Yesterday we released Flash Player 13 and the AIR 13 Runtime and SDK. This was one of our major quarterly releases that includes new functionality, bug fixes, and security updates. We recommend reviewing our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.
AIR developers and users will notice that the AIR version jumped from 4 to 13. This was done specifically to bring AIR and Flash Player in sync with their version number. The two share common code and we believe this should help unify perception of both products under the Flash Runtime umbrella.
The new features for AIR and Flash Player are:
- Enhanced Supplementary Character Support for TextField
Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF now work correctly in TextField controls. This change greatly enlarges the code point range we support, and now includes characters like emoticons and complex CCJK characters.
- New Stage3D Texture Wrapping Modes
Developers can currently set the wrapping mode of a texture to either clamp or repeat. Using the repeat option will repeat the texture on both the U and V axis. However, in some use cases, you may only want to repeat the texture on either the u or v axis.This is now possible with the introduction of two new parameters:
REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
- Stage3D Anti-Aliasing for Texture Rendering
Anti-Aliasing is a useful for improving perceived image quality. Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms. To enable MSAA, set the level from 0 to 4 using the antiAlias property of the Context3D.setRenderToTexture() method.0 = 1 subsample, no antialiasing
1 = 2 subsamples, minimum quality antialiasing
2 = 4 subsamples, medium quality antialiasing
3 = 8 subsamples, high quality antialiasing
4 = 16 subsamples, maximum quality antialiasing
- GamePreview with Adobe AIR
Adobe AIR’s new Game Preview feature (for Android platforms only) lets users try your game and experience it first hand without installing a separate application. This feature is not restricted to games built using AIR but is available to all developers, irrespective of the technology that you may use to build your application. The fact that the AIR runtime is installed on more than 50 million devices, greatly multiplies the chances of your game being previewed and subsequently installed by game enthusiasts. Please see Game Preview With Adobe AIR for more details.
- Improved Packaging Engine – iOS – BETA
The new packaging engine is now more stable and works fine with a large number of apps. We have now added support for Action Script debugging and Advanced Telemetry support. To enable this feature, please use “-useLegacyAOT no” in the ADT command, before the signing options. As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the “Customize launch” option.Here is an example ADT command for compiling an applications using “-useLegacyAOT no”:
adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile -keystore -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
- Relocated Full Screen Video Warning to Top of Screen
We’ve made a small tweak to the “Press Esc to exit full screen mode” warning that is displayed for full screen video. We’ve received feedback from developers and users that the dialog obscures content. We wanted to make a change that both satisfies security concerns and customer viewing enjoyment. To reduce the impact of the dialog on the on-screen content, we’ve moved the dialog to the top of the screen.