At Adobe MAX this week, I presented a session entitled “Working with Flash Catalyst Projects in Flash Builder 4″ – the recording for this will be available on Adobe TV in the future, in the meantime however I’ve posted the slides below.
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The presentation builds on the Exploring Flash Catalyst and Flash Builder workflows article that was published on the Adobe Developer Connection site, but also includes some example code which may help if you wish to explore the use of Flash Catalyst generated skins for custom Flex components that extend SkinnableComponent.
Today we released the beta 2 versions of both Flash Catalyst and Flash Builder on Adobe Labs – if you looked at either of these products at beta 1 but felt they were a bit early for regular usage then I’d encourage you try out these news builds.
With lots of bug fixes and performance improvements in both products, I’m now using these as my regular toolset for RIA design/development – Flash Catalyst in particular has added a significant number of new features over beta 1, including the ability to work with audio/video assets, as well as import and control Flash SWFs that were created in Flash Professional.
I’d like to highlight two updated developer centre articles that I’ve written and also point out a brand new one discussing workflows between Flash Catalyst and Flash Builder:
Flash Catalyst Best Practices (updated for beta 2) A set of hints and tips for designers using Illustrator and Flash Catalyst that will help ensure that projects created in Flash Catalyst will be optimized for use by the development team you’re working with.
Exploring Flash Catalyst and Flash Builder workflows Understand the different workflows that are possible between Flash Catalyst and Flash Builder and learn which is most appropriate for your team and the projects you’re working on.
If you have any comments/feedback on the articles then please do get in touch.
Today we released the beta 2 versions of both Flash Catalyst and Flash Builder on Adobe Labs – if you looked at either of these products at beta 1 but felt they were a bit early for regular usage then I’d encourage you try out these news builds.
With lots of bug fixes and performance improvements in both products, I’m now using these as my regular toolset for RIA design/development – Flash Catalyst in particular has added a significant number of new features over beta 1, including the ability to work with audio/video assets, as well as import and control Flash SWFs that were created in Flash Professional.
I’d like to highlight two updated developer centre articles that I’ve written and also point out a brand new one discussing workflows between Flash Catalyst and Flash Builder:
Flash Catalyst Best Practices (updated for beta 2) A set of hints and tips for designers using Illustrator and Flash Catalyst that will help ensure that projects created in Flash Catalyst will be optimized for use by the development team you’re working with.
Exploring Flash Catalyst and Flash Builder workflows Understand the different workflows that are possible between Flash Catalyst and Flash Builder and learn which is most appropriate for your team and the projects you’re working on.
If you have any comments/feedback on the articles then please do get in touch.
As part of my learning process with the beta releases of Flash Catalyst and Flash Builder I created a simple version of the Employee Directory application that we use inside Adobe to find information about employees.
I’ve written up the process of building this application and it’s now available on the Adobe Developer Connection site as a tutorial. If you’re interested in walking through the process of importing a design into Flash Catalyst, converting graphics to components, creating states and transitions, adding interactivity and then moving to Flash Builder, to connect to a ColdFusion or PHP back-end to retrieve and display data using the new DCD (Data Centric Development) features then I’d recommend it to you.
This is the application that you will build by following the tutorial:
You can access the tutorial and download the sample files here.
If you have any feedback or suggestions for future tutorials then please let me know.
Last Friday I delivered a pre-launch briefing to UK journalists on today’s announcements around new Flash Platform tooling, specifically the beta release of Flash Catalyst and Flash Builder. In addition, we invited web design and development agency howard/baines to talk about their experiences using the pre-beta version of the tools to create a rich Internet application. Both these sessions were recorded, so I thought I’d post them here.
The first video provides a high level overview of Flash Catalyst and Flash Builder, followed by a demonstration of building the Employee Directory application – this might be useful if you’re looking to get up to speed on the announcements and want to see the designer/developer workflow between the tools in action:
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In the second video, Clive Howard and Jeremy Baines talk about the communication challenges normally faced when working on a project and how, using Flash Catalyst and Flash Builder, they were able to rapidly prototype and build a rich Internet application deployed to Flash Player.
Today, we announced that the first public beta releases of Flash Catalyst and Flash Builder (previously known as Flex Builder) are available on Adobe Labs.
“Design in Mind” was one of the core themes for this release, and these tools, together with the updated Flex 4 SDK, deliver on that to make it easier than ever create high fidelity, rich Internet applications that target the Flash Platform.
We’ve published a lot of information to help you get started with these beta releases and hope that you’ll have an opportunity to give us your feedback in the forums, so that the final releases of Flash Builder and Flex 4 SDK, due later this year, are ready for prime time.
For information on what’s new, check out the following articles: