After a recent sabbatical, I returned to find that Idle Worship, the social “god” game which was recently profiled here in a Q&A with Jeffery Hyman, CEO of Idle Games, has changed expectations for social gameplay, enjoying success and attracting more than 400,000 players with a whimsical combination of blessings and curses. In an interesting twist, Idle Worship’s success has also prompted some discussion about people’s fundamental inclination to do good or not :).
We’re highlighting Idle Games in an Adobe customer success story that describes in depth how Idle Worship was built from the ground up with Adobe Gaming technologies. Creative Suite Master Collection provided the tools for the game creators to create the characters, while Flash allowed the team to infuse the impressive artwork with engaging animations. The game challenges players to rule their island however they see fit, while deep integration with social media allows players to gather fans, followers and friends as they play.
Idle Worship’s growing global audience is a testament to its playability and impressive engagement – on average, daily usage is an hour. Check out how Idle Games built its success and visit http://gaming.adobe.com/ for more tips, tricks and a fabulous showcase of great games. Enjoy!