Posts in Category "Announcements"

Feathers updates to 2.2.0

Congratulations to Josh Tynjala and the Feathers open source project for the release of Feathers 2.2.0 this week. Feathers offers a large collection of ActionScript UI components and layouts for mobile and desktop. It is powered by Starling framework and  Adobe AIR.


What’s new in this release?

In version 2.2.0, Feathers UI includes a new media player framework, new layouts, and new animated transitions to visually enhance your games and apps.

Media player framework

VideoPlayer component uses Texture.fromNetStream() to display video textures, which was added in Starling 1.7.

SoundPlayer is another component in the media player framework intended for playing audio files.


FlowLayout and WaterfallLayout add new layout options to Feathers containers.

Animated transitions

Two new animated transitions have been introduced to enhance screen navigators: Wipe and Iris.

Example: Here is a quick example of VideoPlayer component:

var player:VideoPlayer = new VideoPlayer();
player.layout = new VerticalLayout();
player.setSize( stage.stageWidth, stage.stageHeight );
this.addChild( player );

To play a video file, pass the URL to the videoSource property:

player.videoSource = "";

We need to add an ImageLoader component as a child of the VideoPlayer to display the video texture:

var loader:ImageLoader = new ImageLoader();
var loaderLayoutData:VerticalLayoutData = new VerticalLayoutData();
loaderLayoutData.percentWidth = 100;
loaderLayoutData.percentHeight = 100;
loader.layoutData = loaderLayoutData;
player.addChild( loader );

When VideoPlayer dispatches Event.READY, we can pass the video texture to the ImageLoader:

function readyListener( event:Event ):void
    loader.source = player.texture;
player.addEventListener( Event.READY, readyListener );

A number of media player controls such as PlayPauseToggleButton and SeekSlider may be added as children too.

See How to use the Feathers VideoPlayer component for complete details.

Get started with Feathers UI 2.2.0

You can find the Feathers UI 2.2.0 release notes on the project’s Github page.

Developers are encouraged to download the latest stable version from the Feathers website.

Flash Runtime 16 Update – New PPAPI Installers and AIR news!

Flash Player 16 was released today with important bug and security fixes.  In this release, we added stand alone installation and plugin support for the PPAPI (“Pepper”) version of Flash Player!  This version was previously only available as an integrated component of Google Chrome.  With the upcoming changes to Chromium, making the PPAPI version of Flash Player available was critical for our customers and a top priority for our team.  With Flash Player 16, customers can now download Flash Player PPAPI for Chromium based applications and developers have access to the official PPAPI content debugger.  Please note, no changes or additional downloads are required for Google Chrome users.

For additional Flash Player release details, please see our forum announcement.

AIR developers, we haven’t forgotten about you!  It’s been all hands on deck getting support into AIR for iOS 64 bit.  Our plan is to shortly (possibly later this week) release an updated AIR 16 beta with iOS 64-bit compatibility along with an early peek at the videoTexture API for iOS.  We’re counting on getting great feedback from you and quickly making improvements.  We’ll continue updating our beta releases on to make sure you have the latest code available.  We know its going to be tough for everyone as we approach this holiday season, but we’re committed to making sure we have a solution in place before Apple changes their store requirements.

Flash Runtime 15 now available for download!

It’s time for our next quarterly, feature bearing, update of the Flash Runtime!  We’re at version 15 for both Flash Player and AIR and we’ve got some great new features and important bug fixes in store for you.  We recommend everyone checks out the official release notes but feel free to read past the break for the high level description of our new features.  We’ve also added some detailed guides to some of these new features in the blog posts further below.

Flash Runtime Version 15 Release Notes

Flash Player Download

AIR Runtime Download

AIR SDK Download

Continue reading…

Flash Runtime 14 is now available!


Today we’re releasing Flash Player 14 and the AIR 14 Runtime and SDK.  This a major quarterly releases that includes new functionality, bug fixes, and security updates.  We recommend taking a look at our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.


Continue reading…

AIR app installs cross a billion

Screen Shot 2014-04-30 at 12.35.29 PM






We are extremely pleased to announce that earlier this month the number of AIR applications installed across the world, on different devices and desktops, surpassed the magical “ONE BILLION”* mark!  We’d like to extend a huge THANK YOU to our entire developer community!  Your work allowed us reach this spectacular milestone.

The Adobe AIR platform is stronger than ever.  The technology which originally started with the desktop, now powers almost a hundred thousand unique applications on desktops and mobile devices.  These applications and games are published on app stores across the globe.

Continue reading…

Upcoming changes to Flash Player’s extended support release

Beginning May 13th, 2014, we will be upgrading Flash Player’s extended support release from version 11.7 to version 13.  This change impacts enterprise and IT customers that currently deploy Flash Player using the extended support releases available through our distribution channel.

Adobe makes available the extended support release to organizations that prefer Flash Player stability over new functionality.  We will create a branch of the Flash Player code that we keep up to date with all of the latest security updates, but none of the new features or bug fixes available in our normal release branch.  This allows organizations to certify and stay secure with Flash Player with minimal effort.

To ensure a smooth transition, we encourage IT organizations to thoroughly test our version 13 releases (currently available on over the next couple of months before deploying.

New Version Numbering

flash_player_11_icon_rgb air_3_icon_rgbToday we are excited to announce the beta availability of our next Flash Player and AIR releases, code-named “Jones“. With this release, we introduce a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release, doing away with minor releases altogether. In other words, beginning with the release of “Jones“, Flash Player will become Flash Player 12. With each new release, roughly every 3 months, that number will increase by one.

This change will also apply to AIR and the AIR SDK, albeit not right away. Our “Jones” release will be numbered AIR 4 and AIR SDK 4; however, with our “King” release, the version number will be synchronized with the Flash Player version at 13.

We think unifying the numbering makes great sense, as Flash and AIR have always shared the same core and are in many ways the same product. No more referring to AIR 3.x and Flash Player 11.x; we will all be able to refer to Flash and AIR using the same numbering. Hooray!

Adobe Flash Player 11.7 and AIR 3.7 Now Available!

Over the past 3 months we have been hard at work on the next version (Code name: Geary) of Flash Player and AIR. Our main focus in this release of Flash Player was to improve the sandboxing feature that was introduced in earlier versions.

In addition to improving Flash Player security through sandboxing enhancements, we’ve also fixed high priority bugs and issues that were reported by our community and partners.

Similarly we have been focusing on making AIR 3.7 a world-class platform to build your apps for Android and iOS platforms. In this release, we are introducing exciting features such as capability to host swf files on an external server which can then be download by your iOS applications at runtime, and support for gamepads on Android devices (like Ouya TV). Amongst a couple of other features, this release also addresses the need of preventing backup of shared objects, if required by your iOS application to comply with Apple guidelines.

Also the Flash Pro team has recently provided a glimpse of their next generation tool. Check out this quick tour:

We encourage you to continue provide your feedback and comments and stay tuned for more exciting features.

Tareq Aljaber
Product Marketing Manager – Web Segment

Licensing Premium Features

Adobe Premium Features for Flash Player give publishers and game developers the ability to deliver stunning, web-based games across browsers to over a billion computers — dramatically expanding the market for a new class of social gaming experiences. Now publishers and developers can create new revenue opportunities by targeting Flash Player for distribution of games developed using C/C++ and third-party tools and game engines, such as Unity.

As we announced earlier this year, the use of Premium Features will require a license from Adobe. Today, we’re announcing the Premium Features licensing website, available from The initial tier of Premium Features includes the cross compilation (XC) APIs, which enable the combined use of domain memory with Stage3D GPU acceleration. This allows publishers and developers to use technologies like the new Adobe Flash Runtime C++ Compiler (flascc), previously codenamed Project “Alchemy,” to publish and run advanced C/C++ game engines in Flash Player across browsers with GPU acceleration.

The XC APIs allow existing C/C++ codebases to run efficiently sandboxed across all major browsers, including Chrome, Firefox, Internet Explorer, and Safari. C/C++ developers, and developers using other third-party languages and middleware/engines, can now join ActionScript developers in benefiting from the ubiquity of Flash Player on desktop computers. And ActionScript developers can choose to leverage millions of lines of existing optimized C/C++ code in their ActionScript projects.

If you are using Premium Features in your content, activating them from the licensing website is easy:

  1. Tell us the name of your game and the domain(s) where it’s hosted.
  2. Download the verification file and upload it to the root directory of the domain(s) that serve(s) your SWF files.
  3. Once the domain is verified, Flash Player will enable Premium Features for your content.

Learn more about how Premium Features can help bring your existing games to the largest audience in gaming. And if you’re a C/C++ developer, learn more about the Flash Runtime C++ Compiler. We’re excited to help you bring a whole new level of gaming to the web.

Dave Gebala and Tom Nguyen
Sr. Product Managers, Gaming

A Sweet Update: Flash Player 11.1 and AIR 3.1 for Android 4.0

We’re excited to announce the updated Flash Player 11.1 for Android devices, which will be followed by an AIR 3.1 update shipping next week. These introduce full support for Android 4.0 (Ice Cream Sandwich), including the new Galaxy Nexus. These updates will be available on the Android Market.

AIR 3.1 brings immersive, beautiful apps powered by Flash to iPhone, iPad, Android phones and tablets, BlackBerry PlayBook, Barnes and Noble Nook tablets, and the Amazon Kindle Fire (whew!). As a developer, you can use Flash to create brilliant interactive experiences, games, and video and seamlessly deliver them to over 1 billion people: in the browser on 99% of PCs and via app stores to over 350 million iOS, Android and BlackBerry smartphones and tablets.

As we’ve mentioned before, we’re focusing on enabling amazing Flash based experiences via apps on phones and tablets, and this release will be the last major version of the mobile browser plug-in. The most stunning, innovative content and games for mobile devices are delivered and consumed through apps. The most impactful, engaging experiences on the desktop are delivered through the browser. With Flash Player for desktop and AIR apps for mobile, Flash allows you to craft and deliver beautiful experiences for both.

Flash developers are taking us on adventures across breathtaking worlds in best-selling games like Machinarium, a Flash-enabled game that became the best-selling app across the iTunes App StoreBlackBerry App World, and Mac App Store.

We’ve seen kids (and kids at heart) find hidden treasure bringing their drawings to life in interactive books like Kidoodle Apps’ Pirate Scribblebeard’s Treasure for iPad and Android tablets.

And we’ve had delightful fun getting lost in helping a sheep find his way in Aardman Animations’ Home Sheep Home 2 for iPad.

You guys are crafting experiences that show how creative, fun, and amazing mobile apps can be. And we know you’re just getting started.

Tom Nguyen
Sr. Product Manager, Flash Runtime