Yesterday we released Flash Player 13 and the AIR 13 Runtime and SDK. This was one of our major quarterly releases that includes new functionality, bug fixes, and security updates. We recommend reviewing our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.
AIR developers and users will notice that the AIR version jumped from 4 to 13. This was done specifically to bring AIR and Flash Player in sync with their version number. The two share common code and we believe this should help unify perception of both products under the Flash Runtime umbrella.
Congratulations to Josh Tynjala and the Feathers project which was updated last week to version 1.3.0! Feathers is a key framework included in the Adobe Gaming SDK and is a light weight, skinnable and extensible UI framework for both mobile and desktop applications and games. Feathers leverages the devices GPU to create a smooth and responsive experience.
With the 1.3.0 release, Josh was able to add the much anticipated support for percent dimensions in layouts.
In addition, Feathers has added a TextBlockTextRenderer built on the Flash Text Engine (FTL), support for Mac HiDPI, improved support for multiple Starling instances, and the example themes are now built as easy drop-in SWCs instead of source code.
The full release notes are available on the project’s Github page and developers can also download the latest version directly from the Feathers website.
We are pleased to announce the immediate availability of Adobe Gaming SDK version 1.3, part of the Adobe Creative Cloud. If you have any interest in creating games, media rich experiences, or applications on either mobile or desktop platforms, the Gaming SDK is a great way to get started. We’ve added some amazing open source frameworks, great tools, easy to follow tutorials and examples. Everything is packaged in a single download and geared to get you up and running in minutes. Best of all, it’s absolutely free!
The 1.3 release includes new features and updates for all framework components, including:
- Mobile Workers (concurrency) BETA – Android
- AIR Mobile support for background execution in “Direct” render mode
- AIR Support for iOS7 and Mac OS 10.9
- Starling – Updated to 1.4.1
- Feathers – Updated to 1.1.1
- Away3D – Updated to 4.1.5
- Away Builder – Updated to 1.0
- Dragon Bones – Updated to 2.4
- AIR SDK and Compiler – Updated to 3.9
For more information on the most recent changes to Flash and AIR, please see the Flash Player 11.9 and AIR 3.9 release notes.
Please visit our showcase page to see some examples of the great games developers have been able to create with the Flash Runtime.
Download the Adobe Gaming SDK
We’re happy to announce that we are updating the version of our extended support release to Flash Player 11.7 on Mac and Windows. Flash Player 11.7 will replace version 10.3 as the extended support version beginning July 9, 2013.
In order to continue receiving security updates, an upgrade to either Flash Player 11.7, or the standard Flash Player 11.8 release is required.
Flash Player 11.7 provides exciting new features, including Actionscript concurrency, webcam support for StageVideo and more. It also enables Protected Mode for FireFox on Windows, a sophisticated security-in-depth feature. With Protected Mode, Flash Player runs as restricted process, making it more difficult for attackers to build working exploits. Click here to learn more.
Flash Player 11.7 leverages hardware acceleration for audio, video and rendering to increase performance and lower CPU usage.
To ensure the smoothest possible transition, we encourage IT organizations deploying Flash Player 11.7 in managed environments to thoroughly test audio and video playback for critical use-cases using the latest available version before deploying this release widely. When hardware-related playback and stability problems do arise, updating to the latest hardware drivers frequently resolves these issues.As a secondary workaround, the Flash Player Administrator’s Guide details mechanisms for disabling hardware and audio acceleration via mms.cfg.
We have been hard at work to make Flash Player better than ever, and we look forward to continuing to serve you with a great web experience.
Today we are excited to announce the availability of Adobe Flash Player 11.6 (Code name Folsom) for Windows and Mac and Adobe AIR 3.6 for Mac, Windows, iOS, and Android.
Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. This feature provides our developers with better memory management by allowing them to load the assets they need dynamically at any time from multiple swfs and not have to load it upfront.
In addition to the features we’ve introduced in AIR 3.6, we’ve also improved the full screen permission dialog UI and Graphics Data Query in Flash Player 11.6; which game developers can use to generate sprite sheets at runtime.
We encourage you to download AIR 3.6 and Flash Player 11.6 and provide your feedback and comments. Please follow us on Twitter (@FlashPlayerBeta) and Like us on Facebook.com/AdobeAir to stay updated on upcoming beta builds and features.
We are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with both formats. Some things were either missing inaccurate in both specs, so we fixed that. The AMF3 specification had some types missing like Vector and Dictionary that we introduced in Flash Player 10.
The SWF specification had some undocumented things like a new tag for Telemetry (Adobe Scout) and some other miscellaneous attributes that we now fully document.
You can find both specs at the following url:
Today we are excited to announce our plan to move to a rapid release cycle for Flash Player releases starting with Flash Player 11.5. This will allow us to deliver more frequent updates to our labs beta community.
Using the background update mechanism in Flash Player, beta releases will be installed seamlessly to our nearly 1.1 million beta users and we encourage you to subscribe if you have not already. Beta users will have access to new features earlier in the release cycle to use, test, and provide feedback. You may also subscribe to our Twitter channel @FlashPlayerBeta https://twitter.com/FlashPlayerBeta to stay on top of the current release schedule updates.
Due to this change we will consolidate our private and public beta programs into a single public beta program so we can bring the world’s best runtime to our beta users’ fingertips.
Considering how important the private prerelease program is as a channel of communication and discussion with our key partners and customers, we will continue to keep our private beta forum active for discussion only; however, no Flash Player beta updates will be posted on this forum.
We believe moving to the rapid approach is going to allow us to test Flash Player under different configurations and help us get early feedback from our customers; which ultimately will improve the user experience and drastically improve the Flash Player and AIR robustness and increase product stability.
The runtimes team is excited to continue to work with you and we are looking forward to your feedback and seeing the amazing experiences that will be delivered through Flash Player and AIR.
Several users have reported that their ELS (Encrypted Local Store) data created using AIR 3.3 or earlier is no longer available after updating to the AIR 3.4 runtime. This occurred due to updates in the ELS architecture to improve security and improve stability with the removal of a third party library. The result, however, is that the AIR 3.4 runtime can no longer access ELS data created with AIR 3.3 or earlier.
In the past we’ve given guidance on the usage of ELS in both blogs and our help documentation, suggesting that developers should not depend on ELS as permanent data storage because it “can be lost for a variety of reasons.” While our position on this hasn’t changed, we understand that some applications have come to depend on this data and we are actively working on a fix for the problem.
In the interim, Adobe is going to turn off automatic updates for the AIR 3.4 runtime so users will not be prompted to update to AIR 3.4 until we solve this issue.
Application publishers and developers, who are affected by this change in behavior of ELS, need to inform their users who have already installed AIR 3.4 to uninstall AIR 3.4 and install AIR3.3 using the instructions below:
Uninstall Adobe AIR 3.4 runtime from windows and install AIR 3.3:
- In the Windows Start menu, select Settings > Control Panel.
- Select “Programs and Features from control panel.
- Select “Adobe AIR” to uninstall the runtime.
- Click the “Uninstall” button.
- Install AIR 3.3 runtime http://download.macromedia.com/air/win/download/3.3/AdobeAIRInstaller.exe
Uninstall Adobe AIR 3.4 runtime from Mac and install AIR 3.3
- Browse to Applications : Utilities
- Double click on “Adobe AIR Uninstaller”
- Install AIR 3.3 runtime http://download.macromedia.com/air/mac/download/3.3/AdobeAIR.dmg
Please note that AIR 3.4 SDK will continue to be available for any developer wishing to take advantage of the new features contained in this version. Developers should deploy these applications using our “captive runtime” capability to ensure the application functions as expected.
Going forward, we plan to re-implement our ELS changes in a future version of AIR to remove dependencies on 3rd party libraries and improve the stability and security of AIR applications. Applications that continue to use ELS as persistent storage could be impacted. We will give advanced notice and make releases available on labs. Please report any other issues you may experience together with reproducible steps here.
We’re very excited to announce on Saturday August 4th we delivered our first Flash Player 11.4 Beta update using the Flash Player background update system that was introduced in Flash Player 11.2. Background updates seamlessly bring new features, bug fixes, and security updates without a single mouse click needed from our beta users.
How is this going to help you as a user? You don’t have to worry if you have the latest Beta version of the Flash Player- you will automatically receive the latest and greatest updates and features within the first 24 hours of release.
Flash Player 11.4 introduces key features like ActionScript Workers and the new Stage3D constrained mode to run games hardware accelerated on more configurations. For more details, check Adobe Labs.
Background updates will only be delivered to users with the Flash Player 11.4 Beta currently installed, who selected “Allow Adobe to install updates” when installing the beta version of Flash Player. Users who opt-out of having Flash Player background updates will have to manually get the latest Beta version from Adobe Labs.
You can also change your Flash Player global settings to allow background updates as highlighted here.
We look forward to get your feedback and comments.
Update – August 16, 2012: The premium features licensing website is now available.
Learn more about the premium XC APIs.
We previously communicated that beginning August 1, new content using the Premium Features for Flash Player would require a commercial license from Adobe, and that we would share more details on how to obtain a license. We will be extending this deadline to give publishers more time to prepare and obtain a license. These Premium Features are designed primarily to enable publishers and commercial game developers to target the Flash Player with games developed using C/C++ (via the Project “Alchemy” compiler) and/or 3rd party tools such as Unity.
We expect to make available a website where you can obtain a license by the end of August, which will be available at adobe.com/go/fpl. And we are extending the free use of the Premium Features for new content publicly released prior to the availability of the licensing website. To obtain a license for grandfathered content that is released prior to the availability of the licensing website, please contact us directly at email@example.com.
To provide publishers with enough time to obtain a license to take advantage of Premium Features, Flash Player will not begin enforcing the license requirements for Premium Features until at least 8 weeks after the availability of the licensing website. Once Flash Player begins enforcing the Premium Features license requirement, unlicensed content requesting use of the Premium Features will continue to run, and will automatically use software rendering (for more information, please review the release notes for the beta release of Flash Player 11.4).