Posts in Category "Flash"

iPad mini Support is Now Available!

We are excited to announce the availability of an update to AIR 3.5 and Flash Player 11.5. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash Player.

We look forward to get your feedback and comments.

Adobe Flash Player 11.5 and AIR 3.5 now available

We are excited to announce the release of Adobe Flash Player 11.5 and AIR 3.5. This release is primarily focused on security and stability enhancements and includes iOS and debugging improvements as well.

With Flash Player 11.5 and AIR 3.5, the debugging workflow has been improved through a feature that allows developers to obtain a stack trace even from a release build. Additionally, developers can publish and package apps targeting iOS 6.0 with AIR 3.5. Click here to learn more about all the new features in AIR 3.5 and Flash Player 11.5.

We encourage you to download AIR 3.5 and Flash Player 11.5 and unleash your creativity. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.

 

Enabling the web and app development with new bleeding edge technology – Flash Player 11.4 and AIR 3.4

We’re proud to announce the release of Flash Player 11.4 and AIR 3.4. Flash Player 11.4 takes game development to a new level with the new ActionScript Concurrency (ActionScript workers) feature, which helps developers create more responsive games and apps by offloading tasks and computations to background workers. Game content is more responsive as these workers run concurrently to leverage more machine resources while helping to avoid UI freezes and other events that slow down game play.

In addition to concurrency, Flash Player 11.4 adds other core features, including webcam support for StageVideo so Flash Player can utilize GPU acceleration to render better performing webcam video streams. And now Stage3D content can run in hardware accelerated mode on broader range of desktop GPUs/ hardware, particularly on the Intel GMA chipsets, thanks to Stage3D constrained mode. In addition, the Starling framework has been updated to be constrained mode ready.

You might ask, how many end users can enjoy these new release features? Over 400 million users have already installed Flash Player 11.2, and with background auto-update, a feature we released in Flash Player 11.2, these 400 million connected users get updated within 6 weeks of every new release. And there are many more factoids on Flash Player reach here.

With the release of AIR 3.4, we are introducing several enhancements to our support for iOS app developers. Key features include iOS push notifications, iOS 5.1 SDK support, compressed texture with alpha for stage3D and Webcam support for StageVideoClick here to learn more about AIR 3.4 features including features that apply to the iOS platform.

A great platform requires great tooling so we are also providing a Flash Builder 4.7 beta on labs in the last week of August. It will have support for Apache Flex 4.8, support for Flash Player 11.4 and AIR 3.4 and many improvements to iOS app development workflows including USB debugging, iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS feature in Flash Builder 4.7 Beta

Screenshot of iOS feature in Flash Builder 4.7 Beta

 

A Flash Professional updater will be released in early September and will have many exciting features for you to choose from and experiment with, including ToolKit CreateJS 1.1, support for Flash Player 11.4 and AIR 3.4, improved iOS app development workflows including iOS simulator support, and direct on-device deployment.

 

Screenshot of iOS Simulation in Flash Professional

Screenshot of iOS Simulation in Flash Professional

We’re excited to see what you build with these new releases. For more information on gaming development, please visit the Adobe Gaming site.

Licensing Premium Features

Adobe Premium Features for Flash Player give publishers and game developers the ability to deliver stunning, web-based games across browsers to over a billion computers — dramatically expanding the market for a new class of social gaming experiences. Now publishers and developers can create new revenue opportunities by targeting Flash Player for distribution of games developed using C/C++ and third-party tools and game engines, such as Unity.

As we announced earlier this year, the use of Premium Features will require a license from Adobe. Today, we’re announcing the Premium Features licensing website, available from adobe.com/go/fpl. The initial tier of Premium Features includes the cross compilation (XC) APIs, which enable the combined use of domain memory with Stage3D GPU acceleration. This allows publishers and developers to use technologies like the new Adobe Flash Runtime C++ Compiler (flascc), previously codenamed Project “Alchemy,” to publish and run advanced C/C++ game engines in Flash Player across browsers with GPU acceleration.

The XC APIs allow existing C/C++ codebases to run efficiently sandboxed across all major browsers, including Chrome, Firefox, Internet Explorer, and Safari. C/C++ developers, and developers using other third-party languages and middleware/engines, can now join ActionScript developers in benefiting from the ubiquity of Flash Player on desktop computers. And ActionScript developers can choose to leverage millions of lines of existing optimized C/C++ code in their ActionScript projects.

If you are using Premium Features in your content, activating them from the licensing website is easy:

  1. Tell us the name of your game and the domain(s) where it’s hosted.
  2. Download the verification file and upload it to the root directory of the domain(s) that serve(s) your SWF files.
  3. Once the domain is verified, Flash Player will enable Premium Features for your content.

Learn more about how Premium Features can help bring your existing games to the largest audience in gaming. And if you’re a C/C++ developer, learn more about the Flash Runtime C++ Compiler. We’re excited to help you bring a whole new level of gaming to the web.

Dave Gebala and Tom Nguyen
Sr. Product Managers, Gaming

Background Updates are here for Flash Player 11.4 Beta!! Yes, for Beta!!

We’re very excited to announce on Saturday August 4th we delivered our first Flash Player 11.4 Beta update using the Flash Player background update system that was introduced in Flash Player 11.2. Background updates seamlessly bring new features, bug fixes, and security updates without a single mouse click needed from our beta users.

How is this going to help you as a user? You don’t have to worry if you have the latest Beta version of the Flash Player- you will automatically receive the latest and greatest updates and features within the first 24 hours of release.

Flash Player 11.4 introduces key features like ActionScript Workers and the new Stage3D constrained mode to run games hardware accelerated on more configurations. For more details, check Adobe Labs.

Background updates will only be delivered to users with the Flash Player 11.4 Beta currently installed, who selected “Allow Adobe to install updates” when installing the beta version of Flash Player.  Users who opt-out of having Flash Player background updates will have to manually get the latest Beta version from Adobe Labs.

You can also change your Flash Player global settings to allow background updates as highlighted here.

We look forward to get your feedback and comments.

An Update on Flash Player and Android

We announced last November that we are focusing our work with Flash on PC browsing and mobile apps packaged with Adobe AIR, and will be discontinuing our development of the Flash Player for mobile browsers.  This post provides an update on what this means for ongoing access to the Flash Player browser plugin for Android in the Google Play Store.

The Flash Player browser plugin integrates tightly with a device’s browser and multimedia subsystems (in ways that typical apps do not), and this necessitates integration by our device ecosystem partners.  To ensure that  the Flash Player provides the best possible experience for users, our partner program requires certification of each Flash Player implementation.  Certification includes extensive testing to ensure web content works as expected, and that the Flash Player provides a good user experience. Certified devices typically include the Flash Player pre-loaded at the factory or as part of a system update.

Devices that don’t have the Flash Player provided by the manufacturer typically are uncertified, meaning the manufacturer has not completed the certification testing requirements. In many cases users of uncertified devices have been able to download the Flash Player from the Google Play Store, and in most cases it worked. However, with Android 4.1 this is no longer going to be the case, as we have not continued developing and testing Flash Player for this new version of Android and its available browser options.  There will be no certified implementations of Flash Player for Android 4.1.

Beginning August 15th we will use the configuration settings in the Google Play Store to limit continued access to Flash Player updates to only those devices that have Flash Player already installed. Devices that do not have Flash Player already installed are increasingly likely to be incompatible with Flash Player and will no longer be able to install it from the Google Play Store after August 15th.

The easiest way to ensure ongoing access to Flash Player on Android 4.0 or earlier devices is to use certified devices and ensure that the Flash Player is either pre-installed by the manufacturer or installed from Google Play Store before August 15th. If a device is upgraded from Android 4.0 to Android 4.1, the current version of Flash Player may exhibit unpredictable behavior, as it is not certified for use with Android 4.1.  Future updates to Flash Player will not work.  We recommend uninstalling Flash Player on devices which have been upgraded to Android 4.1.

For developers who need ongoing access to released versions of Flash Player for Android, those will remain available in the archive of released Flash Player versions.  Installations made from the archive will not receive updates through the Google Play Store.

As always this and other Flash runtime roadmap updates can be found in the Adobe roadmap for the Flash runtimes white paper.

If you are using the mobile browser with Flash for video playback, please see our blog post here about various options available to help with this change.

 

Compatibility Guidelines for Web Sites with content created using Adobe Flash Technologies on Microsoft Windows 8 are now Available

As we previously announced, Adobe and Microsoft are working together to bring Flash Player support to Internet Explorer 10 on Windows 8 for both desktop and Metro experiences. We have just posted more information on how developers can ensure that their content provides the best experience for users viewing the content on Internet Explorer 10 in the Metro experience.

Developer guidance for websites with content for Flash Player in Windows 8.

This document covers usability guidelines for Metro content, specific Flash apis and functionality that should be avoided, as well as details of what the user experience will be for users viewing Flash content in IE 10 in Metro.

Please feel free to post your questions or feedback on Flash Player forums.

Update on Flash Player 11.3 and Mozilla Firefox issue

Many of you have experienced problem using Firefox and Adobe Flash Player 11.3.  We are aware of the problem and working closely with Mozilla to narrow down the issue and get it resolved as soon as possible. A technote has been written highlighting some of the workarounds that may solve the issue you are encountering.  Please feel free to report your issue or reproducible steps here and we will alert you once a fix has been put in place. We sincerely apologize for any inconvenience and thank you for your continued support.

Adobe and Google Partnering for Flash Player on Linux

As discussed in the just released Adobe roadmap for the Flash runtimes, Adobe has been working closely with Google to develop a single modern API for hosting plugins within the browser (one which could replace the current Netscape plugin API being used by the Flash Player). The PPAPI, code-named “Pepper” aims to provide a layer between the plugin and browser that abstracts away differences between browser and operating system implementations.

Because of this work, Adobe has been able to partner with Google in providing a “Pepper” implementation of Flash Player for all x86/64 platforms supported by the Google Chrome browser. Google will begin distributing this new Pepper-based Flash Player as part of Chrome on all platforms, including Linux, later this year.

For Flash Player releases after 11.2, the Flash Player browser plugin for Linux will only be available via the “Pepper” API as part of the Google Chrome browser distribution and will no longer be available as a direct download from Adobe. Adobe will continue to provide security updates to non-Pepper distributions of Flash Player 11.2 on Linux for five years from its release.

Flash Player will continue to support browsers using non-“Pepper” plugin APIs on platforms other than Linux.

We will be providing a debug player implementation of the Flash Player browser plugin on Linux, and will update the whitepaper once we have more details on how it will be distributed.

Flash – Chrome for Android Beta

Today Google introduced Chrome for Android Beta. As we announced last November, Adobe is no longer developing Flash Player for mobile browsers, and thus Chrome for Android Beta does not support Flash content. Flash Player continues to be supported within the current Android browser.

Adobe is committed to innovating with Flash. We’ll continue enabling content developers to produce rich and immersive applications on mobile devices and PCs via Adobe AIR, and through PC browsers via Flash Player. Flash is uniquely positioned for creating and publishing advanced gaming and premium video content, and that is where we’re focusing our future investment. We recently released hardware accelerated support for 2D and 3D graphics for Flash Player on the desktop and will soon bring these same capabilities to mobile apps via AIR. Together with recent advancements in hardware accelerated video decoding, compositing and content protection, these capabilities provide the richest platform for game developers and video publishers to reach over a billion users across PCs and major mobile app stores, including the iTunes App Store and Android Market.

At the same time, we’re actively working to move HTML5 forward via our ongoing collaboration with Google and other members of the Web community. Adobe’s proposal for CSS Regions, which allows sophisticated, magazine-like page layouts on the web, is now shipping in the Chrome browser. We’re collaborating with Google and other members of the Web community on a proposal for CSS Shaders to enable cinematic, visual effects via HTML5 and we’re exploring the potential of its Shadow DOM proposal, which would enable the integration of rich user interface components in web pages.

We continue to work on ways to make the Web more expressive, drawing on our experience with Flash. Adobe has always been about enabling content developers to produce the richest content possible and we remain committed to that end across platforms and technologies.

Bill Howard, Flash Platform, Product Management