Archive for December, 2004

MXDJ’s new Director editor

Congratulations to Andy Phelps on his new position as editor of the Director section of MX Developer’s Journal. Check out his latest article for a recap of MAX, and where he wants to take the section.

Hit the slopes without freezing

Ski3D is the latest Shockwave Site of the Day! Take the ski simulator for a spin in a realistic 3D winter wonderland. I’m not a big fan of snow or cold (I grew up in Chicago), so this is a good way for me to see what I’m (not) missing…

We’re also tackling updating our product pages on macromedia.com. Slowly but surely. The latest update is a new licensing page. You’ll notice a new “Licensing” menu item in the right-hand menu on the product page, too. Hopefully the page will provide a quick start way to get into the player licensing process. It also addresses feedback from educational institutions, which found the classification of “corporate intranet” – or rather, the lack of an “educational intranet” option – to be confusing.

New W3D Exporter SDK Libraries Posted

Our engineering department has recently completed an update to the W3D Exporter SDK Libraries so that developers can create exporters for Mach-O based applications on OSX. Prior to this update we only provided Carbon libraries for the Macintosh platform and that fact proved limiting as of late. For each sample application in the SDK there are now the following projects:

Mac Classic (Codewarrior)
Carbon PEF (Codewarrior)
Mach-O (Codewarrior)
Mach-O (XCode)

Of course you can see by the above that this update targets Macintosh development only, and to be clear the update doesn’t involve new exporter capabilities. The update is intended to allow continued developer of W3D exporters in modern and current modeling applications on Mac OSX.

To learn more about the W3D Exporter SDK please visit the W3D SDK Program page on our website.

Enjoy.

Pow Pow’s Great Adventure

Today’s Site of the Day is Chris Evans’ Pow Pow’s Great Adventure from Outside the Box Software.

Using Director, they created a great PC/Mac game for kids AND a Shockwave demo version for the website to boost marketing and awareness.

Not just advergaming …

… gaming adverts! Here are two examples of how Shockwave is being used to make some console game’s sites more interesting and interactive:

* Killzone (PS2): They used the original Maya assets from the game in a funky menu system that allows you to check out and interact with the characters, vehicles and weapons from the game.

* Donkey Konga (Nintendo): Uses Flash and Director to create a fun site to promote the game. The Synthesizer is Shockwave (requires registration). This site was also today’s Site of the Day.