Adobe Delivers New Game Developer Tools in Creative Cloud

We are thrilled to announce the release of our first Game Developer Tools in the Adobe Creative Cloud, giving developers and publishers access to a powerful set of resources in one central location. Adobe’s Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide – over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets – 20 times the reach of the bestselling Xbox 360 gaming console.

The gaming community is already buzzing about Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities. We’ve received rave reviews from developers who have been using pre-release versions of Scout to gain powerful insights and who are already enhancing their development processes with our Game Developer Tools.

As a special promotion, we’re including this first release of Scout in a free membership to Creative Cloud, along with the rest of our Game Developer Tools, including the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium:

–          The Adobe Gaming SDK provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3D frameworks (Starling, Feathers, and Away3D), and is a simple starting point for both new and experienced game developers.

–          The Adobe Flash C++ Compiler is a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the web across browsers on over 1.3 billion connected PCs using Adobe Flash Player.

–          Adobe Flash Professional CS6 is an authoring tool to create engaging animation and games, including support for delivering animated assets ready for use with Starling and many other popular frameworks, and Adobe Flash Builder 4.7 Premium is an advanced ActionScript development environment that can be used to develop high-performance mobile and browser-based games. Flash Builder 4.7 Premium also improves productivity and time to market with support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices through USB or on the iOS simulator.

Creative Cloud paid membership includes full versions of Flash Professional and Flash Builder and will also include future versions of Scout following the introductory promotion. Of course, paid members also get access to all of the Creative Suite 6 apps, including other popular tools for game design, such as Photoshop and Illustrator.

The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash. Adobe’s latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices – including games for iPhones and iPads. Today’s release of Game Developer Tools makes it much easier for developers to maximize productivity, game quality and reach across PCs and mobile devices.

We’ll be celebrating this launch at our San Francisco office this evening with many local developers and publishers. Please feel free to stop by, or keep an eye out for a recap video in the next few days on Adobe’s Gaming YouTube channel. And, to find out more about the new Game Developer Tools and the Adobe Creative Cloud, visit gaming.adobe.com/getstarted.

4 Responses to Adobe Delivers New Game Developer Tools in Creative Cloud

  1. Joe Cutting says:

    Hurrah! The tools look excellent and we’ve been waiting for them for a while.

    I’m a little unsure about Creative Cloud though. I’m not really sure what it is. At the moment it’s coming across a bit like a nasty tasting medicine which will taste better with the sugar of the Game Developer Tools.
    I’m sure that this isn’t what you meant and we’ll soon see the benefits of Creative Cloud. Thibault has written a great article on getting started with Scout. Do you have similar one about the benefits of Creative Cloud?

    • flexwiz says:

      This is most welcome, but still needs a lot more PR from Adobe to convince clients that flash/air is the #1 platform for games.

      Also : is Flash Builder 4.7 available for purchase as stand alone, without the creative cloud subscription?
      I know a lot of indie developers prefer a one time payment over a monthly bill.

  2. Alex Winx says:

    Its a good start and good direction especially with monetizing .ane’s. But giving Starling,Feathers and Away3D maybe as base but far from game developer’s framework and API, which should include FuzzyLogic, AI, Physics, MapEditor, FinalState, Routing system,….
    and adding ability in FlashIDE like real time editing and replay and back and forth in time…
    Its a era of visual programming and you offer far from good and fast FlexBuilder editor.
    http://www.youtube.com/watch?v=PUv66718DII&feature=player_embedded
    http://www.youtube.com/watch?feature=player_embedded&v=caux7Uh2BK0
    Nuck nuck Dear product managers and decision makers in Adobe of all kind….

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