Posts in Category "AIR"

New Version Numbering

flash_player_11_icon_rgb air_3_icon_rgbToday we are excited to announce the beta availability of our next Flash Player and AIR releases, code-named “Jones“. With this release, we introduce a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release, doing away with minor releases altogether. In other words, beginning with the release of “Jones“, Flash Player will become Flash Player 12. With each new release, roughly every 3 months, that number will increase by one.

This change will also apply to AIR and the AIR SDK, albeit not right away. Our “Jones” release will be numbered AIR 4 and AIR SDK 4; however, with our “King” release, the version number will be synchronized with the Flash Player version at 13.

We think unifying the numbering makes great sense, as Flash and AIR have always shared the same core and are in many ways the same product. No more referring to AIR 3.x and Flash Player 11.x; we will all be able to refer to Flash and AIR using the same numbering. Hooray!

Thoopid, a Garden Snail, and Adobe AIR

Snailboy!Updated 10/31/2013. We are always excited to see the fantastic examples of what can be accomplished by our Adobe Game Developer Tools customers.  The creative capacity of Adobe customers is always amazing, but the folks at Thoopid have really garnered my attention with Snailboy, a fun, physics based, puzzle platform game with rich graphics, killer sound and over 45 levels of intoxicating game play.  When I first saw this game, I thought I was watching a movie or a cut scene.  I was wrong; this game is just visually stunning!

RW Liebenberg, Managing Director and Lead Developer at Thoopid, took a few minutes to talk to me about their company, their unconventional hero, Snailboy (yep, he’s a garden snail!), and their experiences with Adobe products in building this breathtaking experience, which, incidentally, is their first iOS game.
 
 
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Adobe Flash Player 11.7 and AIR 3.7 Now Available!

Over the past 3 months we have been hard at work on the next version (Code name: Geary) of Flash Player and AIR. Our main focus in this release of Flash Player was to improve the sandboxing feature that was introduced in earlier versions.

In addition to improving Flash Player security through sandboxing enhancements, we’ve also fixed high priority bugs and issues that were reported by our community and partners.

Similarly we have been focusing on making AIR 3.7 a world-class platform to build your apps for Android and iOS platforms. In this release, we are introducing exciting features such as capability to host swf files on an external server which can then be download by your iOS applications at runtime, and support for gamepads on Android devices (like Ouya TV). Amongst a couple of other features, this release also addresses the need of preventing backup of shared objects, if required by your iOS application to comply with Apple guidelines.

Also the Flash Pro team has recently provided a glimpse of their next generation tool. Check out this quick tour:

We encourage you to continue provide your feedback and comments and stay tuned for more exciting features.

Tareq Aljaber
Product Marketing Manager – Web Segment

iPad mini Support is Now Available!

We are excited to announce the availability of an update to AIR 3.5 and Flash Player 11.5. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash Player.

We look forward to get your feedback and comments.

Adobe Flash Player 11.5 and AIR 3.5 now available

We are excited to announce the release of Adobe Flash Player 11.5 and AIR 3.5. This release is primarily focused on security and stability enhancements and includes iOS and debugging improvements as well.

With Flash Player 11.5 and AIR 3.5, the debugging workflow has been improved through a feature that allows developers to obtain a stack trace even from a release build. Additionally, developers can publish and package apps targeting iOS 6.0 with AIR 3.5. Click here to learn more about all the new features in AIR 3.5 and Flash Player 11.5.

We encourage you to download AIR 3.5 and Flash Player 11.5 and unleash your creativity. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.

 

Go DRY

Building mobile apps is at the same time exciting and challenging for developers. The pace of technology and tool advancement is exciting, yet the ever-growing list of platforms and devices poses significant challenges.

With all this technology, there are many solutions to help you to build and create the apps you want to reach the platforms and devices you care about. Broadly, these manifest in two categories: native and cross platform.  Go “native” if you have good knowledge of both Objective C for iOS and Java for Android and can afford the time developing for both environments. A cross platform solution, though, will enable you to learn and program in a single environment.

This is where Adobe and AIR comes in. With Adobe AIR, you can deliver Flash Player browser content as an application.  Leverage the tools you are familiar with, like Flash Professional and ActionScript 3.0. With a few simple changes and clicks, you can publish the same code to iOS and Android: no major re-architecture or new languages to learn. This is what our friends at Gree call DRY (Don’t Repeat Yourself).

Having one code base can help cut your debugging, testing, and development costs. This is what you get when you go with Adobe AIR. No need to do things two or three times when you can do it once with Adobe AIR.

15,000+ iOS and Android apps have been built, submitted, and approved using Adobe AIR. For example, Machinarium was built using Adobe AIR for iOS and Android devices. NBC Universal’s Olympic applications used Adobe AIR to deliver Olympic content to millions of devices. You can see some of the best games through the showcases at the Adobe Gaming site (http://gaming.adobe.com/).

Check out this cool video demonstrating one code base running across desktop, Android, and iOS all connected through p2P:  http://www.youtube.com/watch?v=r-JH35CyagE

Maybe you, too, can go DRY!

Enabling the web and app development with new bleeding edge technology – Flash Player 11.4 and AIR 3.4

We’re proud to announce the release of Flash Player 11.4 and AIR 3.4. Flash Player 11.4 takes game development to a new level with the new ActionScript Concurrency (ActionScript workers) feature, which helps developers create more responsive games and apps by offloading tasks and computations to background workers. Game content is more responsive as these workers run concurrently to leverage more machine resources while helping to avoid UI freezes and other events that slow down game play.

In addition to concurrency, Flash Player 11.4 adds other core features, including webcam support for StageVideo so Flash Player can utilize GPU acceleration to render better performing webcam video streams. And now Stage3D content can run in hardware accelerated mode on broader range of desktop GPUs/ hardware, particularly on the Intel GMA chipsets, thanks to Stage3D constrained mode. In addition, the Starling framework has been updated to be constrained mode ready.

You might ask, how many end users can enjoy these new release features? Over 400 million users have already installed Flash Player 11.2, and with background auto-update, a feature we released in Flash Player 11.2, these 400 million connected users get updated within 6 weeks of every new release. And there are many more factoids on Flash Player reach here.

With the release of AIR 3.4, we are introducing several enhancements to our support for iOS app developers. Key features include iOS push notifications, iOS 5.1 SDK support, compressed texture with alpha for stage3D and Webcam support for StageVideoClick here to learn more about AIR 3.4 features including features that apply to the iOS platform.

A great platform requires great tooling so we are also providing a Flash Builder 4.7 beta on labs in the last week of August. It will have support for Apache Flex 4.8, support for Flash Player 11.4 and AIR 3.4 and many improvements to iOS app development workflows including USB debugging, iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS feature in Flash Builder 4.7 Beta

Screenshot of iOS feature in Flash Builder 4.7 Beta

 

A Flash Professional updater will be released in early September and will have many exciting features for you to choose from and experiment with, including ToolKit CreateJS 1.1, support for Flash Player 11.4 and AIR 3.4, improved iOS app development workflows including iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS Simulation in Flash Professional

Screenshot of iOS Simulation in Flash Professional

We’re excited to see what you build with these new releases. For more information on gaming development, please visit the Adobe Gaming site.

Introducing AIR 3.3 and Flash Player 11.3

We are very excited to bring you Flash Player 11.3 and AIR 3.3.  With the AIR 3.3 SDK, Flash developers can now create expressive mobile apps and native extensions that target iOS5.1. In addition, this new version of the AIR runtime includes packaging support for iOS5.1 on Windows as well as iPad3 retina display capabilities.

AIR 3.3 brings easier application deployment on devices, improvements like texture streaming support for Stage3D and stylus support for Android 4.0. It also throttles resource usage when games or applications are running in background.

In addition to the enhancements in AIR 3.3, we are introducing new features in Flash Player 11.3 to enable more immersive experiences, especially for gaming. Developers can now build games allowing users complete keyboard input while remaining in full screen mode, preserving full throttled immersion in games.

To see what people are already building with AIR and Flash Player today, make sure to go to gaming.adobe.com/showcase. Don’t forget to check out Starling, the 2D GPU framework for game development on Stage3D. We recently announced the roadmap showcasing the latest games produced with Starling.

Interested in hearing more about developing mobile apps or games? Have some questions? Join us for a series of live webinars starting June 21, 2012 that teach you how to create Flash apps for iOS. Register here, and start bringing your Flash games and apps to life!

Adobe Loves Indie

As a company, Adobe is all about changing the world through digital experiences. In gaming, we know that there’s nothing like a beautifully crafted game to create a digital experience that’s fun, immersive, and in many cases, a great shared moment.

Oftentimes, these games are the result of very individual efforts, manifestations of passionate dedication to a particular vision. Helping indie game developers realize their creative dreams is the Adobe gaming team’s mission. Indie game developers have used Flash and AIR to create gorgeous games like Machinarium, Land of Me and Winter on Whale Island, taking creativity to new heights, and changing the look and feel of casual and mobile gaming.

As we announced a few weeks back, Adobe is also helping producers James Swirsky and Lisanne Pajot, of Indie Game: The Movie, stay “Indie” by funding screenings throughout North America to bring the movie to fans without being locked into exclusive distributions agreements. The movie tour debuted to a sold out audience of about 600 people in Santa Cruz, CA on Friday and had two more amazing showings last night in San Francisco. The film follows the stories of independent video game designers as they create and release their innovative, personal works to the world. It’s a beautifully told story of individual game designers and developers, and the passion and creativity that goes into creating unique games. If you haven’t purchased tickets for a screening yet, tickets are going fast for all shows throughout North America.

In more indie developments, this past weekend several members of the Adobe gaming team attended the Indie Giving event to help independent game developers attend GDC through sponsorship. Adobe was also a premier sponsor of the Flash Gaming Summit, which saw a superstar pantheon of indie dev’s showing off their stuff in Flash and AIR.

As jam-packed as this week is, it also brings the exciting debut of a new Adobe site dedicated to game developers: http://gaming.adobe.com. The site launched yesterday and thousands of visitors have already made their way to it, with lots of great feedback and conversation about it on Twitter. Developers can get their hands on everything from code samples to tutorials, as well as see a rolling showcase of games showing off some of the best examples of what can be created with Flash technology. Check it out, and please send in your comments!

 

A Big Week of News for Adobe’s Gaming Efforts: Conferences, Demos and Screenings Galore

Hot off the heels of the AIR preview at Mobile World Congress, we’re excited about this week’s gaming activities. At the Flash Gaming Summit this weekend, Adobe gaming evangelist Lee Brimelow and Flash runtime product manager Thibault Imbert discussed the direction of gaming at Adobe and the features in AIR 3.2 with hundreds of attendees. Developers can now begin to deliver mobile games with Stage 3D support to more than 500 million smartphones and tablets including Apple iOS, Android, Barnes & Noble’s Color NOOK, Amazon Kindle Fire and BlackBerry platforms without having to rewrite an app from scratch.

Mobile games delivered using AIR 3.2 can take advantage of 1000x faster rendering performance over AIR 2, allowing game developers to animate millions of objects with smooth 60 fps rendering. Developers can use a single workflow to optimize their apps, and take advantage of using native extensions for device-specific capabilities like vibration control, gyroscope, and dual screens as well as integration with in-app payments and Apple Game Center. AIR is enabling more and more developers to easily deliver content to mobile marketplaces; over the course of the last year, the number of AIR apps on mobile marketplaces, including the AppStore and Android Market, has grown more than 7 times!

The Adobe Gaming team will also be at the Game Developers Conference (GDC) in San Francisco this week, where we will be showing all kinds of new browser-based desktop games and mobile gaming apps with key partners including Rovio, Zynga, GameFly, EPIC, SpilGames, and many more. Demos of high-performance, cross platform games like Soundquest, Delta Strike, and Sherwood Dungeon are just a few of the new Flash technology-based games on show in Adobe’s booth. And the showcase of mobile games built using AIR includes Waste Invaders, Spaced Away, and Winter on Whale Island, as well as Machinarium, the hit iPad game. Also, our friends at NVIDIA and AMD will also show demos for games built with Flash as well. So come by and see us in the North Hall, booth 2328.

With the full release of Flash Player 11.2 later this month, Adobe is addressing the needs of game developers by ensuring that Flash technology provides the level of quality that enables it to become the true game console of the web. With Stage3D, Flash Player already brings console-quality hardware accelerated graphics to more of the web than any platform and Flash Player 11.2 includes features like mouse lock and expanded GPU support. Our recently announced roadmap demonstrates the investment we continue to make in delivering new capabilities for our customers with upcoming features directly targeting game developers. As we’ve previously communicated, Adobe will also productize “Alchemy,” an Adobe research project that allows users to securely execute high-performance C and C++ code with the reach of the Flash runtimes. The commercial release of Alchemy will offer significantly better performance and productivity over the Labs prototype, including full debugging support and up to 75% reduction in code size.

And one more thing, we’re pleased to announce the debut of a new site dedicated to game developers: http://gaming.adobe.com. It has a beautiful showcase of games that use Flash and AIR, as well as resources for developers like tutorials and more information on why and how to use Flash technology for gaming. Go check it out, and tell us what you think. Game on!