Posts in Category "Mobile"

Adobe AIR 2.5 is Now Available!

Adobe is pleased to announce at the Adobe MAX 2010 conference the availability of Adobe AIR 2.5 for televisions, tablets, smartphones and desktop operating systems.  Adobe AIR 2.5 now supports:

  • Smartphones and tablets based on BlackBerry® Tablet OS, Android™ and iOS
  • Desktops running on Windows®, Macintosh and Linux® operating systems
  • Televisions with Samsung as the first television manufacturer to ship Adobe AIR in its line of Samsung SmartTV devices

Also device manufactures Acer, HTC, Motorola, RIM, Samsung and others are expected to ship the AIR runtime pre-installed on a variety of devices including tablets and smartphones later this year and early 2011.   A list of mobile devices that meet the AIR system requirements can be found on Adobe.com.

Now with the Flash Platform, developers can use their existing web skills and reuse common code across devices and platforms to develop applications, content and video for the web on both personal computers and mobile devices or build standalone applications that run outside the browser on a wide range of devices, including TVs.

In just two short weeks after the AIR runtime was released on the Android Market, hundreds of AIR apps are already available in the Android Market for smartphones and tablets with AIR currently ranked 4.5 out of 5 stars on the Android Market.  In addition, AIR apps are also available in Apple’s App Store.  You can visit AppBrain for a list of AIR apps for Android currently available on the Android Market.  This is what a few of our customers had to say about AIR 2.5:

Associated Press:  “The Associated Press is very pleased using Adobe AIR to make some of our features covering the upcoming midterm elections available on the iPhone and Android devices.”

- Brian R. Scanlon, Director, Election Services, The Associated Press

Emantras:  The ROI and resource savings to create applications with Adobe AIR and the Flash Platform is truly game changing. It is the only solution available that allows you to reuse code to target smartphones, tablets, desktops, and TV’s. The ability to deliver elearning content on multiple devices makes learning accessible to just about everyone.

- Sesh Kumar, CEO, Emantras Inc.

South Park Digital Studios: “With Adobe AIR 2.5, we were able to leverage existing code to quickly launch a new version of our popular South Park Avatar Creator across multiple platforms, letting our fans create their own South Park alter ego on the web or their Android smartphones and tablets.”

-Greg Kampanis, Senior Vice President of Content Strategy and Operations, South Park Studios

MixMatchMusic: With Adobe AIR we use the same code for desktops, tablets and smart phones, which saves us time, money and provides efficiencies of deployment. Then, we can quickly and efficiently distribute these apps through Adobe’s application distribution service, Adobe InMarket.

- Charles Feinn, CEO and co-founder of MixMatchMusic, developer of the MobBase mobile app service

You can learn more about all the new features for television, mobile and desktop devices in the article “What’s new in AIR 2.5” written by the AIR product management team and if you can’t join us at MAX you can attend MAX virtually by watching the keynote speech live.  Here is the schedule of the MAX live broadcasts:

  • Welcome to the Revolution:  Monday, October 25, 9:30 am-11:30 am PDT
  • User Experience: The Next Generation:  Tuesday, October 26, 10:00 am-12:00 pm PDT

Finally, Adobe also announced two additional pieces of AIR related news.  First, an update to the open source Flex framework and a preview release of Flash Builder that will enable developers to now build applications for mobile devices as well as desktops and TVs.   Also, Adobe InMarket™, a new service that allows developers to easily distribute and sell their applications on app stores across different device types on app stores from Acer, Intel, and others is now available.

Stay tuned this week for more exciting information from the MAX conference and new about AIR.

ADDITIONAL RESOURCES

Learn

Develop

Packager for iPhone update

We have posted an update to the Packager for iPhone that makes it easier for you to build AIR apps for iOS and submit them to the App Store.  Update 2.0.1.12640 addresses issues when submitting AIR applications for iOS to Apple’s App Store that resulted from changes to Apple’s application submissions tools.  You can download the latest standalone Packager for iPhone from Adobe Labs. or get the Flash Professional CS5 Update for iOS from the Flash Support Center.

Update: Valerio from the Flash Professional team has posted a nice video walkthrough for updating PFI in Flash Professional CS5 and publishing an example app for iOS.

Adobe AIR Apps Available on Android Market

At Mobile World Congress 2010 Adobe announced Adobe AIR would support mobile devices by the end of this year.  Adobe AIR, a key component of the Adobe Flash® Platform, enables developers to use a single development platform and reuse existing code to quickly build applications that run outside the browser, across multiple screens, devices and platforms. Because the source code and assets are reusable across the Flash Platform runtimes (AIR and Flash Player), it also gives developers a way to more rapidly target other mobile and desktop environments.

Today we reach another important milestone by posting the Adobe AIR runtime to the Android Market thus enabling our developers to distribute their applications to Android smartphone and tablets.  Some of these apps are already available as AIR applications running on the desktop and iOS.  We are also on track to deliver the next version of the AIR SDK  by the end of 2010.  Additional information regarding Adobe AIR for Android is available at Adobe Labs.

With the support of our Open Screen Project ™ partners, soon Adobe Flash Platform tools will allow for AIR apps to be compiled and delivered to Android, iOS, BlackBerry™ Tablet OS devices and more.    Come see us at Adobe MAX in Los Angeles on October 23-27 for first access to industry leading tools that enable the development of applications across multiple screens, devices and platforms.

Android Device Requirements for Adobe AIR

  • Google Android 2.2 Operating system
  • ARMv7-A Processor
  • OpenGL ES2.0
  • H.264 & AAC H/W Decoders
  • 256 MB of RAM

Downloading Adobe AIR for your Android device.

You only need to download Adobe AIR once from the Android Market and it will work with any AIR based application on your device. If you download an AIR application to your Android device and AIR is not already installed, the application will take you directly to download the AIR runtime.  In the future, AIR will be preinstalled on many newer smartphones and tablets therefore eliminating the need for the initial download.

Flash to AIR for Android in 10 minutes!

Android.png

 

Over the last few days, developers in the Adobe AIR for Android private beta started creating AIR applications for the Android OS. Using existing code from Flash applications or their AIR applications created for the iPhone, developers were able to create applications in just a few short hours and for one developer in just 10 minutes! Here are a few quotes found on the blogs of our private beta developers:

“It literally took me 10 minutes to compile for Android, and get the game on my new Nexus One phone”
-Alan Queen

“Performance-wise, AIR for Android is fast. With barely any work on my part, I got my three existing mobile games running in AIR for Android.”
-Josh Tynjala

“Well with no code changes, about 2 hours to have the graphics tweaked (thanks to @pneal), I was able to port Happy Peg over to Android.”
-Matthew Keefe

“My Nexus One arrived yesterday (FedEx Saturday delivery FTW) about 4pm, and I had Fruit Smash Organic ported to the device and running beautifully by 7pm! That includes downloading and installing the SDKs, walking through a Hello World tutorial, charging the device for a little while, and making some minor code edits.”
-Jobe Makar

For business reasons, Apple recently updated the terms of their iPhone developer program license which now restricts applications built with Adobe technology and other 3rd party technologies to be distributed in the Apple App Store. As a result of this business decision our customers will no longer be able to distribute their apps in the Apple App Store but not to worry since Adobe is committed to our developers and we will continue to support multi-screen and multi-platform content creation. This week Andy Rubin, Google VP of Engineering, made a guest post on the Adobe Featured blog stating Google’s commitment to bringing Flash and AIR to Android-based devices. With the continued support from OSP partners and the ubiquity and flexibility of the Adobe Flash Platform the possibilities are endless for our customers.

Listed below are a few blog posts and videos from some our developers who have created AIR for Android apps in the last few days from the AIR apps they originally developed for the iPhone. You may have already seen some of these in my colleague Lee Brimelow’s previous blog post. Just imagine how easy it will be in the future to create desktop and mobile apps with Adobe AIR.

AS3TV
Blog
Video

BaoZi Jump!
Blog
Video

BlogRadio
Blog
Video

CavityFree 3D
Blog
Video

Chroma Circuit
Blog
Video

Dermoscopy Tutorial
Blog
Video

Digit Cards
Blog
Video

Fruit Smash Organic
Blog
Video

Gold Strike
Blog
Video

Happy Peg
Blog
Video

Innocent Angel
Blog
Video

Magenn
Blog
Video

Mahjong
Blog
Video

Mingoville Sudoku
Blog
Video

MoaiMawashi
Blog
Video

Moobix
Blog
Video

PlayNLearn
Blog
Video

Pop Pies
Blog
Video

Qrossfire
Blog
Video

SketchNSave
Blog
Video

Slots O’Luck
Blog
Video

SpriteABC
Blog
Video

StarMatchABC
Blog
Video

StudyShuffler
Blog
Video

The Producer
Blog
Video

Tik Tak Zoo
Blog
Video

Tiny Dot Edit
Blog
Video

Vasectomy App
Blog
Video

World Geography Hangman
Blog
Video

Brush
Video

First Aid
Blog

mWine
Video

mytoons
Video

Nabdroid
Video

If you are interested in creating AIR applications for Android and would like to be notified regarding the AIR for Android Beta please sign-up to be notified

Thank you for your continued help and support. In addition to our blog, please be sure to follow us on Twitter for AIR-related updates.

Michael Hu -
Senior Product Marketing Manager, Adobe Flash Platform

Adobe AIR on iPad

After queuing for an hour at the flagship Apple Store in SF this morning, we finally got our hands on a stack of magical devices. We’ve spent the rest of the day having fun getting the first Adobe AIR apps running on the iPad.

We’ve tested many of the existing AIR apps that are on the Apple App Store today (Alchemist, BaoZi Jump, Something Fishy, Gridshock, Space On-Air, Moai Mawashi etc, etc…), and they all have been working beautifully.

We have also been working on bringing up the first “HD” apps that take advantage of the gorgeous screen of the iPad.

Christian Cantrell from our team also got a multiscreen AIR app working on the iPad today.

The performance is pretty impressive, seems to be about 2x the performance of the 3GS. We’re looking forward to all the cool new apps that are going to be possible with this form factor.

Happy Birthday Adobe® AIR®… 2 years and still growing

images.jpeg On February 25, 2008 Adobe gave birth to Adobe AIR. In two short years, we’ve seen the rapid growth and adoption of Adobe AIR with major brand names to small start-ups. AIR now powers a variety of applications used by enterprises and everyday consumers in applications for social networking, gaming, eLearning, subscription based services, tax collection, viewing of live events, video, productivity tools, collaboration services, film and television promotion, and more. I can’t wait to see all the new applications that we will see in 2010 that take advantage of the new desktop features in AIR 2 as well as the mobile release with support for Android and iPhone.

“It takes a village to raise child”
Everybody on the Adobe Flash Platform team would like to take this opportunity to thank all the developers, partners and customers that have provided feedback, participated in our betas, supported and adopted Adobe AIR over the last two years. Our community has and continues to be a key part of AIR’s success.

Gifts
We actually started the birthday party a little early in Barcelona at Mobile World Congress when we demonstrated AIR working on Android. We also received an early birthday present when Adobe® Acrobat® Connect™ Pro Mobile, an iPhone application built using Packager for iPhone was listed on Apple’s App Store now available on the iPhone. The number of AIR apps in the App Store powered by AIR keeps growing and in a few weeks we will be highlighting a few of the AIR apps for the iPhone so stay tuned.

Thank you.
Michael Hu
Sr. Product Marketing Manager, Adobe AIR

Preview of AIR on Android

alchemist_air_droid.png

Alchemist, by InRuntime Ltd.

As thousands of mobile companies and developers converge on Barcelona for this year’s Mobile World Congress, the AIR team is delighted to announce a preview of Adobe AIR on Android. We are excited to publicly show a sample of AIR applications running on an Android phone.

Using Adobe AIR, developers and designers will be able to build standalone applications to target devices running the Android operating system. These very same applications can also be deployed as desktop AIR applications on Windows, Mac, Linux, and also as applications on the iPhone using the Packager for iPhone .

If you are in Barcelona, come by our booth to check out the exciting apps that we have running on an Android device. For the rest of you, we have some video demos of AIR on Android @ http://www.adobe.com/go/airmobile

Developers using AIR on Android will be able to leverage mobile-specific features–such as multi-touch, gestures, accelerometer, GPS, and screen orientation–to deliver richer and more immersive user experiences across multiple operating systems.

Prior to the availability of AIR on Android, developers will be able to create mobile applications targeting the iPhone using the Packager for iPhone solution that we announced at Adobe MAX 2009. They share the same APIs to make the applications portable. We’ve worked with several developers on the applications below to get them running on AIR Android. Most of these applications are currently available in the Apple App Store today!

alchemist_320x215.png
Alchemist by InRuntime Ltd.
fickleblox_320x215.png
FickleBlox by BlueskyNorth Ltd.
gridshock_320x215.pngGridshock by Bowler Hat Games chroma_320x215.pngChroma Circuit by Bowler Hat Games
redhood_320x215.pngRed Hood by DifferenceGames southpark_320x215.pngSouth Park Avatar Creator by MTV Networks
maverie_320x215.pngMaverie by DifferenceGames su_320x215.pngSu by Theodore Patrick

AIR on Android will be available in the second half of 2010. Please check back for additional announcements this year. Our team is tremendously excited about helping Flash and AIR developers bring innovative applications to mobile devices using our tools and frameworks.

HTC Hero: The first Android device with Flash

Adrian Ludwig from Adobe shared some very exciting news when he recently demoed Flash Player running inside of the new HTC Hero web browser. This makes the HTC Hero the first Android smartphone with Flash. There is a press release that provides some additional information on the announcement. You may be thinking — will Adobe AIR run on Android in the future? We are not making any announcements, but if this is something you would like to see, please drop us a comment below or through our feedback form.