Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. This feature provides our developers with better memory management by allowing them to load the assets they need dynamically at any time from multiple swfs and not have to load it upfront.
In addition to the features we’ve introduced in AIR 3.6, we’ve also improved the full screen permission dialog UI and Graphics Data Query in Flash Player 11.6; which game developers can use to generate sprite sheets at runtime.
We encourage you to download AIR 3.6 and Flash Player 11.6 and provide your feedback and comments. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.