Happy New Year! We’re excited to start 2012, and the holidays have brought a bushel of new games and apps, including the first version of those famously Angry Birds using Flash Player 11 and Stage3D. If you’re all revved up and looking to build something new in the coming year, see how you can publish a car visualizer to Flash in 90 seconds with Flare3D Studio Workflow.
As we announced last year, we are investing in our Flash technologies to support the kind of innovative 3D and 2D games that developers and publishers want to deliver both in browsers and through mobile apps. To give developers access to high-performance C/C++ code, we told you we’re creating an improved, paid, fully supported release of Alchemy for production development. This new addition will be available later this year and will allow developers to publish content leveraging Alchemy technology in Flash Player 11 or AIR 3 and beyond. Meanwhile, a few months ago we introduced full GPU-accelerated graphics rendering with Stage3D, which provides 1000x faster rendering performance over the previous versions of Flash Player and AIR on the desktop. Stage3D in Flash Player already enables fluid, hardware accelerated graphics for more people in more browsers than any other web technology. And we’re now seeing exciting previews of Stage3D hardware acceleration coming for mobile devices like iPhone, iPad, and Android smartphones and tablets.