Posted by Michelle Perkins
We just pushed a few minutes ago a new version of the Flash Player 10.1.82.76 containing a nice feature that was in beta until now called “Gala”. Yes, H.264 GPU decoding in Mac OSX is now officially enabled in the Flash Player. You should notice now a nice difference when playing H.264 content on your [...]
Posted by Michelle Perkins
If you are into 3d development for games, augmented reality or just interactive stuff like websites, you just can’t miss the session entitled Flash Player 3D future scheduled for Max 2010 scheduled on October 27 at 11:00AM in room 503. Sebastian Marketsmueller (Flash Player engineer) will deep dive into the next generation 3D API coming [...]
Posted by Michelle Perkins
Last week I did an e-seminar about best practices when developing for Flash Player 10.1. The idea was to cover the new stuff in Flash Player 10.1 in terms of memory, cpu and other optimizations. For those who already saw the session called “Designing and developing for the Multiscreen web” that I did at Max [...]
Posted by Michelle Perkins
I recently blogged about the Ads optimization topic. I finished writing a little whitepaper on this, covering mainly graphical optimizations with topics like shapes optimizations, framerate, the usage of video, filters and other graphical effects. The paper is mainly targeting designers and interactive designers rather than developers, which was more the audience of the previous [...]
Posted by Michelle Perkins
When developing Flash content, profiling the VM or custom code called can be done through the profiler bundled in Flash Builder or through the Flash Player configuration file (mm.cfg). Those give you low level details about the VM but does not give you an overview of what is happening behind the scenes concerning the rendering [...]