Posts in Category "Uncategorized"

Adobe AIR 3.4 EncryptedLocalStore Changes

Several users have reported that their ELS (Encrypted Local Store) data created using AIR 3.3 or earlier is no longer available after updating to the AIR 3.4 runtime.  This occurred due to updates in the ELS architecture to improve security and improve stability with the removal of a third party library.  The result, however, is that the AIR 3.4 runtime can no longer access ELS data created with AIR 3.3 or earlier.

In the past we’ve given guidance on the usage of ELS in both blogs and our help documentation, suggesting that developers should not depend on ELS as permanent data storage because it “can be lost for a variety of reasons.” While our position on this hasn’t changed, we understand that some applications have come to depend on this data and we are actively working on a fix for the problem.

In the interim, Adobe is going to turn off automatic updates for the AIR 3.4 runtime so users will not be prompted to update to AIR 3.4 until we solve this issue.

Application publishers and developers, who are affected by this change in behavior of ELS, need to inform their users who have already installed AIR 3.4 to uninstall AIR 3.4 and install AIR3.3 using the instructions below:

Uninstall Adobe AIR 3.4 runtime from windows and install AIR 3.3:

  1. In the Windows Start menu, select Settings > Control Panel.
  2. Select “Programs and Features from control panel.
  3. Select “Adobe AIR” to uninstall the runtime.
  4. Click the “Uninstall” button.
  5. Install AIR 3.3 runtime http://download.macromedia.com/air/win/download/3.3/AdobeAIRInstaller.exe

Uninstall Adobe AIR 3.4 runtime from Mac and install AIR 3.3

  1. Browse to Applications : Utilities
  2. Double click on “Adobe AIR Uninstaller”
  3. Install AIR 3.3 runtime http://download.macromedia.com/air/mac/download/3.3/AdobeAIR.dmg

Please note that AIR 3.4 SDK will continue to be available for any developer wishing to take advantage of the new features contained in this version.  Developers should deploy these applications using our “captive runtime” capability to ensure the application functions as expected.

Going forward, we plan to re-implement our ELS changes in a future version of AIR to remove dependencies on 3rd party libraries and improve the stability and security of AIR applications. Applications that continue to use ELS as persistent storage could be impacted. We will give advanced notice and make releases available on labs. Please report any other issues you may experience together with reproducible steps here.

 

Background Updates are here for Flash Player 11.4 Beta!! Yes, for Beta!!

We’re very excited to announce on Saturday August 4th we delivered our first Flash Player 11.4 Beta update using the Flash Player background update system that was introduced in Flash Player 11.2. Background updates seamlessly bring new features, bug fixes, and security updates without a single mouse click needed from our beta users.

How is this going to help you as a user? You don’t have to worry if you have the latest Beta version of the Flash Player- you will automatically receive the latest and greatest updates and features within the first 24 hours of release.

Flash Player 11.4 introduces key features like ActionScript Workers and the new Stage3D constrained mode to run games hardware accelerated on more configurations. For more details, check Adobe Labs.

Background updates will only be delivered to users with the Flash Player 11.4 Beta currently installed, who selected “Allow Adobe to install updates” when installing the beta version of Flash Player.  Users who opt-out of having Flash Player background updates will have to manually get the latest Beta version from Adobe Labs.

You can also change your Flash Player global settings to allow background updates as highlighted here.

We look forward to get your feedback and comments.

Update: Premium Features for Flash Player

Update – August 16, 2012: The premium features licensing website is now available.
Learn more about the premium XC APIs.

We previously communicated that beginning August 1, new content using the Premium Features for Flash Player would require a commercial license from Adobe, and that we would share more details on how to obtain a license. We will be extending this deadline to give publishers more time to prepare and obtain a license. These Premium Features are designed primarily to enable publishers and commercial game developers to target the Flash Player with games developed using C/C++ (via the Project “Alchemy” compiler) and/or 3rd party tools such as Unity.

We expect to make available a website where you can obtain a license by the end of August, which will be available at adobe.com/go/fpl. And we are extending the free use of the Premium Features for new content publicly released prior to the availability of the licensing website. To obtain a license for grandfathered content that is released prior to the availability of the licensing website, please contact us directly at fpl@adobe.com.

To provide publishers with enough time to obtain a license to take advantage of Premium Features, Flash Player will not begin enforcing the license requirements for Premium Features until at least 8 weeks after the availability of the licensing website. Once Flash Player begins enforcing the Premium Features license requirement, unlicensed content requesting use of the Premium Features will continue to run, and will automatically use software rendering (for more information, please review the release notes for the beta release of Flash Player 11.4).

Flash Player 11.3 and Mozilla Firefox – Update

We have just released a Flash Player 11.3 update to resolve an issue affecting Firefox users.

Several users have reported issues when using Flash Player 11.3 with Mozilla Firefox 13, both of which were released within a few days of one another earlier this month. We’ve been working closely with Mozilla to diagnose and resolve these issues, which had different causes.

Mozilla last week blocklisted the RealPlayer Browser Record Plugin, to resolve problems it was causing with the interaction between Firefox and Flash Player.  Mozilla has also released Firefox 13.0.1 to address a second issue.

We continue to work closely with Mozilla to further improve pre-release testing to more reliably catch issues like these. Please report any other issues you may experience together with reproducible steps here.

Thank you.

 

Game on: The new Adobe AIR 3.2 + Flash Player 11.2

Launching AIR 3.2, Flash Player 11.2, and
Premium Features for Gaming

Wonderputt

Wonderputt, Independent Games Festival 2012 Finalist / Flash Player

Exactly 60 years ago, the first graphical digital video game — tic-tac-toe — was played on one of the world’s earliest computers, the EDSAC. It was a breakthrough, but it wasn’t played: only a handful of people could play because there was only one box like EDSAC in the entire world.

Today, Flash Player powers popular social and casual games on the web that are each played by hundreds of millions of people and generate billions in revenue each year. It powers 9 in 10 of the top games on Facebook, many of the most popular web games in China and Japan, and inspired and acclaimed indie gamesFlash Player is the game console for the web — the only technology that ensures a beautiful game can run consistently — without friction or fragmentation — on over a billion boxes around the world.

Gaming has come a long way. And today we’re taking two leaps forward:

Lume, Independent Games Festival 2012 Finalist / AIR

First, we’re launching Adobe AIR 3.2 with Stage3D hardware accelerated rendering for iOS and Android platforms, which allows you craft cinematic, stunning games for 500 million mobile devices and over 1 billion computers with one codebase that lets you leverage native capabilities and blazing fast, native GPU performance.

Second, we’re launching Flash Player 11.2 with premium features for gaming. These allow AAA game developers to publish premiere console-quality, next-generation games with frictionless reach to the most people – an audience 11 times larger than that of the best-selling hardware game console. These capabilities also allow us to support a broad ecosystem of popular game middleware and development tools.

Plays well. Plays everywhere. AIR 3.2

Mobile games are fun — and they make up over half of the most popular apps in app stores for iOS, Android phones and tablets, Kindle Fire, and Nook tablet. But developing them hasn’t been. It’s meant fighting fragmented mobile platforms, settling for lowest-common denominator experiences, and choosing between missing out on the growth of mobile apps or missing out on the growth of web games because nothing does both well. That game is over.

Spaced Away for iPad / AIR 3.2 + Stage3D

Adobe AIR 3.2 is a milestone release that brings the most advanced Flash technology to iPhone/iPad (iOS) and Android phones and tablets. AIR 3.2 introduces Stage3D graphics technology for iOS and Android, enabling efficient, 1000x faster native GPU rendering performance in your pocket.

Use the same code and Stage3D APIs as you can use to build desktop browser games with Flash Player. Create tailored, optimized experiences with native support for mobile capabilities like multitouch, camera/mic, and accelerometers. Add support for anything from NFC to in-app payments to iOS Game Center with native extensions.

Build a Flash-based game that runs beautifully across iOS, Android, Windows, and Mac faster than you could build one Android application that might work on different versions of Android. Enjoy the best of all worlds with AIR 3.2, so you can spend your time and energy on crafting even better game worlds.

State-of-the-art is the state of the web: Flash Player 11.2

Angry Birds: One of the fastest growing games on Facebook is built with Stage3D

Angry Birds on Facebook, Rovio / Flash Player 11 + Stage3D

Six months ago, Flash Player 11 introduced Stage3D on the desktop. It now brings breathtaking, cinematic 2D and 3D graphics to more people than any other web technology whether they’re using Chrome, Firefox, Internet Explorer, or Safari.

Today, Flash Player 11 is installed on over 80% of connected computers, and Stage3D powers wildly popular games like Angry Birds for Facebook. It’s played by nearly 20 million active users after just six weeks, one of the fastest growing games on the web.

Flash Player 11.2, released today, adds key core features for gaming, including mouse lock, relative coordinates, and right and middle -click support. Combined with Stage3D, you can now build fully immersive games in the browser, whether a first-person shooter or a real-time strategy game using infinite map scrolling. It also extends hardware driver support back to 2008, enabling full hardware acceleration on more computers than ever.

To make life on the web easier and safer, Flash Player 11.2 adds automatic background updates for Windows, so that hundreds of millions of people can benefit from having most advanced capabilities and security updates in new versions of Flash Player, hassle free. And we’ll continue to provide update notifications for major new releases to highlight advanced new capabilities. Finally, this release includes a new multithreaded video decoding architecture, enabling even more seamless, smooth playback of full HD video.

Level Up: Premium Features for Gaming

In addition to new core features in Flash Player 11.2, we announced a new tier of Flash Player premium features for gaming. These premium features will allow console developers to deliver unprecedented, AAA console quality games to over a billion computers – enabling a whole new class of social gaming experiences — and allow us to support a third party ecosystem of gaming middleware, bringing together best-in-class specialized game development tools with the unmatched reach and richness of Flash Player.

This premium features tier will allow you to publish premiere console quality titles by taking advantage of two features in combination:

  • Stage3D hardware acceleration (Stage3D.request3DContext)
  • Domain memory (ApplicationDomain.domainMemory)

Domain memory helps advanced compilers such as the upcoming new Adobe compiler code-named “Alchemy” enable high-performance, sandboxed execution of cross-compiled C/C++ code in Flash Player. If you’re an ActionScript developer, take advantage of hundreds of millions of lines of existing optimized C/C++ code libraries in your games. If you’re a C/C++ game developer, easily bring your entire native game or game engine to the Flash Platform so that a billion people can play what you’ve made directly in their favorite browser. Starting today, you can apply to join the new Alchemy prerelease program.

Flash Player Premium Features for Gaming

Using premium features – Stage3D hardware acceleration in combination with domain memory – allows AAA console-quality game engines to run across browsers with high performance in Flash Player and use specialized game tools to build games for Flash Player. For example, Unity customers will be able to license premium features to publish web-based 3D games with the reach and power of Flash Player and Stage3D.

With today’s release of Flash Player 11.2, we are making premium features available free of charge for content published prior to August 1. Starting August 1, these features will be available for published content with a license, and there will be no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free.

APEXvj for iOS and Android / AIR 3.2 + Stage3D

We’ve designed this pricing to encourage the creative experimentation that sparks great ideas and great games. This also allows us to invest in and support innovation in Flash technologies that benefit an ecosystem of game middleware and development tools, beyond Adobe’s own first party tools. You can learn more about premium features by visiting adobe.com/go/fpl.

We expect many amazing games won’t need premium features. Games and applications using either Stage3D hardware acceleration or domain memory individually do NOT require a premium features license. For example, you can independently leverage Stage3D hardware acceleration in Flash Player to bring your breathtaking, high-performance game to the most people on the web – at no charge. The rich core platform capabilities of Flash Player will continue to power remarkable games, and we’ll continue to innovate rapidly on our core platform.

You can install Flash Player 11.2 today to see the amazing content the community is creating and start your own development. You can also immediately publish apps to app stores using Adobe AIR 3.2, joining other gorgeous Stage3D –based iOS and Android apps that have already launched. We’re excited to see what you create. And we’re thrilled to help games continue to push the boundaries of imaginative, breathtaking play.

Visit gaming.adobe.com to see more of what’s possible when you can bring delightful, remarkable experiences to the most people on the planet.

Let’s play.

Tom Nguyen
Sr. Product Manager, Gaming / @tomng

Learn more about the launch of Flash Player Premium Features for Gaming and Adobe’s collaboration with Unity Technologies.

Introducing Flash Player 11.2 and AIR 3.2 beta4

A few months ago, we shipped Flash Player 11 and AIR 3 with Stage3D support, since we shipped we have seen great response from the developers and amazing content being developed. From Zombie Tycoon, the first Stage3D game available online, we have seen tanks and zombies destroying cities, cars doing rallysBen Franklin fighting the Dead Coats. Beyond games, we’ve also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking with a lot of companies actually developing Stage3D content, leveraging Flash Player’s penetration, and by the end of 2011, we anticipated that over 80% had Flash Player 11 installed.

How they’re doing it is they’re developing their games for Stage3D software fallback. And then they’re using progressive enhancement to add more complex models, textures, particle effects, etc. when they detect HW-accelerated Stage3D is available. With this kind of progressive experience, you can use Stage3D to deliver the best experience to the most users (even with only software fallback) and provide the best experience for users with hardware acceleration. In addition, we’re working with framework vendors to improve performance of frameworks built on Stage3D, which benefits all Stage3D users. There are a lot of optimizations that can be done on these layers above Stage3D. For example, the latest build of the open source Starling 2D GPU framework is 400% faster than it was just a few weeks ago. You guys can take advantage of these performance enhancements immediately, without waiting for a new release of Flash Player and AIR. Recently, Ville Koskela from Rovio, shared his excitement regarding Starling and its performance boost.
Today, over 50% of users with Flash Player 11 will enjoy full hardware acceleration for Stage3D content. This is based on actual site visit data and data we have collected from partners which also corroborates our penetration models based on data we have directly from OS vendors.
But there has been a lot of discussions regarding Stage3D hardware support and the reach that Stage3D gives you today when it comes to hardware acceleration. The current Flash Player available today (11.1 – shipped in November 2011) still uses a conservative gating model to ensure best stability. We took that decision when we saw how bad some drivers could be, with some horrible inconsistencies, some could basically reboot your computer when browsing a website. We just cannot allow that. If you want more details about the drivers and chipsets we do not support, you can check this technote.I want you guys to know that we are actively making changes to Flash Player and AIR to enable HW-acceleration for always more people. Specifically, with each release we are working with graphics card partners to test and identify compatible older drivers that are currently blacklisted. Upcoming quarterly releases of Flash Player will relax the blacklisting, we are lowering the restriction from drivers older than 1/1/2009 to 1/1/2008 with Flash Player 11.2 that we are about to release in the next months.The Flash Player 11.2/AIR 3.2 beta4 we are making available today introduces this change, you should check it out. This release does not have any changes from the previous betas related to Alchemy. However, as we’ve mentioned, we are working on a solution to address some of the concerns from the Flash community and will have more to share soon.

We also want to be more aggressive and lower this even more with the next release depending on the feedback you guys will provide during the public beta.

Note that Flash Player 11.2 ships with silent auto update on Windows, meaning that future versions adoption will happen even faster. Mac support for silent auto-update will be introduced in the next release. On a side note, we are already seeing games running at 60fps on the upcoming version of AIR for mobile with Stage3D support, we are excited to share more about this very soon! ;)

Adobe Flash Player 11.1 and Adobe AIR 3.1 are Now Available!

As a follow-up to the highly anticipated release of Adobe Flash Player 11 and Adobe AIR 3, which included next-generation technologies like the gorgeous, cinematic 2D and 3D hardware accelerated graphics of Stage 3D, we’re pleased to announce the availability of Flash Player 11.1 and Adobe AIR 3.1 for desktops and mobile devices.

As we communicated yesterday, we see a very bright future for both Flash and HTML5. We’re committed to helping Flash developers deliver stunning, immersive experiences across devices — helping you reach over a billion people across desktop browsers and create Flash-based apps to reach over 350 million smartphones and tablets this year alone. It’s great to see the thousands of amazing Flash-based apps you’ve already published across all of the major app stores — for iPhone, iPad, Android phones and tablets, the BlackBerry PlayBook, Barnes and Noble Nook tablets, and the Amazon Kindle Fire. Whether in the browser on 99% of PCs or through apps for phones and tablets, Flash bridges the gap between your incredible ideas and what over a billion people can experience.

We’re also excited about the new innovations like Stage 3D hardware acceleration. Only a month after its launch, it now enables beautiful, fluid, next-generation visuals for more people on the web than any other technology. And we’ll continue driving innovation in Flash and by contributing to web standards. Now that we are focusing on enabling Flash-based content via apps on mobile devices, this release will be the last version of the browser plug-in for mobile devices. We’ll continue to provide bug fixes and security updates for the mobile browser plug-in — and we’ll deliver new Flash innovations for smartphones and tablets via AIR, allowing you to take full advantage of Flash on iOS, Android, and BlackBerry PlayBook devices.

This minor update to Flash Player and AIR includes the following features for developers:

  • Updated iOS 5 native extensions for Adobe AIR: Flash-based apps can now take advantage of new services provided by iOS 5. Create apps that integrate the latest iOS 5 capabilities like iCloud and iMessage.
  • Updated Native text input UI for Android:  Android apps can now take advantage of the same native text input controls provided to BlackBerry Tablet OS and iOS operating systems to provide platform-specific user interaction behaviors such as magnification and text selection.

Engaging experiences. Everywhere.

Man your battle stations! Check out Age of Defenders, a new Flash-based, multiplayer tower defense game that reaches Android tablets, iPad, and desktops. Packaged with Adobe AIR and built with Adobe Flash Builder and Flash Professional, it benefits from a common Flash code base to provide real-time gameplay with your friends and immersive, optimized experiences across over a billion PCs and tablets.

To learn more about how the game was created, take a look at Adobe gaming evangelist Tom Krcha’s interview with the developer.

We’re working on an ambitious future for Flash, with a lot of great things in store for the community. But in addition to the big advances, we’re also thinking about the small game changers: Here is a sneak peak of a highly requested feature in early stage development for game developers – mouse lock, which will allow you to create immersive, panoramic games never before possible across most of the web. If you would like to provide feedback on other upcoming Flash Player and AIR features, we invite you to apply to participate in the Flash Runtimes private pre-release program.

Learn more

To learn more about developing Flash-based apps for iOS, Android, or BlackBerry PlayBook devices, check out the following resources:

And we’ll continue to provide the best tools for getting your creative, stunning ideas everywhere. We’re building foundations for your awesome experiences.

Tom Nguyen
Sr. Product Manager, Flash Runtime

Focusing

As a long time Flash developer who loves Flash, I can tell you that what is happening right now is a good thing.

First, we are making bold moves like stopping the development of the browser plug-in on mobile browsers in favor of investing further in Flash-based apps packaged with AIR. Playing existing content sounds like a great idea on paper, but we know it doesn’t always work that way — you need to author for mobile and think for mobile, but from talking to customers and looking at content today, we realize that very few people are targeting the plug-in on mobile browsers.

Flash developers have always created some of the most stunning, immersive, emotional experiences on the web. They’ve always pushed the cutting edge, with few restrictions. But mobile is different, and developers need to adapt to different constraints and affordances. Flash lets you do that, whether you are taking advantage of efficient hardware accelerated video playback or native support for features like multitouch and accelerometers. But it’s costly to create beautiful experiences optimized for mobile browsers — a cost that doesn’t make sense if people using one of the most popular mobile platforms can’t see the content you create.

Existing content for desktops didn’t always look as magical on phones as people were used to seeing with Flash Player on their desktops. Content optimized for desktops with big screens and beefy processors can’t look as good on a phone or a tablet it was never designed for. This really had an impact on the trust that people had in Flash, and this perception made it hard to start new projects optimized for mobile browsers. There was just no appetite to even try doing this.

In contrast, you guys create super nice Flash-based apps packaged with AIR and delivering them to app stores across iOS, Android, and BlackBerry devices – by the end of this year, you will be able to reach over 350 million tablets and smartphones. Have you seen an article from a journalist saying that Machinarium, Comb over Charlie, or TweetHunt are horrible ? No, people love those games. Your work fits the trend the entire industry is seeing: even as we’re excited about improvements in mobile browsers, the most compelling, immersive experiences for mobile devices are delivered through apps, optimized from the ground up for mobile. We’re helping you guys leverage your talent – the same skills in ActionScript and tooling – to reach that huge, growing market of smartphone and tablet users with amazing apps. Flash makes it possible for developers who craft beautiful desktop experiences to deliver great mobile app experiences. We are going to really focus on that, creating the best solution to build stunning interactive content, games, and video apps across all screens.

Flash Player on the desktop continues to show a path for the consistent, super duper experiences that are impossible to deliver to over a billion people with any other technology. For example, Flash Player 11 was released only a month ago, and it now enables fluid, cinematic hardware accelerated 2D and 3D visuals for more people on the web than any other technology. Flash Player uniquely does for the desktop what apps do for phones and tablets: it helps ensure that what you imagine is exactly what your users will see. Flash Player remains the best technology for delivering premium experiences on the desktop, period. Focusing helps us make sure that we continue to drive that continued innovation.

We are not stepping out of the mobile space with Flash, we are just focusing on what makes sense and where Flash looks great.

In the long term, we’re actively working on an ambitious future for Flash. The implementation details may change, as we’ve been talking about today. We believe that the DNA of Flash doesn’t reside in those implementation details, but in our promise to make it easy to create and deliver the most amazing experiences everywhere. We’re focusing on fulfilling that promise, and we’re excited to see what the future – and our community – will bring.

Thibault Imbert
Sr. Product Manager | Flash Runtime

Adobe AIR 3 and Flash Player 11 Desktop Beta for Developers Now Available!

Today we are excited to announce the availability of the Adobe AIR 3 beta and the Adobe Flash Player 11 beta for desktop platforms on Adobe Labs.  AIR and Flash Player continue to drive innovation for rich, engaging digital experiences with new features for cross-device standalone application development and expressive rich internet applications, games, and videos in the browser.   Some of the features from the Flash Player Incubator, such as Stage 3D and 64-bit support, have been moved into this beta release. Developers can test and provide feedback on the new features, and should also focus on testing existing content for compatibility and stability.

Some of the features and performance enhancements included in the Flash Player 11 and AIR 3 betas:

  •  Captive Runtime for AIR*: This popular feature from AIR for iOS will now be available on AIR for desktop.  Simplify the app installation process, reduce testing and certification cost by encapsulating the AIR runtime in your Windows, Mac and and Android apps.
  • Native 64-bit support for Flash Player: Take advantage of new 64-bit operating systems and 64-bit Web browsers on Linux, Mac OS, and Windows.
  • Stage 3D graphics rendering: Stage 3D  (“Molehill) is a new method of 2D and 3D rendering and is supported with a new Stage3D API. The Stage3D API is a set of low-level GPU-accelerated APIs enabling advanced 2D and 3D capabilities across multiple screens and devices (desktop, mobile and tv). These new low-level APIs will provide 2D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains.  You can view examples on the Stage 3D page.
  • H.264/AVC SW Encode for camera encoding: Higher compression efficiency and industry wide support for real-time communications and non-real-time broadcast scenarios, like webcasting, livecasting, etc.
  • Native JSON (JavaScript Object Notation) support: Enables ActionScript programmers take advantage of fast parsing and generation of JSON-formatted data. Take existing data and integrate it with minimal or no modification into your ActionScript project.

* The AIR 3 desktop runtime beta is provided to ensure current AIR 2.7 and AIR apps targeting older version of AIR are compatible with this upcoming release of AIR 3. At this time the AIR 3 SDK and AIR 3 specific features (e.g. captive runtime) will not be available in a public beta.  To learn more about the new AIR 3 mobile and desktop features and develop apps with AIR 3, please apply for admission to our private prerelease program

We’re also pleased to announce a new public bugbase system where you can file bugs and feature requests for both Flash Player and AIR. The new bugbase is a public front end to our internal bugbase, which will improve tracking, communication, and responsiveness for issues and feature requests. The former bugbase will remain as read only, and we are in the process of transferring over all relevant issues and feature requests to the new system.

Finally, as 3D and security have been a topic of interest lately, I want to touch on a few points about how Adobe is bringing 3D to the Web in Flash Player and apps through AIR. Because two of our primary design goals were to ensure Stage 3D will run great on mobile devices without compromising security, the Stage 3D implementation exposes a specific set of GPU features, resulting in a small API surface, making it easier to secure. We also added restrictions that help mitigate many of the security concerns around accessing OpenGL. For instance, we limit the number of calls per frame, minimizing the risk of denial-of-service attacks. We also designed a simple shader language (AGAL – Adobe Graphics Assembly Language) with restrictions such as prohibiting loops or functions inside shaders. The simplicity of AGAL makes it also easy to verify and validate compared to the GLSL dialect that is used by other solutions like WebGL.

This first beta is a desktop release, and we’re hard at work on mobile, which will be coming soon. The runtimes team is looking forward to your feedback during the beta period, and the amazing experiences that will be delivered through Flash Player 11 and AIR 3!

To learn more about the Flash Player 11 features, and for compatibility testing, please participate in the Flash Player 11 beta.

To learn more about the AIR 3 features and for compatibility testing for AIR desktop apps, please participate in the AIR 3 beta.

Adobe AIR 2.7 Now Available: iOS apps 4x Faster!

Adobe is pleased to announce the availability of Adobe AIR 2.7 SDK and the Adobe AIR 2.7 runtimes.   Adobe AIR 2.7 includes new features for both desktop and mobile applications with mobile support for Android 2.2+, BlackBerry Tablet OS and iOS 4+ operating systems.  Companies can build and deploy AIR 2.7 apps using Adobe Flash Builder 4.5 with an upcoming update to AIR 2.7 later this month. (BlackBerry Tablet OS is scheduled to receive an OTA (over the air) update of AIR 2.7 by the end of June.)

New AIR 2.7 Features

Mobile

Enhanced rendering for iOS: AIR apps for iOS render up to 4x faster in CPU mode.  This change will improve the performance of many AIR for iOS apps, including those built with the Flex framework.  Watch the performance improvements

Video: Adobe AIR 2.7: Faster App Performance on iOS  (Renaun Erickson, Adobe Flash Platform Evangelist, demonstrates faster AIR 2.7 app performance on iPad)

 

Faster development time for iOS applications: Developers can now debug and build iOS applications faster than with previous versions using a new mode available within the AIR Developer Tool (ADT). During the development of an application, developers can now choose to use “interpreter mode” to streamline the testing and debugging development cycle.

AIR installation on SD cards for Android devices: This feature allows end users to install or move the AIR runtime onto the SD cards within their Android devices so they can free up storage space on the phone.

Desktop

Integrated support for Media Measurement:  The Adobe AIR 2.7 runtime now includes the same built-in support for media measurement as Adobe Flash Player 10.3, allowing companies to simplify the collection of real-time, aggregated reporting data for how content is distributed and viewed by users. With direct support for Adobe SiteCatalyst, powered by Omniture, developers can implement video analytics for existing or legacy video players with as little as two lines of code. For additional information, see the article on measuring video consumption in Flash.

Acoustic echo cancellation: With integrated support for acoustic echo cancellation, developers can now add real-time VoIP capabilities to games, enterprise, and other types of applications without requiring users to wear a noise-canceling headset. Users can now chat using the speaker built into their desktop or laptop computer. This new capability is also available in Flash Player 10.3.

Navigation Improvements for HTML Content: Enables seamless weblink-style navigation within desktop apps such as magazine viewers and ebook readers.  Developers can now respond to a new event to be notified when content within the HTMLLoader control attempts to change the location of a page. This enhancement provides developers with a better way to implement intra-application navigation.

For additional feature and release details please read the AIR 2.7 developer release notes.

New AIR apps for Android, iOS and BlackBerry Tablet OS

Although these apps are not currently using AIR 2.7, I thought I’d call to your attention to a few new apps based on Adobe AIR that recently hit the market.

iOS (iPad)

Rossignol Experience: Ski season is coming to a close, but this fantastic app from this famous ski maker provides a rich interactive branded experience to learn more about Rossignal skis. Video demo.

BlackBerry Tablet OS (BlackBerry PlayBook)

Comb Over Charlie: Comb Over Charlie was availble on the Android Market using AIR.  This game is now available on the BlackBerry PlayBook.  Soon to be on the iPad.  4.5 out of 5 stars!

Android

G20-G8: This is the official app of the French Presidency of the G20 and the G8.  Get real time updates and access to all the latest developments from the Summits and the preparatory meetings, as well as video reports and photos on the G20-G8 website.

Performance Improvements

Finally, performance improves with each release of AIR and the Flash Player.  If you checked out the AIR 2.7 on iOS video, you can really see the difference.  If you missed it earlier, here are a few Flash Player 10.3 on mobile related performance resources to check out.

Video: Enhanced Video Performance with Flash Player 10.3 on Android 3.1 (Renaun Erickson demos Flash Player 10.3 video on the Motorola Xoom)

 

Performance Tests

GUIMark3 by Sean Christmann –  Sean tests Flash Player and HTML5 on various phones and tablets.  Check it out.

“In terms of interactive content overall, it’s safe to say Flash maintains a 2x performance lead over HTML5 on average”

“The Flash VM performs really well on mobile chipsets and I don’t see any evidence here to support the idea that Flash is slow on smartphones and tablets.”

The Right Fit? Video Playback Performance on Android Handset and Tablet Devices Using Adobe Flash Player 10.2 and 10.3 By Tim Siglin. – Tim Siglin from Transition Inc., and Streaming Media fame recently published a follow up to his previous white paper testing Flash Player video performance.

“Our current testing finds that FP 10.2 on handsets and 10.3 on the Xoom: Provide a more consistent media consumption than Android’s built-in apps and services.

Download the Adobe AIR 2.7 SDK