Flash Development for Android Cookbook
My first book is now available for preorder over at the Packt Publishing website. Not only can you preorder “Flash Development for Android Cookbook“, but it is also being included in the RAW program. This means that even though the book is not yet finished (the draft is finished- working through rewrites, currently) you can preorder the eBook or the print book and access the draft chapters online before the book is truly published!
For those wondering about the content, whether it leans more toward Flex or pure ActionScript; while there is a bit of Flex sprinkled throughout a few of the chapters, the code examples are almost always written in nothing but pure AS3 to allow anyone using any framework and toolset to implement the recipes easily. Full AS3 class downloads will be available through the Packt website.
So please spread the word, and place a preorder if so inclined! Note that even though the publish date is marked as September on the website, this was an original projection from last year and the true print date is more likely May or June.
Description from Publisher:
Flash has now arrived to Android — the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with.
The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.
The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform.
In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.
Take your Flash applications beyond the desktop and into the emerging world of mobile application development!