Posts in Category "Flash"

Flash Runtime 14 is now available!

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Today we’re releasing Flash Player 14 and the AIR 14 Runtime and SDK.  This a major quarterly releases that includes new functionality, bug fixes, and security updates.  We recommend taking a look at our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.

 

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ActionScript rises to #14 on the Tiobe Index

 

ActionScript History on the Tiobe Index

 

Thank you to Jonathan Hart (@jonathanhartsf) and others for the heads up on the recent resurgence of ActionScript on the Tiobe Index.  Last month ActionScript broke into the top 20.  The June numbers are now out and it’s moved up to the 14th spot!  None of this would be possible without the awesome support of our AS developer community, creating and inspiring us with their applications and games for both mobile and desktop platforms!  Thank you!

Source: www.tiobe.com

Latest Updates on the Flash Runtime

There’s been talk recently on different forums regarding Adobe’s position on the Flash Runtime.  Hopefully some of the work we’re doing and items outlined below will help answer these questions.

First, let me introduce myself.  My name is Chris Campbell and I’m the product manager and customer advocate for the Flash Runtime product team.  I’ve been part of the Flash and AIR teams for the last 4 years and prior to that I worked for 14 years as a developer in our digital imaging group.  Some of you might know me from the forums, where I’ve spent a lot of time working with customers to bring issues to the engineering team.  I’m on Twitter @liquidate but you can also reach me via email at ccampbel@adobe.com.

What have we been up to lately?

Improved Packaging Engine – We’ve made massive improvements to our iOS packaging engine (Halfmoon AOT), with reduced packaging times up to 10x.  This work lays the foundation for future features like iOS workers.  This has been in our beta builds for a while (we try to make these publicly available on a regular basis) and was out in our public AIR 4.0 release.

ActionScript concurrency for Android – We knew this would be a hit with the feedback we received with ActionScript Workers on the desktop so getting this over to mobile was a priority for us.  We had an extended beta for this feature and it made its public appearance in AIR 3.9 with additional fixes based on feedback received in our 4.0 release.

Support for new versions of OSX, Windows, iOS and Android – We know that our developers and users want to use the latest OS’s and browsers.  We have made sure that the Runtime supports these targets and we’re committed to making sure that continues in the future.

Here are just a few of the new features that we’re working on this year –

ActionScript concurrency for iOS – Now that we’re finishing up with the Halfmoon packaging work, the next step is to add support for ActionScript Workers on iOS.  We know this is an important feature and we’re looking forward to starting an extended beta for this later this year.

Improvements to Stage3D – Stage3D was a massive game changer for Flash.  We want to add to this with significant efficiency improvements by supporting multiple render targets.  If you’ve been around for a while, you might remember a previous beta for AGAL2.  We’re picking this up again now that we’ve got support for all supported platforms and we should have something to share later this summer.

PPAPI debugging – A long time request has been the ability to debug Flash content on Google Chrome.  We’ve been working to bring our debugger to the PPAPI platform and we’re almost ready for a beta release.  This required a lot of work under the hood and while we’re there we’re also tackling a nagging Stage3D performance problem.  Progress has been going well and we’re optimistic that we’ll have a solution for our customers.

Game discovery – We know that there are a huge number of games available on the market and it’s hard to get the user’s attention.  We believe we can help.  One of our greatest strengths is the reach of our platform.  Flash Player is installed on over a billion computers!  The AIR shared runtime is installed on 50+ million Android devices!  We’re working to figure out how we can leverage these strengths to improve your app’s success.  Look for details on Adobe GameSpace, Playpanel, GamePreviews, and more in the very near future.

It’s certainly true that we have increased our investments on HTML technologies, but Adobe and the Flash product team are dedicated to pushing the Flash runtime platform forward.  We believe that AIR and Flash Player are excellent solutions for both the video and gaming markets.

While most of Adobe’s marketing and PR activities are focused on the Creative Cloud and Marketing Cloud initiatives, we are working on the following items to help improve our messaging around the Flash Runtime.

  • Redesign, refresh and make regular content updates to our game development web site.  We’ll be retiring the gaming.adobe.com microsite and instead updates will be made to our Adobe Developer Connection page found here – http://www.adobe.com/devnet/games.html
  • Create a new Flash Runtime showcase website that allows for easy showcase project submissions by our development community.
  • Reach out to the community and promote their games and usage of Adobe tools through guest blog posts and case studies that we feature on adobe.com.   If you’re interested, please contact me via email.
  • Find additional and creative ways to allow our passionate development community to evangelize the use of Flash Runtime

Finally, in a recent Adobe post there was some confusion regarding PhoneGap and if this product was supplanting or replacing AIR.  This is not the case.  We believe both of these technologies have merit and we recommend developers pick a solution that best suits their project.  For gaming and video related applications, on either the desktop or mobile platforms, we believe the Flash Runtime continues to be a great choice.

Upcoming changes to Flash Player’s extended support release

Beginning May 13th, 2014, we will be upgrading Flash Player’s extended support release from version 11.7 to version 13.  This change impacts enterprise and IT customers that currently deploy Flash Player using the extended support releases available through our distribution channel.

Adobe makes available the extended support release to organizations that prefer Flash Player stability over new functionality.  We will create a branch of the Flash Player code that we keep up to date with all of the latest security updates, but none of the new features or bug fixes available in our normal release branch.  This allows organizations to certify and stay secure with Flash Player with minimal effort.

To ensure a smooth transition, we encourage IT organizations to thoroughly test our version 13 releases (currently available on labs.adobe.com) over the next couple of months before deploying.

Adobe Flash Player 11.7 and AIR 3.7 Now Available!

Over the past 3 months we have been hard at work on the next version (Code name: Geary) of Flash Player and AIR. Our main focus in this release of Flash Player was to improve the sandboxing feature that was introduced in earlier versions.

In addition to improving Flash Player security through sandboxing enhancements, we’ve also fixed high priority bugs and issues that were reported by our community and partners.

Similarly we have been focusing on making AIR 3.7 a world-class platform to build your apps for Android and iOS platforms. In this release, we are introducing exciting features such as capability to host swf files on an external server which can then be download by your iOS applications at runtime, and support for gamepads on Android devices (like Ouya TV). Amongst a couple of other features, this release also addresses the need of preventing backup of shared objects, if required by your iOS application to comply with Apple guidelines.

Also the Flash Pro team has recently provided a glimpse of their next generation tool. Check out this quick tour:

We encourage you to continue provide your feedback and comments and stay tuned for more exciting features.

Tareq Aljaber
Product Marketing Manager – Web Segment

iPad mini Support is Now Available!

We are excited to announce the availability of an update to AIR 3.5 and Flash Player 11.5. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash Player.

We look forward to get your feedback and comments.

Adobe Flash Player 11.5 and AIR 3.5 now available

We are excited to announce the release of Adobe Flash Player 11.5 and AIR 3.5. This release is primarily focused on security and stability enhancements and includes iOS and debugging improvements as well.

With Flash Player 11.5 and AIR 3.5, the debugging workflow has been improved through a feature that allows developers to obtain a stack trace even from a release build. Additionally, developers can publish and package apps targeting iOS 6.0 with AIR 3.5. Click here to learn more about all the new features in AIR 3.5 and Flash Player 11.5.

We encourage you to download AIR 3.5 and Flash Player 11.5 and unleash your creativity. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.

 

Enabling the web and app development with new bleeding edge technology – Flash Player 11.4 and AIR 3.4

We’re proud to announce the release of Flash Player 11.4 and AIR 3.4. Flash Player 11.4 takes game development to a new level with the new ActionScript Concurrency (ActionScript workers) feature, which helps developers create more responsive games and apps by offloading tasks and computations to background workers. Game content is more responsive as these workers run concurrently to leverage more machine resources while helping to avoid UI freezes and other events that slow down game play.

In addition to concurrency, Flash Player 11.4 adds other core features, including webcam support for StageVideo so Flash Player can utilize GPU acceleration to render better performing webcam video streams. And now Stage3D content can run in hardware accelerated mode on broader range of desktop GPUs/ hardware, particularly on the Intel GMA chipsets, thanks to Stage3D constrained mode. In addition, the Starling framework has been updated to be constrained mode ready.

You might ask, how many end users can enjoy these new release features? Over 400 million users have already installed Flash Player 11.2, and with background auto-update, a feature we released in Flash Player 11.2, these 400 million connected users get updated within 6 weeks of every new release. And there are many more factoids on Flash Player reach here.

With the release of AIR 3.4, we are introducing several enhancements to our support for iOS app developers. Key features include iOS push notifications, iOS 5.1 SDK support, compressed texture with alpha for stage3D and Webcam support for StageVideoClick here to learn more about AIR 3.4 features including features that apply to the iOS platform.

A great platform requires great tooling so we are also providing a Flash Builder 4.7 beta on labs in the last week of August. It will have support for Apache Flex 4.8, support for Flash Player 11.4 and AIR 3.4 and many improvements to iOS app development workflows including USB debugging, iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS feature in Flash Builder 4.7 Beta

Screenshot of iOS feature in Flash Builder 4.7 Beta

 

A Flash Professional updater will be released in early September and will have many exciting features for you to choose from and experiment with, including ToolKit CreateJS 1.1, support for Flash Player 11.4 and AIR 3.4, improved iOS app development workflows including iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS Simulation in Flash Professional

Screenshot of iOS Simulation in Flash Professional

We’re excited to see what you build with these new releases. For more information on gaming development, please visit the Adobe Gaming site.

Licensing Premium Features

Adobe Premium Features for Flash Player give publishers and game developers the ability to deliver stunning, web-based games across browsers to over a billion computers — dramatically expanding the market for a new class of social gaming experiences. Now publishers and developers can create new revenue opportunities by targeting Flash Player for distribution of games developed using C/C++ and third-party tools and game engines, such as Unity.

As we announced earlier this year, the use of Premium Features will require a license from Adobe. Today, we’re announcing the Premium Features licensing website, available from adobe.com/go/fpl. The initial tier of Premium Features includes the cross compilation (XC) APIs, which enable the combined use of domain memory with Stage3D GPU acceleration. This allows publishers and developers to use technologies like the new Adobe Flash Runtime C++ Compiler (flascc), previously codenamed Project “Alchemy,” to publish and run advanced C/C++ game engines in Flash Player across browsers with GPU acceleration.

The XC APIs allow existing C/C++ codebases to run efficiently sandboxed across all major browsers, including Chrome, Firefox, Internet Explorer, and Safari. C/C++ developers, and developers using other third-party languages and middleware/engines, can now join ActionScript developers in benefiting from the ubiquity of Flash Player on desktop computers. And ActionScript developers can choose to leverage millions of lines of existing optimized C/C++ code in their ActionScript projects.

If you are using Premium Features in your content, activating them from the licensing website is easy:

  1. Tell us the name of your game and the domain(s) where it’s hosted.
  2. Download the verification file and upload it to the root directory of the domain(s) that serve(s) your SWF files.
  3. Once the domain is verified, Flash Player will enable Premium Features for your content.

Learn more about how Premium Features can help bring your existing games to the largest audience in gaming. And if you’re a C/C++ developer, learn more about the Flash Runtime C++ Compiler. We’re excited to help you bring a whole new level of gaming to the web.

Dave Gebala and Tom Nguyen
Sr. Product Managers, Gaming

Background Updates are here for Flash Player 11.4 Beta!! Yes, for Beta!!

We’re very excited to announce on Saturday August 4th we delivered our first Flash Player 11.4 Beta update using the Flash Player background update system that was introduced in Flash Player 11.2. Background updates seamlessly bring new features, bug fixes, and security updates without a single mouse click needed from our beta users.

How is this going to help you as a user? You don’t have to worry if you have the latest Beta version of the Flash Player- you will automatically receive the latest and greatest updates and features within the first 24 hours of release.

Flash Player 11.4 introduces key features like ActionScript Workers and the new Stage3D constrained mode to run games hardware accelerated on more configurations. For more details, check Adobe Labs.

Background updates will only be delivered to users with the Flash Player 11.4 Beta currently installed, who selected “Allow Adobe to install updates” when installing the beta version of Flash Player.  Users who opt-out of having Flash Player background updates will have to manually get the latest Beta version from Adobe Labs.

You can also change your Flash Player global settings to allow background updates as highlighted here.

We look forward to get your feedback and comments.