This is inspirational. Watch developer Jesse Warden build out a game in 12 hours using Flash Professional, Audition, Fireworks, Photoshop, and Sublime Text. He is using the Corona SDK for development targeting mobile.
It’s great to see that the Creative Suite workflow is applicable even when targeting something non-Adobe like Corona! The big take-away though is what can be accomplished in such a short amount of time. I’ve learned much from short game jams and such – students can gain lots of experience across applications doing the same. Game development is a great way to teach workflow and get students familiar with the tools and platforms.
I built a Memory game (like Simon Says) in Corona SDK in 12 hours over Memorial Day weekend, recorded it, and compressed it to 7 minutes here. I used Adobe Flash, Fireworks, and Photoshop to do the artwork, Audition to do the audio, and Sublime Text 2 to code the Lua in with Ansca Mobile’s Corona SDK. I use Tower to check the code into Github.
If you want to get involved immediately – join the One Game A Month initiative! You don’t have to make anything complex… just hone your skills by building simple concept games. That’s what I’m doing. I know there are a few other AELs who have joined #1GAM / #OneGameAMonth as well – be heard in the comments and tell everyone how useful an effort like this is!
It’s easy to get started.