At Mobile World Congress 2010 Adobe announced Adobe AIR would support mobile devices by the end of this year. Adobe AIR, a key component of the Adobe Flash® Platform, enables developers to use a single development platform and reuse existing code to quickly build applications that run outside the browser, across multiple screens, devices and platforms. Because the source code and assets are reusable across the Flash Platform runtimes (AIR and Flash Player), it also gives developers a way to more rapidly target other mobile and desktop environments.
Today we reach another important milestone by posting the Adobe AIR runtime to the Android Market thus enabling our developers to distribute their applications to Android smartphone and tablets. Some of these apps are already available as AIR applications running on the desktop and iOS. We are also on track to deliver the next version of the AIR SDK by the end of 2010. Additional information regarding Adobe AIR for Android is available at Adobe Labs.
With the support of our Open Screen Project ™ partners, soon Adobe Flash Platform tools will allow for AIR apps to be compiled and delivered to Android, iOS, BlackBerry™ Tablet OS devices and more. Come see us at Adobe MAX in Los Angeles on October 23-27 for first access to industry leading tools that enable the development of applications across multiple screens, devices and platforms.
Android Device Requirements for Adobe AIR
- Google Android 2.2 Operating system
- ARMv7-A Processor
- OpenGL ES2.0
- H.264 & AAC H/W Decoders
- 256 MB of RAM
Downloading Adobe AIR for your Android device.
You only need to download Adobe AIR once from the Android Market and it will work with any AIR based application on your device. If you download an AIR application to your Android device and AIR is not already installed, the application will take you directly to download the AIR runtime. In the future, AIR will be preinstalled on many newer smartphones and tablets therefore eliminating the need for the initial download.