Archive for November, 2004

New DevNet article on MIAW tool

Dan Sadowski has written a new Director article, available on DevNet called “Checking for new features when publishing for Shockwave 8.5.” Catchy, isn’t it? Find out how to use the Movies-In-A-Window (MIAW) tool to pinpoint problem areas of your movie. The tool utilizes two new features in Director MX 2004: display templates and JavaScript.

I want debugging, an 8.5 saver
Please Deliver
miaw miaw miaw miaw
miaw miaw miaw miaw
miaw miaw miaw miaw miaw miaw miaw miaw …
– sing to the tune of the Purina Meow Mix Song

Catch Up

Three tomatoes are walking down the street- a poppa tomato, a momma tomato, and a little baby tomato. Baby tomato starts lagging behind. Poppa tomato gets angry, goes over to the baby tomato, and smooshes him… and says, “Catch up.”
– Mia Wallace, Pulp Fiction

MAX was a blast, and it was great to meet some of the Director developers face-to-face. Fun bunch that likes to stay out late 😉 Now I’m back in San Francisco, mostly recovered, and getting back to work.

First, a few announcements:
Mozilla Firefox 1.0 released today! Mozilla licensed our standard installer for the plug-in finder service. Now, when users that don’t yet have the player hit content, all they have to do is click the puzzle piece to start the player install. Makes it a little easier than surfing to our site for the download.

We also published two new case studies in the Director Showcase, Science Alberta Foundation – Wonderville 3D, and Cable in the Classroom – eLECTIONS: Your Adventure in Politics

More in the world of marketing:
Someone posted on Direct-L that it would be good to have a list of big name companies and projects that use Director. This is a great idea, so feel free to send me lists of projects, companies, and contact info if possible (I need to get permission from the companies) at with a subject of “Made with Director.”

And finally, in the news last week: is super-sizing its marketing efforts for its GameBlast subscription service with a partnership with McDonalds. The subscriptions are just one of many gaming-related prizes in the Monopoly Best Chance Game, from November 2 through 22. (10/1/2004 news link)

By the way, is the home of Shroomz, a Director/Shockwave game, which won the Best Web/Downloadable Game of the Year in last Friday’s Billboard Digital Entertainment Awards. Unfortunately, we didn’t win the Advergame category (see 10/29 post), even though Shockwave dominated with 3 of the 4 finalists slots. At least it stayed in the family – the winner was a Flash-based chicken