Archive for June, 2012

An Update on Flash Player and Android

We announced last November that we are focusing our work with Flash on PC browsing and mobile apps packaged with Adobe AIR, and will be discontinuing our development of the Flash Player for mobile browsers.  This post provides an update on what this means for ongoing access to the Flash Player browser plugin for Android in the Google Play Store.

The Flash Player browser plugin integrates tightly with a device’s browser and multimedia subsystems (in ways that typical apps do not), and this necessitates integration by our device ecosystem partners.  To ensure that  the Flash Player provides the best possible experience for users, our partner program requires certification of each Flash Player implementation.  Certification includes extensive testing to ensure web content works as expected, and that the Flash Player provides a good user experience. Certified devices typically include the Flash Player pre-loaded at the factory or as part of a system update.

Devices that don’t have the Flash Player provided by the manufacturer typically are uncertified, meaning the manufacturer has not completed the certification testing requirements. In many cases users of uncertified devices have been able to download the Flash Player from the Google Play Store, and in most cases it worked. However, with Android 4.1 this is no longer going to be the case, as we have not continued developing and testing Flash Player for this new version of Android and its available browser options.  There will be no certified implementations of Flash Player for Android 4.1.

Beginning August 15th we will use the configuration settings in the Google Play Store to limit continued access to Flash Player updates to only those devices that have Flash Player already installed. Devices that do not have Flash Player already installed are increasingly likely to be incompatible with Flash Player and will no longer be able to install it from the Google Play Store after August 15th.

The easiest way to ensure ongoing access to Flash Player on Android 4.0 or earlier devices is to use certified devices and ensure that the Flash Player is either pre-installed by the manufacturer or installed from Google Play Store before August 15th. If a device is upgraded from Android 4.0 to Android 4.1, the current version of Flash Player may exhibit unpredictable behavior, as it is not certified for use with Android 4.1.  Future updates to Flash Player will not work.  We recommend uninstalling Flash Player on devices which have been upgraded to Android 4.1.

For developers who need ongoing access to released versions of Flash Player for Android, those will remain available in the archive of released Flash Player versions.  Installations made from the archive will not receive updates through the Google Play Store.

As always this and other Flash runtime roadmap updates can be found in the Adobe roadmap for the Flash runtimes white paper.

If you are using the mobile browser with Flash for video playback, please see our blog post here about various options available to help with this change.

 

Compatibility Guidelines for Web Sites with content created using Adobe Flash Technologies on Microsoft Windows 8 are now Available

As we previously announced, Adobe and Microsoft are working together to bring Flash Player support to Internet Explorer 10 on Windows 8 for both desktop and Metro experiences. We have just posted more information on how developers can ensure that their content provides the best experience for users viewing the content on Internet Explorer 10 in the Metro experience.

Developer guidance for websites with content for Flash Player in Windows 8.

This document covers usability guidelines for Metro content, specific Flash apis and functionality that should be avoided, as well as details of what the user experience will be for users viewing Flash content in IE 10 in Metro.

Please feel free to post your questions or feedback on Flash Player forums.

Flash Player 11.3 and Mozilla Firefox – Update

We have just released a Flash Player 11.3 update to resolve an issue affecting Firefox users.

Several users have reported issues when using Flash Player 11.3 with Mozilla Firefox 13, both of which were released within a few days of one another earlier this month. We’ve been working closely with Mozilla to diagnose and resolve these issues, which had different causes.

Mozilla last week blocklisted the RealPlayer Browser Record Plugin, to resolve problems it was causing with the interaction between Firefox and Flash Player.  Mozilla has also released Firefox 13.0.1 to address a second issue.

We continue to work closely with Mozilla to further improve pre-release testing to more reliably catch issues like these. Please report any other issues you may experience together with reproducible steps here.

Thank you.

 

Update on Flash Player 11.3 and Mozilla Firefox issue

Many of you have experienced problem using Firefox and Adobe Flash Player 11.3.  We are aware of the problem and working closely with Mozilla to narrow down the issue and get it resolved as soon as possible. A technote has been written highlighting some of the workarounds that may solve the issue you are encountering.  Please feel free to report your issue or reproducible steps here and we will alert you once a fix has been put in place. We sincerely apologize for any inconvenience and thank you for your continued support.

Zynga Uses Flash Player 11, Stage 3D for Ruby Blast

Today, Zynga announced Ruby Blast, a new match-three Facebook game which uses Flash Player 11 and Stage 3D particle effects to deliver stunning graphics and smoother gameplay. Ruby Blast is a simple yet addicting game which will attract players of all capabilities and devotion levels – those who just want to kill a few minutes or who want to play with their friends all day long.

Just as Words With Friends brought Scrabble-like action to the social media mainstream, Ruby Blast tips its hat to games like Bejeweled and Diamond Dash, adding in a few twists to enhance gameplay and engage friends. Power-ups like Nova Flare, StarFall and Shuffle Magic make gameplay more immersive and allow players to shoot for high scores while getting help from friends or competing against them. Just like Rovio’s Angry Birds for Facebook, Ruby Blast uses power ups that are enabled by the powerful new features of Flash Player 11. Take a spin of Ruby Blast to try ‘em out!

For now, Ruby Blast is desktop only and scheduled to be released on Facebook and Zynga.com later this week. To find out more about building games like Ruby Blast with Flash and AIR, and for a whole host of great developer examples, check out our showcase at http://gaming.adobe.com/showcase. And if you’re interested in developing a game, check out our new webinars for developers who want to build mobile apps.

Full Steam Ahead! Indie Game: The Movie – the 1st feature film delivered through Steam

If you didn’t have a chance to catch Indie Game:  The Movie on the big screen during the official movie tour, here is your chance to bring Edmond, Tommy, Phil and Jonathan into your living room or a screen near you. In a first, the movie is delivered through Steam using Adobe AIR.

Congratulations to co-directors Lisanne Pajot and James Swirsky on this magnificent film that serves as the voice of the passionate indie game developer.  We hope to see you at the Oscars! :)

Digital Release Details
Indie Game: The Movie is available worldwide today, Tuesday June 12th, on iTunes, directly from the filmmakers on IndieGameTheMovie.com and Steam.

  • Indie Game: The Movie is one of the first feature films to be delivered through Steam. It’s been being distributed through an app built using AIR. Details about the Steam package are here.
  • Additionally, it’s also available DRM-free on IndieGameTheMovie.com, and currently in the following languages: English, French, Italian, Portuguese, Arabic & Traditional Chinese (with more languages being added soon).

Indie Game: The Movie looks at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their creative visions with the world. Following the making of the games SUPER MEAT BOY, FEZ and BRAID, this Sundance award-winning film captures the tension and drama by focusing on these developers’ vulnerability and obsessive quest to express themselves through a 21st-century art form.

Adobe is thrilled to be a part of this significant release, sponsoring the North American tour of the movie, as well as working with the team to distribute the movie as an AIR app. We hope that the ongoing success and critical acclaim of the movie (including winning an award at the prestigious Sundance Film Festival, and a 100% ‘Fresh’ rating by Rotten Tomatoes as the ‘Number one best reviewed film of 2012’) encourages indie game developers to continue pursuing their passions, and we’re working hard to make sure Adobe technologies continue to help improve their ability to develop, deliver, and distribute their games! Let us know if you have a game that you’ve developed using Adobe technology, and see more examples of indie games here.

Introducing AIR 3.3 and Flash Player 11.3

We are very excited to bring you Flash Player 11.3 and AIR 3.3.  With the AIR 3.3 SDK, Flash developers can now create expressive mobile apps and native extensions that target iOS5.1. In addition, this new version of the AIR runtime includes packaging support for iOS5.1 on Windows as well as iPad3 retina display capabilities.

AIR 3.3 brings easier application deployment on devices, improvements like texture streaming support for Stage3D and stylus support for Android 4.0. It also throttles resource usage when games or applications are running in background.

In addition to the enhancements in AIR 3.3, we are introducing new features in Flash Player 11.3 to enable more immersive experiences, especially for gaming. Developers can now build games allowing users complete keyboard input while remaining in full screen mode, preserving full throttled immersion in games.

To see what people are already building with AIR and Flash Player today, make sure to go to gaming.adobe.com/showcase. Don’t forget to check out Starling, the 2D GPU framework for game development on Stage3D. We recently announced the roadmap showcasing the latest games produced with Starling.

Interested in hearing more about developing mobile apps or games? Have some questions? Join us for a series of live webinars starting June 21, 2012 that teach you how to create Flash apps for iOS. Register here, and start bringing your Flash games and apps to life!