Google has recently started rolling out an update to Android (OS 5.0 – Lollipop) on select devices. Unfortunately, this operating system upgrade has caused problems with AIR based applications. We are working closely with Google to fix these issues. This blog post describes the currently known problems and workarounds that developers can use for new applications.
Update 12/3/2014: Google has reported that this issue has been fixed with Android 5.0.1! This OTA update is being currently being deployed to devices and we will continue to track the status and welcome your feedback.
Authored by Channey Park
Flash Player version 15 (FP 15) introduces a feature whereby the loss of sharpness of Stage3D content upon browser zoom can be avoided. With prior versions of FP, upon the user’s changing of the browser zoom factor, content that is rendered to a statically sized Stage3D buffer is scaled to match the browser zoom. As the browser zoom factor increases, the sharpness of the Stage3D content is increasingly lost due to the scaling content. A new functionality introduced in FP 15 provides an event notification to the content when the browser zoom changes, and allows the content an opportunity to change the size of the Stag3D back buffer and re-render the stage3D content.
We absolutely love to see the amazing examples of what can be accomplished by our Adobe Runtime developers. Detective Grimoire, from the very talented folks at SFB Games, was recently released on Steam after being greenlit in just 19 days! Tom Vian took the time to answer a few questions about the game and their development process for our community. If you haven’t checked this game out, make sure to finish reading the article and then head on over to Steam, Apple App Store, Google Play Store, Amazon App Store, or their website and pick up a copy!
Adobe AIR technology has made it possible for developers around the world to create some of the best and most stunning mobile games available today. You can now use this versatile technology to promote your games to a much larger audience. The new Instant Game Preview capability (for Android platform only) lets users try your game and experience it first hand without downloading and installing the application.
For a quick demo, open this link in your Android browser –
The fact that AIR would allow users to try your games and applications very quickly, chances of your app getting eventually installed increases manifolds. Instant Game Previews are better than video based previews because they let the user actually ‘play’ the game instead of just ‘watching’ it.
For details on how you can quickly create a preview for your game, refer to the following devnet article –
Yesterday we released Flash Player 13 and the AIR 13 Runtime and SDK. This was one of our major quarterly releases that includes new functionality, bug fixes, and security updates. We recommend reviewing our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.
AIR developers and users will notice that the AIR version jumped from 4 to 13. This was done specifically to bring AIR and Flash Player in sync with their version number. The two share common code and we believe this should help unify perception of both products under the Flash Runtime umbrella.
Congratulations to Josh Tynjala and the Feathers project which was updated last week to version 1.3.0! Feathers is a key framework included in the Adobe Gaming SDK and is a light weight, skinnable and extensible UI framework for both mobile and desktop applications and games. Feathers leverages the devices GPU to create a smooth and responsive experience.
With the 1.3.0 release, Josh was able to add the much anticipated support for percent dimensions in layouts.
In addition, Feathers has added a TextBlockTextRenderer built on the Flash Text Engine (FTL), support for Mac HiDPI, improved support for multiple Starling instances, and the example themes are now built as easy drop-in SWCs instead of source code.
The full release notes are available on the project’s Github page and developers can also download the latest version directly from the Feathers website.
We are pleased to announce the immediate availability of Adobe Gaming SDK version 1.3, part of the Adobe Creative Cloud. If you have any interest in creating games, media rich experiences, or applications on either mobile or desktop platforms, the Gaming SDK is a great way to get started. We’ve added some amazing open source frameworks, great tools, easy to follow tutorials and examples. Everything is packaged in a single download and geared to get you up and running in minutes. Best of all, it’s absolutely free!
The 1.3 release includes new features and updates for all framework components, including:
- Mobile Workers (concurrency) BETA – Android
- AIR Mobile support for background execution in “Direct” render mode
- AIR Support for iOS7 and Mac OS 10.9
- Starling – Updated to 1.4.1
- Feathers – Updated to 1.1.1
- Away3D – Updated to 4.1.5
- Away Builder – Updated to 1.0
- Dragon Bones – Updated to 2.4
- AIR SDK and Compiler – Updated to 3.9
For more information on the most recent changes to Flash and AIR, please see the Flash Player 11.9 and AIR 3.9 release notes.
Please visit our showcase page to see some examples of the great games developers have been able to create with the Flash Runtime.
Download the Adobe Gaming SDK
We’re happy to announce that we are updating the version of our extended support release to Flash Player 11.7 on Mac and Windows. Flash Player 11.7 will replace version 10.3 as the extended support version beginning July 9, 2013.
In order to continue receiving security updates, an upgrade to either Flash Player 11.7, or the standard Flash Player 11.8 release is required.
Flash Player 11.7 provides exciting new features, including Actionscript concurrency, webcam support for StageVideo and more. It also enables Protected Mode for FireFox on Windows, a sophisticated security-in-depth feature. With Protected Mode, Flash Player runs as restricted process, making it more difficult for attackers to build working exploits. Click here to learn more.
Flash Player 11.7 leverages hardware acceleration for audio, video and rendering to increase performance and lower CPU usage.
To ensure the smoothest possible transition, we encourage IT organizations deploying Flash Player 11.7 in managed environments to thoroughly test audio and video playback for critical use-cases using the latest available version before deploying this release widely. When hardware-related playback and stability problems do arise, updating to the latest hardware drivers frequently resolves these issues.As a secondary workaround, the Flash Player Administrator’s Guide details mechanisms for disabling hardware and audio acceleration via mms.cfg.
We have been hard at work to make Flash Player better than ever, and we look forward to continuing to serve you with a great web experience.
Today we are excited to announce the availability of Adobe Flash Player 11.6 (Code name Folsom) for Windows and Mac and Adobe AIR 3.6 for Mac, Windows, iOS, and Android.
Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. This feature provides our developers with better memory management by allowing them to load the assets they need dynamically at any time from multiple swfs and not have to load it upfront.
In addition to the features we’ve introduced in AIR 3.6, we’ve also improved the full screen permission dialog UI and Graphics Data Query in Flash Player 11.6; which game developers can use to generate sprite sheets at runtime.
We encourage you to download AIR 3.6 and Flash Player 11.6 and provide your feedback and comments. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.
We are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with both formats. Some things were either missing inaccurate in both specs, so we fixed that. The AMF3 specification had some types missing like Vector and Dictionary that we introduced in Flash Player 10.
The SWF specification had some undocumented things like a new tag for Telemetry (Adobe Scout) and some other miscellaneous attributes that we now fully document.
You can find both specs at the following url: