I Didn’t Know Flash Could Do That!

A common refrain at the Adobe booth at GDC Online has been, “wait, that game is running in Flash? I didn’t know Flash could do that!” With games ranging from previews of high-end games running in the browser – like Herokon or Kings Road on Facebook – to great indie games already available in the AppStore like Wonderputt and Super Hexagon for the iPad, we had lots of amazing games to show off, and some great conversations. Developers stopped by to talk, try games out, and exclaim at the possibilities now available to them to get great 2D and 3D games to market.

While the draw was all the great games at the Adobe booth, it also gave the Adobe team a chance to show and tell developers how to deliver their C/C++ and Unity games in the Flash Player, and highlight how the soon to be released Adobe Flash Runtime C++ Compiler (flasCC) can help game developers cross compile their games to reach a global audience of over 1.3 billion desktops and over 500 million smartphones and tablets. Since the Adobe Gaming team took root last year, we’ve been talking to publishers and game developers at conferences and events throughout the country. We still have some more people to impress, but an increasing number of game developers and publishers are looking to Adobe to help with reach, game discovery, and monetization across platforms and devices, including the Apple AppStore, Google Play, and Amazon Appstore.

Adobe Gaming technology was also highlighted at the 2012 GDC Developers Choice Online Awards. Many of our partners were nominated this year, and chose to develop their award winning, cutting edge games using Flash Player and AIR because it works. We’re very proud of the nominees and winners who put their heart and soul into creating visually stunning and rich gaming experiences made possible with Adobe Game Development technology.

It’s been a great GDC Online, and a fantastic opportunity for the Adobe Gaming team to meet some new game developers as well as greet old friends. If you’re looking to build your own titles for Flash Player and AIR, check out our Adobe Gaming site at gaming.adobe.com to find out more, and see what your fellow game developers have already done with Adobe Game Dev technologies!

2 Responses to I Didn’t Know Flash Could Do That!

  1. Bart says:

    Flash made web gaming great and AIR moved it into the desktop and mobile arena so I understand by Adobe is big on this. I love it, that GDC stuff is amazing.

    So what totally mystifies me is why there’s no AIR on Linux anymore. That’s a big hole in the gaming market we can’t reach with Flash Player for Linux is also under threat.

    Valve Software recently announced Steam for Linux, so obviously the see a profitable market there, one we all want to get a piece of. Please make this happen.

    If the SWF based AIR runtime (like on PC) failed before, then reconsider now that with the cross-compilers needed to make AIR work on iOS and Android we should expect a native target to be possible for Linux as well.

    I’d rather loose the universally distributable application files shared with MacOS and Windows and gain the capability to sell it as Linux specific version, as that’s what we do for mobile with great sucess.

  2. Anthony says:

    I use Flash a lot to write desktop applications, most of my clients don’t know it’s done in Flash. There always like wow, this is great.