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June 10, 2009

Text Layout Framework Overview Redux

You may have heard of the new Text Layout Framework, an ActionScript 3.0 component library that is based on the flash.text.engine package available in Flash Player 10. It first appeared on Adobe Labs last November.

At that time, we posted an overview of the framework that described the library as it existed last fall. Well the engineers have been hard at work improving the framework and have made quite a few changes to it. In fact, there have been enough changes that a new overview would be in order. As it turns out, I've been working on updating the overview, and have a draft of it ready for review. As it is a draft, I'm giving it an expiration date a week out from now, and will replace it with a new draft at that point if there are enough comments and suggestions to warrant a new version.

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What I'm working on these days

I'm back. I won't bore you with my personal travails, but will instead skip right to what I've been working on lately. Most recently, I've been documenting the new Text Layout Framework, which provides an easy way to take advantage of the immense power of the flash.text.engine package available in Flash Player 10.

Going forward, I'll be splitting my time between the Text Layout Framework and the creation of an updated version of the ActionScript 3.0 Language Specification.

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