assets on hand:

  1. Static session info panel built in Photoshop
  2. Soundtrack already created in Sonar X2 Producer for another project
  3. The Edge Animate logo

 

What I need to build:

  1. Build up the assets into a nice, 30 second motion video composition
  2. Record and master the voiceover track
  3. Integrate the After Effects composition, VO and BG tracks, and add company branding

 

The first thing I needed to do was build the core of the ad, which is based upon the Edge Animate logo. I basically plopped the logo in the center of the screen and then had it scale smoothly from far away up until the frame was entirely filled. Upon filling the frame, I employed a glow and burn effect to remove the logo and reveal the session information. Finally, I added some fractal background animation upon a solid fill behind everything whose colors were sampled from the Edge Animate logo. This composition is dynamically linked to Premiere Pro so I didn’t even have to render it!
aftereffects

In Audition, I set about recording the voiceover track and performing some mastering upon it so I wouldn’t have to fiddle with it at all in Premiere Pro. I’ve never had a good time playing with audio in Premiere Pro directly. Incidentally, Jason Levine has an excellent video tutorial on using Audition to generate broadcast-safe audio tracks.
audition

The final step is to glue it all together in Premiere Pro. The After Effects comp was already present via the excellent dynamic link functionality present in the Creative Suite video production apps but I wanted to add the logo for my company, Fractured Vision Media, LLC, to the tail. It’s also simple to throw in some dissolves so that it all flows nicely. All I needed to do then was drop in the two audio tracks and trim the background to the length of the sequence. Done.
premierepro

The result is included below. It took barely two hours to create and get up on YouTube and I think it gets the message across quite well. Cannot imagine doing this in any other toolset so quickly!

4:45 PM Permalink

Let’s make the face look slimmer

Posted by: srinros on January 10, 2013

You have to see video clip for support this tutorials

When viewing the video tutorial on the makeup, you will see that making slimmer face requires many makeup items. It is a complex process. The next step in helping to make slimmer face is to start using Photoshop.

1. Open the image file that you want to edit.

 

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2. After opening the image file, before starting image editing, duplicate the Layer in order to copy the picture.

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3. Delete the original file, to prevent confusion by dragging picture to the trash.

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4. Then adjust the size of the face by selecting the Filter menu and select the menu Liquify.

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5. You can select the size of the brush head for easy operation.

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6. Use the brush head to adjust the size of the face, and as you gradually adjust, you must verify that the size of face looks appropriate. When finished, click OK.

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7. When the two images are compared, you will see the difference.

19422_002

                                               Before  

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                                         After                                                                                    

Thank you: Get it beauty SELF and Youtube

 

9:01 AM Permalink

Hey Dad, What is a JPEG?

Posted by: Dave Forrester on January 8, 2013

dragon_1

In the process of parenting two kids and growing as an Adobe Education Leader each new year, I realize I have a responsibility as a dad to help my own kids grow into the 21st century.   It has been comforting for me and for them to come home after school, telling me with excitement about what they have been learning in their internet safety program at school.  I bring up with them about naming files and organizing their assets with computer folders.  They tell me about learning about this already.  I have moments of feeling humbled and surprised by how much they are learning at school.  I decided as a dad to get involved from the beginning, teaching them computer literacy skills.  The idea is for my kids not to notice that dad has now just shown up in their  technology world.  I don’t want them to have this experience of a sudden jolt of dad looking over their shoulder.  I have decided to sit down with my kids once a week, becoming a guide and coach for them, having them identify with me as a helper.  I have introduced and working with both of my kids on these programs and skills:

 

Photography: (Adobe Photoshop Elements, Adobe Photoshop, Bridge) – Downloading Pictures, Scale and File Type and Naming, Organizing Their Assets, Importance of Metadata, Photo Safety and Appropriateness).

Video: (Adobe Premier Elements) – Downloading Video, File Size, Video Output, Formats for Publishing, Video Safety and Appropriateness, Editing).

Email and File Storage: (Google Applications, Creative Cloud) – Filtering, Folders, Naming, and Search.

Presentations: (Microsoft Powerpoint, Adobe Presenter 8, Adobe Connect) – Lighting, Webcam, Recordings, Slide Creating, Importance of Audio Setup, Audio and Video Integration.

Website: (Google Sites): URL’s, Tables, Photo Scaling, Uploading, Organizing Assets, Color.

Social Networking: They are not old enough to have their own Facebook Account

Mobile: (Adobe Collage, Adobe Connect Mobile, Adobe Photoshop Touch, Adobe Ideas).

My vision and hope is by teaching them basic and more advanced skills of Digital Photography, Video, Asset Management, Emailing and Texting, Online Presentation and Website Development is that when it is age appropriate for them to have their own mobile devices and have access to social networks that they will be leaders amongst their peers, helping educate others what is safe and appropriate, and becoming very skilled for their own future.

dave_ael_picture_2

 

Dave Forrester

Connect Shaman

 

8:37 PM Permalink

Charity Game Jam with Citrus + Starling + Box2D targeting Flash Player and Stage3D

Posted by: Joseph Labrecque on November 27, 2012

Over the US holiday weekend, I participated in the Charity Game Jam organized by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide and The Game Jam Survival Guide (for which I was able to serve as technical reviewer). The idea was to make a game inspired by the technical limitations of the NES (Nintendo Entertainment System). This means 256×224 pixels and 64 colors… though the pixel resolution was doubled and any constraints were made optional. The charity bit comes in where anyone participating would donate to either Make-A-Wish – which performs tangible acts of kindness for children who are suffering with terminal illness, or Kiva – which I’m still unsure exactly how they operate… I went with Make-A-Wish!

As expressed in the recent Adobe education article, Better Learning Through Game Design [alternate version], gaming and the skills involved in the creation of games are important to education. With the current focus on gaming for engineering behind the Flash runtimes, gaming is very important for Adobe. Take these two factors together and gaming is very, very important for the Adobe education team. As an Adobe Education Leader and lover of all things Flash: it is my absolute duty to dive into this stuff head first :)

Play the game: BABBY MUST NEEDS SLEEP! PARENTAL NIGHTMARE

Download the source files: SOURCE

Video Playthrough:


The game I created was built using the Citrus game engine targeting Flash runtimes (Flash player/AIR). If you haven’t heard of Citrus before, it is a GPU-accelerated gaming engine (strongly directed at platforming) which sits atop your choice of view renderers, physics engines, and so forth. I chose to use Citrus + Starling + Box2D for my game. The engine is being actively contributed to, is free to use, and holds great promise for integration with tooling in the future.

I started off using Flash Professional and the Starling Sprite Sheet exporter for texture atlases – but considering the amount of time it would take to properly animate my characters, decided to use single-frame sprites instead. For this I fell back to Photoshop. Most of my assets included screens, overlays, characters and objects, plus one huge background image. Something super-cool about using a big background image like this is that it made it pretty simple to figure out platform and object placement through the Info panel.

In the figure above, you can see that I am using the Move Tool and hovering over various parts of my image (game stage) to determine coordinates using the Info panel. Cool, right? I chose to not even bother with some of the tooling integration with Flash Professional that exists and just go straight code using Flash Builder 4.7 beta – so this was a tremendous help!

What I got out of it
I got to pick up and learn another great gaming framework! For the previous game jam, I went with Flixel and the traditional display list. I’ve been wanting to try my hand at something that utilized Stage3D and after a few conversations with Tom Krcha about Citrus, thought that it would be the logical choice. Funnily enough, I wasn’t going to even participate in this game jam but since I planned to look at Citrus over the weekend, and it sounded like a really good cause, I decided to throw my hat in. After all, despite admonishments to the contrary – I’ve found game jams to be great opportunities for picking up new stuff and just diving right in. A warning though: that is the sort of learner I am… so it works for me. I can see how this approach could be disastrous for some people; so “know thyself”, kids.

What went well
Citrus was great to use. It has all sorts of base classes all ready to go for players, enemys, pickups, physics objects, sensors, platforms, et cetera. They are all easily skinnable and can be extended to override functionality and behavior. Similar to Flixel and other engines, Citrus has the concept of states which I employed to wire up the various game screens. The API documentation is great and there is a very active user support forum as well. The ability to use a variety of 2D and 3D render views along with swappable physics engines is such a great model. This could very well be my go-to engine for any future game work!

The game concept came together pretty easily this time as well. Friday evening I was able to get the basics of an unskinned platformer together. Overnight, I got the idea for what it became – basically a fetch quest for an infant who just won’t go to sleep. Parents of young children – we all share this nightmare together… now we can relive these early memories over and over and over and over… lovely, right? ;)

In case you are wondering, the title and intentional misspellings originate with this meme.

What went wrong
Almost nothing! The entire thing went really quite smooth until the very end. As I mentioned before, I was using Flash Builder 4.7 beta for all of my development. Everything worked awesome when testing inside of the dev environment… but when I completed the game and began to prepare everything for publication… I encountered my one major issue.
Performing a release build rendered a .swf which CRASHED HARD. Absolutely unplayable… no amount of debugging or profiling seemed to create any suspicions either. Google searches… commenting out entire portions of code… no solution whatsoever. Until I thought to myself: “Joseph, you are using a beta version of the new ActionScript Comipiler 2.0 to perform a release build.” Establishing the project within Flash Builder 4.6 and performing a release build created a perfectly functioning .swf file. Thank goodness!

Only other issue is that when people approach the game for the first time, they don’t know how to play. I should have placed some quick instructions in-game. For reference; SPACEBAR = jump, L/R ARROW to move.

Conclusion
Happy I was able to participate. Christer is badass. Goal was set at $250 and we hit over $1500!!! Love the game I made. Love Citrus. Please play the game, learn from the source code, and share it with your friends :)

Adobe tooling and runtimes make this all possible!

BTW: If you want to learn more about using Starling, Feathers, and Flash Professional for multi-screen layout… I have a new article up on the Adobe Developer Connection I encourage you to check out:
Designing for a multi-device, multi-resolution world

2:51 PM Permalink

Adobe Education Exchange Live – Toronto 2012

Posted by: Joseph Labrecque on November 21, 2012

I was fortunate enough to be able to attend, and speak at, the Adobe Education Exchange Live event in Toronto, Ontario back on November 9th. The event piggy-backed onto the larger DesignThinkers conference being held at the same time and both events led up the Adobe Design Achievement Awards (ADAA) ceremony.

The session I gave at the event was around the University of Denver and our work with enabling our community members to take charge of and deliver encoded video streams through tooling and services built in both HTML and Flash Platform technologies. We’ve always been about using whatever tools are appropriate for accomplishing specific needs and oftentimes this involves using a number of different technologies together. As someone who works in both web standards and Flash – it irritates me beyond belief when the two are placed in an adversarial context. That just isn’t reality – and is harmful to the creative process.

The talk was recorded – but don’t think it is available publicly. Slides are below.

Another hi-light for me was getting the chance to chat with gaming evangelist Tom Krcha about Flash, gaming, education, and a number of related topics. Tom gave a great overview of “The Future of Flash” to close out the event and I think it really opened a lot of people’s eyes. Flash is a complex platform consisting of many tools, services, frameworks, targets, runtimes, and people doing extraordinary things all the time. It is a shame that so many see it as just a web animation tool as it really is so much more. Having sessions like this should definitely help!

The ADAA ceremony was interesting… this is the second ADAA awards I was able to attend in person and it really is quite an event. To see the truly great works produced by these students is truly something incredible. Please do have a look at the winners and finalists over at http://www.adaagallery.com/.


A week or so after getting back, I was asked by the Adobe Media Server User Group whether I’d want to speak at their November meeting. For that talk, I modified my Adobe Education talk to focus on AIR and AMS – and the processes used to have it all work. The slides of this talk are below.

[full recording here]

6:41 PM Permalink

Go Trojans!

Posted by: David Basulto on November 6, 2012

I was invited to teach a class in Premiere Pro recently at USC! To say I was thrilled was an understatement! The facilities there are second to none. And even better were the inquisitive and talented students!

The class was an advanced editing class and they wanted to see how it would be to edit a project in Premiere Pro. From my discussions they really enjoyed the ease of bringing in clips, scanning them in the icon mode, the new trim window, and the dynamic link. The ability to use their Avid shortcuts was a hit as well as exporting their own shortcuts to use on different machines. Key framing effects, motion and more was well received.

The Dynamic Link to After Effects was really a hit as I showed them how simple it was and no rendering! We looked at adding simple effects and compositing. They loved having this tool at their disposal.

We worked off an outline from An Editors Guide to Adobe Premiere Pro and it was great! I highly recommend it as a go to text.

All in all it was a great experience for the students and myself. I look forward to being invited back again! (Hint)

 

8:03 PM Permalink

A Professional Graphic Artist who is a Teacher … OR A Teacher who is a Professional Graphic Artist?

Posted by: Kathy St. Amant on October 30, 2012

What am I? A teacher? A professional Graphic Artist/developer? HMMM….

Maybe I can figure this out by discovering which came first…Which occupation came first for me? Was I a teacher of the digital arts first, or a professional digital graphic artist/developer? Well, in my case, they pretty much came simultaneously.

I had gone into the UCLA Extension program because I was offered the opportunity to work with UCLA Law School to design the graphics for their new admissions application website. At the time I did not have a clue what digital graphics were or what I needed to deliver to them. I had 3 months to learn it and deliver. I had gotten my hands on Photoshop 3  (NOT CS3, but 3!). I had to figure out how to use it, and FAST. I also had to learn about website production. I jumped in and took the classes I needed to help me, and got the job done on time. I had so much fun, I signed up for their Professional Designation in Digital Arts certificate and spent the next 3 years immersed in the world.

When I graduated from my UCLA Extension program, I was offered an opportunity to teach Final Cut Pro at a small private college. I told my friend who was the connection with the college that I had just learned it. He was so adamant with his argument…”Well, you know more than they do!” So, I took the challenge. I found out that I LOVED teaching the digital arts!

My teaching career got a bit stalled because, well, I never graduated from college. I didn’t have a Bachelor’s degree (this is a whole ‘nother story!). So, after 3 years of going to school for the digital graphics arts, I was in the rhythm of studying and went back to school. I graduated from CSULB with my BA in Studio Art, and went on to Pepperdine U get my Master of Arts in Educational Technology so I could teach in a “real” school.

In the meantime, my digital arts career and skills grew. I garnered a few key clients that allowed me to progress my skills and digital arts knowledge. I discovered not only how to do them, but how to work with clients in the professional world. When my opportunity to teach again came to me, it was because I had industry experience as well as the digital arts experience. I was hired to develop a digital media class for the web. It is now called Digital Media Production as it now caters to all devices.

Today I split my time between teaching my classes; Photoshop, Dreamweaver II, Fireworks, the Digital Media Production class, building my new classes; Adobe Edge Animate, Social Media, and WordPress,  with my freelance digital arts career. So, which one comes first in my life? Which one is “me”? If anyone asks me (other than a prospective client!) what I do, I first say I am a teacher. I feel that every job I complete as a professional artist/developer is a step in learning what is out there to share with my students. Bringing the real world projects into the classroom is a key feature in my classes. My students LOVE this! They appreciate that I can show them tips and tricks that will help them move their careers forward quickly when they are ready.

Technology is changing at a break neck speed. Studying is key to staying on top of  the curve. Do I study because I am a teacher, or do I study because I need to provide the newest and the best for my professional clients? The circle keeps going around. I am a teacher. I am a professional digital graphic artist/developer. My studies include growing my skills in teaching as well as technologies. It takes many hours of study to keep up with the technology changes going on right now. As a teacher, I MUST stay ahead of the game. I have to be ready to provide appropriate tutorials that teach the students what they will need to be competitive in the world when they graduate. I also need to build my skills in the newest technologies so I can provide my clients with the most up to date technology for their companies so that they can stay relevant and on top of their competitors. It is also for me! I love to learn.

And, just one plug here… tv.adobe.com
Now that is where to go to learn the newest any time!

If someone was to ask if there were any careers in this world where working in one builds the skills for the other, I do believe I have the answer! The circle keeps turning….

3:19 AM Permalink