Posts in Category "Uncategorized"

Adobe Gaming SDK 1.3 Released!

gsdk_toolboxWe are pleased to announce the immediate availability of Adobe Gaming SDK version 1.3, part of the Adobe Creative Cloud. If you have any interest in creating games, media rich experiences, or applications on either mobile or desktop platforms, the Gaming SDK is a great way to get started.  We’ve added some amazing open source frameworks, great tools, easy to follow tutorials and examples.  Everything is packaged in a single download and geared to get you up and running in minutes.  Best of all, it’s absolutely free!

The 1.3 release includes new features and updates for all framework components, including:

  • Mobile Workers (concurrency) BETA – Android
  • AIR Mobile support for background execution in “Direct” render mode
  • AIR Support for iOS7 and Mac OS 10.9
  • Starling – Updated to 1.4.1
  • Feathers – Updated to 1.1.1
  • Away3D – Updated to 4.1.5
  • Away Builder – Updated to 1.0
  • Dragon Bones – Updated to 2.4
  • AIR SDK and Compiler – Updated to 3.9

For more information on the most recent changes to Flash and AIR, please see the  Flash Player 11.9 and AIR 3.9 release notes.

Please visit our showcase page to see some examples of the great games developers have been able to create with the Flash Runtime.

Download the Adobe Gaming SDK

Extended Support Release Updated to Flash Player 11.7!

We’re happy to announce that we are updating the version of our extended support release to Flash Player 11.7 on Mac and Windows. Flash Player 11.7 will replace version 10.3 as the extended support version beginning July 9, 2013.

In order to continue receiving security updates, an upgrade to either Flash Player 11.7, or the standard Flash Player 11.8 release is required.

Flash Player 11.7 provides exciting new features, including Actionscript concurrency, webcam support for StageVideo and more. It also enables Protected Mode for FireFox on Windows, a sophisticated security-in-depth feature. With Protected Mode, Flash Player runs as restricted process, making it more difficult for attackers to build working exploits. Click here to learn more.

Flash Player 11.7 leverages hardware acceleration for audio, video and rendering to increase performance and lower CPU usage.

To ensure the smoothest possible transition, we encourage IT organizations deploying Flash Player 11.7 in managed environments to thoroughly test audio and video playback for critical use-cases using the latest available version before deploying this release widely. When hardware-related playback and stability problems do arise, updating to the latest hardware drivers frequently resolves these issues.As a secondary workaround, the Flash Player Administrator’s Guide details mechanisms for disabling hardware and audio acceleration via mms.cfg.

We have been hard at work to make Flash Player better than ever, and we look forward to continuing to serve you with a great web experience.


Adobe Flash Player 11.6 and AIR 3.6 now available!

Today we are excited to announce the availability of Adobe Flash Player 11.6 (Code name Folsom) for Windows and Mac and Adobe AIR 3.6 for Mac, Windows, iOS, and Android.

Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. This feature provides our developers with better memory management by allowing them to load the assets they need dynamically at any time from multiple swfs and not have to load it upfront.

In addition to the features we’ve introduced in AIR 3.6, we’ve also improved the full screen permission dialog UI and Graphics Data Query in Flash Player 11.6; which game developers can use to generate sprite sheets at runtime.

We encourage you to download AIR 3.6 and Flash Player 11.6 and provide your feedback and comments. Please follow us on Twitter (@FlashPlayerBeta) and Like us on to stay updated on upcoming beta builds and features.

SWF and AMF3 specifications update

SWF FormatWe are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with both formats. Some things were either missing inaccurate in both specs, so we fixed that. The AMF3 specification had some types missing like Vector and Dictionary that we introduced in Flash Player 10.

The SWF specification had some undocumented things like a new tag for Telemetry (Adobe Scout) and some other miscellaneous attributes that we now fully document.

You can find both specs at the following url:

Flash Runtime Rapid Release Cycle

Today we are excited to announce our plan to move to a rapid release cycle for Flash Player releases starting with Flash Player 11.5.  This will allow us to deliver more frequent updates to our labs beta community.

Using the background update mechanism in Flash Player, beta releases will be installed seamlessly to our nearly 1.1 million beta users and we encourage you to subscribe if you have not already. Beta users will have access to new features earlier in the release cycle to use, test, and provide feedback. You may also subscribe to our Twitter channel @FlashPlayerBeta to stay on top of the current release schedule updates.

Due to this change we will consolidate our private and public beta programs into a single public beta program so we can bring the world’s best runtime to our beta users’ fingertips.

Considering how important the private prerelease program is as a channel of communication and discussion with our key partners and customers, we will continue to keep our private beta forum active for discussion only; however, no Flash Player beta updates will be posted on this forum.

We believe moving to the rapid approach is going to allow us to test Flash Player under different configurations and help us get early feedback from our customers; which ultimately will improve the user experience and drastically improve the Flash Player and AIR robustness and increase product stability.

The runtimes team is excited to continue to work with you and we are looking forward to your feedback and seeing the amazing experiences that will be delivered through Flash Player and AIR.

Adobe AIR 3.4 EncryptedLocalStore Changes

Several users have reported that their ELS (Encrypted Local Store) data created using AIR 3.3 or earlier is no longer available after updating to the AIR 3.4 runtime.  This occurred due to updates in the ELS architecture to improve security and improve stability with the removal of a third party library.  The result, however, is that the AIR 3.4 runtime can no longer access ELS data created with AIR 3.3 or earlier.

In the past we’ve given guidance on the usage of ELS in both blogs and our help documentation, suggesting that developers should not depend on ELS as permanent data storage because it “can be lost for a variety of reasons.” While our position on this hasn’t changed, we understand that some applications have come to depend on this data and we are actively working on a fix for the problem.

In the interim, Adobe is going to turn off automatic updates for the AIR 3.4 runtime so users will not be prompted to update to AIR 3.4 until we solve this issue.

Application publishers and developers, who are affected by this change in behavior of ELS, need to inform their users who have already installed AIR 3.4 to uninstall AIR 3.4 and install AIR3.3 using the instructions below:

Uninstall Adobe AIR 3.4 runtime from windows and install AIR 3.3:

  1. In the Windows Start menu, select Settings > Control Panel.
  2. Select “Programs and Features from control panel.
  3. Select “Adobe AIR” to uninstall the runtime.
  4. Click the “Uninstall” button.
  5. Install AIR 3.3 runtime

Uninstall Adobe AIR 3.4 runtime from Mac and install AIR 3.3

  1. Browse to Applications : Utilities
  2. Double click on “Adobe AIR Uninstaller”
  3. Install AIR 3.3 runtime

Please note that AIR 3.4 SDK will continue to be available for any developer wishing to take advantage of the new features contained in this version.  Developers should deploy these applications using our “captive runtime” capability to ensure the application functions as expected.

Going forward, we plan to re-implement our ELS changes in a future version of AIR to remove dependencies on 3rd party libraries and improve the stability and security of AIR applications. Applications that continue to use ELS as persistent storage could be impacted. We will give advanced notice and make releases available on labs. Please report any other issues you may experience together with reproducible steps here.


Background Updates are here for Flash Player 11.4 Beta!! Yes, for Beta!!

We’re very excited to announce on Saturday August 4th we delivered our first Flash Player 11.4 Beta update using the Flash Player background update system that was introduced in Flash Player 11.2. Background updates seamlessly bring new features, bug fixes, and security updates without a single mouse click needed from our beta users.

How is this going to help you as a user? You don’t have to worry if you have the latest Beta version of the Flash Player- you will automatically receive the latest and greatest updates and features within the first 24 hours of release.

Flash Player 11.4 introduces key features like ActionScript Workers and the new Stage3D constrained mode to run games hardware accelerated on more configurations. For more details, check Adobe Labs.

Background updates will only be delivered to users with the Flash Player 11.4 Beta currently installed, who selected “Allow Adobe to install updates” when installing the beta version of Flash Player.  Users who opt-out of having Flash Player background updates will have to manually get the latest Beta version from Adobe Labs.

You can also change your Flash Player global settings to allow background updates as highlighted here.

We look forward to get your feedback and comments.

Update: Premium Features for Flash Player

Update – August 16, 2012: The premium features licensing website is now available.
Learn more about the premium XC APIs.

We previously communicated that beginning August 1, new content using the Premium Features for Flash Player would require a commercial license from Adobe, and that we would share more details on how to obtain a license. We will be extending this deadline to give publishers more time to prepare and obtain a license. These Premium Features are designed primarily to enable publishers and commercial game developers to target the Flash Player with games developed using C/C++ (via the Project “Alchemy” compiler) and/or 3rd party tools such as Unity.

We expect to make available a website where you can obtain a license by the end of August, which will be available at And we are extending the free use of the Premium Features for new content publicly released prior to the availability of the licensing website. To obtain a license for grandfathered content that is released prior to the availability of the licensing website, please contact us directly at

To provide publishers with enough time to obtain a license to take advantage of Premium Features, Flash Player will not begin enforcing the license requirements for Premium Features until at least 8 weeks after the availability of the licensing website. Once Flash Player begins enforcing the Premium Features license requirement, unlicensed content requesting use of the Premium Features will continue to run, and will automatically use software rendering (for more information, please review the release notes for the beta release of Flash Player 11.4).

Flash Player 11.3 and Mozilla Firefox – Update

We have just released a Flash Player 11.3 update to resolve an issue affecting Firefox users.

Several users have reported issues when using Flash Player 11.3 with Mozilla Firefox 13, both of which were released within a few days of one another earlier this month. We’ve been working closely with Mozilla to diagnose and resolve these issues, which had different causes.

Mozilla last week blocklisted the RealPlayer Browser Record Plugin, to resolve problems it was causing with the interaction between Firefox and Flash Player.  Mozilla has also released Firefox 13.0.1 to address a second issue.

We continue to work closely with Mozilla to further improve pre-release testing to more reliably catch issues like these. Please report any other issues you may experience together with reproducible steps here.

Thank you.


Game on: The new Adobe AIR 3.2 + Flash Player 11.2

Launching AIR 3.2, Flash Player 11.2, and
Premium Features for Gaming


Wonderputt, Independent Games Festival 2012 Finalist / Flash Player

Exactly 60 years ago, the first graphical digital video game — tic-tac-toe — was played on one of the world’s earliest computers, the EDSAC. It was a breakthrough, but it wasn’t played: only a handful of people could play because there was only one box like EDSAC in the entire world.

Today, Flash Player powers popular social and casual games on the web that are each played by hundreds of millions of people and generate billions in revenue each year. It powers 9 in 10 of the top games on Facebook, many of the most popular web games in China and Japan, and inspired and acclaimed indie gamesFlash Player is the game console for the web — the only technology that ensures a beautiful game can run consistently — without friction or fragmentation — on over a billion boxes around the world.

Gaming has come a long way. And today we’re taking two leaps forward:

Lume, Independent Games Festival 2012 Finalist / AIR

First, we’re launching Adobe AIR 3.2 with Stage3D hardware accelerated rendering for iOS and Android platforms, which allows you craft cinematic, stunning games for 500 million mobile devices and over 1 billion computers with one codebase that lets you leverage native capabilities and blazing fast, native GPU performance.

Second, we’re launching Flash Player 11.2 with premium features for gaming. These allow AAA game developers to publish premiere console-quality, next-generation games with frictionless reach to the most people – an audience 11 times larger than that of the best-selling hardware game console. These capabilities also allow us to support a broad ecosystem of popular game middleware and development tools.

Plays well. Plays everywhere. AIR 3.2

Mobile games are fun — and they make up over half of the most popular apps in app stores for iOS, Android phones and tablets, Kindle Fire, and Nook tablet. But developing them hasn’t been. It’s meant fighting fragmented mobile platforms, settling for lowest-common denominator experiences, and choosing between missing out on the growth of mobile apps or missing out on the growth of web games because nothing does both well. That game is over.

Spaced Away for iPad / AIR 3.2 + Stage3D

Adobe AIR 3.2 is a milestone release that brings the most advanced Flash technology to iPhone/iPad (iOS) and Android phones and tablets. AIR 3.2 introduces Stage3D graphics technology for iOS and Android, enabling efficient, 1000x faster native GPU rendering performance in your pocket.

Use the same code and Stage3D APIs as you can use to build desktop browser games with Flash Player. Create tailored, optimized experiences with native support for mobile capabilities like multitouch, camera/mic, and accelerometers. Add support for anything from NFC to in-app payments to iOS Game Center with native extensions.

Build a Flash-based game that runs beautifully across iOS, Android, Windows, and Mac faster than you could build one Android application that might work on different versions of Android. Enjoy the best of all worlds with AIR 3.2, so you can spend your time and energy on crafting even better game worlds.

State-of-the-art is the state of the web: Flash Player 11.2

Angry Birds: One of the fastest growing games on Facebook is built with Stage3D

Angry Birds on Facebook, Rovio / Flash Player 11 + Stage3D

Six months ago, Flash Player 11 introduced Stage3D on the desktop. It now brings breathtaking, cinematic 2D and 3D graphics to more people than any other web technology whether they’re using Chrome, Firefox, Internet Explorer, or Safari.

Today, Flash Player 11 is installed on over 80% of connected computers, and Stage3D powers wildly popular games like Angry Birds for Facebook. It’s played by nearly 20 million active users after just six weeks, one of the fastest growing games on the web.

Flash Player 11.2, released today, adds key core features for gaming, including mouse lock, relative coordinates, and right and middle -click support. Combined with Stage3D, you can now build fully immersive games in the browser, whether a first-person shooter or a real-time strategy game using infinite map scrolling. It also extends hardware driver support back to 2008, enabling full hardware acceleration on more computers than ever.

To make life on the web easier and safer, Flash Player 11.2 adds automatic background updates for Windows, so that hundreds of millions of people can benefit from having most advanced capabilities and security updates in new versions of Flash Player, hassle free. And we’ll continue to provide update notifications for major new releases to highlight advanced new capabilities. Finally, this release includes a new multithreaded video decoding architecture, enabling even more seamless, smooth playback of full HD video.

Level Up: Premium Features for Gaming

In addition to new core features in Flash Player 11.2, we announced a new tier of Flash Player premium features for gaming. These premium features will allow console developers to deliver unprecedented, AAA console quality games to over a billion computers – enabling a whole new class of social gaming experiences — and allow us to support a third party ecosystem of gaming middleware, bringing together best-in-class specialized game development tools with the unmatched reach and richness of Flash Player.

This premium features tier will allow you to publish premiere console quality titles by taking advantage of two features in combination:

  • Stage3D hardware acceleration (Stage3D.request3DContext)
  • Domain memory (ApplicationDomain.domainMemory)

Domain memory helps advanced compilers such as the upcoming new Adobe compiler code-named “Alchemy” enable high-performance, sandboxed execution of cross-compiled C/C++ code in Flash Player. If you’re an ActionScript developer, take advantage of hundreds of millions of lines of existing optimized C/C++ code libraries in your games. If you’re a C/C++ game developer, easily bring your entire native game or game engine to the Flash Platform so that a billion people can play what you’ve made directly in their favorite browser. Starting today, you can apply to join the new Alchemy prerelease program.

Flash Player Premium Features for Gaming

Using premium features – Stage3D hardware acceleration in combination with domain memory – allows AAA console-quality game engines to run across browsers with high performance in Flash Player and use specialized game tools to build games for Flash Player. For example, Unity customers will be able to license premium features to publish web-based 3D games with the reach and power of Flash Player and Stage3D.

With today’s release of Flash Player 11.2, we are making premium features available free of charge for content published prior to August 1. Starting August 1, these features will be available for published content with a license, and there will be no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free.

APEXvj for iOS and Android / AIR 3.2 + Stage3D

We’ve designed this pricing to encourage the creative experimentation that sparks great ideas and great games. This also allows us to invest in and support innovation in Flash technologies that benefit an ecosystem of game middleware and development tools, beyond Adobe’s own first party tools. You can learn more about premium features by visiting

We expect many amazing games won’t need premium features. Games and applications using either Stage3D hardware acceleration or domain memory individually do NOT require a premium features license. For example, you can independently leverage Stage3D hardware acceleration in Flash Player to bring your breathtaking, high-performance game to the most people on the web – at no charge. The rich core platform capabilities of Flash Player will continue to power remarkable games, and we’ll continue to innovate rapidly on our core platform.

You can install Flash Player 11.2 today to see the amazing content the community is creating and start your own development. You can also immediately publish apps to app stores using Adobe AIR 3.2, joining other gorgeous Stage3D –based iOS and Android apps that have already launched. We’re excited to see what you create. And we’re thrilled to help games continue to push the boundaries of imaginative, breathtaking play.

Visit to see more of what’s possible when you can bring delightful, remarkable experiences to the most people on the planet.

Let’s play.

Tom Nguyen
Sr. Product Manager, Gaming / @tomng

Learn more about the launch of Flash Player Premium Features for Gaming and Adobe’s collaboration with Unity Technologies.