Posted by Michelle Perkins
While working on the second chapter of “What can you do with bytes ?”, I came up with a tiny helper class for developers who need to record audio easily from the microphone in their applications. Here is MicRecorder, which handles internally the ByteArray work with the Event.SAMPLE_DATA event dispatched by the Microphone object introduced [...]
Posted by Michelle Perkins
If you are into 3d development for games, augmented reality or just interactive stuff like websites, you just can’t miss the session entitled Flash Player 3D future scheduled for Max 2010 scheduled on October 27 at 11:00AM in room 503. Sebastian Marketsmueller (Flash Player engineer) will deep dive into the next generation 3D API coming [...]
Posted by Michelle Perkins
There are moments like this, when you read the documentation of the Flash Player and you discover and nice new API that you have been waiting for such a long time. Do you see what I mean ? Yes, you read it right, ByteArray access to NetStream class is coming and it works beautifully in [...]
Posted by Michelle Perkins
A year ago, I announced I would be working on a new open-source book called “What can you do with bytes?” distributed as a PDF (Note that the O’Reilly style cover on the left is just pure imagination and created to illustrate the PDF, no printed version planned).
With some delay, due to many projects lately, [...]
Posted by Michelle Perkins
I dont have a formal computer science training / education, so I never got the chance to learn about working with low level data structures (bits and bytes). I have wanted to learn this for some time, but had difficulty finding resources for it which didnt assume I had a computer science degree.
Well, yesterday, FITC [...]