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	<title>Adobe AIR and Adobe Flash Player Team Blog</title>
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	<link>http://blogs.adobe.com/flashplayer</link>
	<description>News, Commentary and Insights from the Flash Player and AIR Product and Engineering Teams</description>
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		<title>Extended Support Release Updated to Flash Player 11.7!</title>
		<link>http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html#comments</comments>
		<pubDate>Fri, 17 May 2013 16:59:39 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1509</guid>
		<description><![CDATA[We’re happy to announce that we are updating the version of our extended support release to Flash Player 11.7 on Mac and Windows. Flash Player 11.7 will replace version 10.3 as the extended support version beginning July 9, 2013. In &#8230; <a href="http://blogs.adobe.com/flashplayer/2013/05/extended-support-release-updated-to-flash-player-11-7.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We’re happy to announce that we are updating the version of our extended support release to <a href="http://www.adobe.com/support/flashplayer/downloads.html#fp11">Flash Player 11.7</a> on Mac and Windows. Flash Player 11.7 will replace version 10.3 as the extended support version beginning <strong>July 9, 2013</strong>.</p>
<p>In order to continue receiving security updates, an upgrade to either Flash Player 11.7, or the standard Flash Player 11.8 release is required.</p>
<p>Flash Player 11.7 provides exciting new features, including Actionscript concurrency, webcam support for StageVideo and more. It also enables Protected Mode for FireFox on Windows, a sophisticated security-in-depth feature. With Protected Mode, Flash Player runs as restricted process, making it more difficult for attackers to build working exploits. Click <a href="http://blogs.adobe.com/asset/2012/06/inside-flash-player-protected-mode-for-firefox.html">here</a> to learn more.</p>
<p>Flash Player 11.7 leverages hardware acceleration for audio, video and rendering to increase performance and lower CPU usage.</p>
<p>To ensure the smoothest possible transition, we encourage IT organizations deploying Flash Player 11.7 in managed environments to thoroughly test audio and video playback for critical use-cases using the latest available version before deploying this release widely. When hardware-related playback and stability problems do arise, updating to the latest hardware drivers frequently resolves these issues.As a secondary workaround, the Flash Player Administrator’s Guide details mechanisms for disabling hardware and audio acceleration via mms.cfg.</p>
<p>We have been hard at work to make Flash Player better than ever, and we look forward to continuing to serve you with a great web experience.</p>
<div></div>
<p>&nbsp;</p>
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		<item>
		<title>Adobe Flash Player 11.7 and AIR 3.7 Now Available!</title>
		<link>http://blogs.adobe.com/flashplayer/2013/04/geary.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2013/04/geary.html#comments</comments>
		<pubDate>Tue, 09 Apr 2013 17:36:38 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1493</guid>
		<description><![CDATA[Over the past 3 months we have been hard at work on the next version (Code name: Geary) of Flash Player and AIR. Our main focus in this release of Flash Player was to improve the sandboxing feature that was &#8230; <a href="http://blogs.adobe.com/flashplayer/2013/04/geary.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Over the past 3 months we have been hard at work on the next version (Code name: Geary) of <a href="http://www.adobe.com/products/flashplayer.html">Flash Player</a> and <a href="http://www.adobe.com/products/air.html">AIR</a>. Our main focus in this release of Flash Player was to improve the sandboxing feature that was introduced in earlier versions. </p>
<p>In addition to improving Flash Player security through sandboxing enhancements, we’ve also fixed high priority bugs and issues that were reported by our community and partners. </p>
<p>Similarly we have been focusing on making AIR 3.7 a world-class platform to build your apps for Android and iOS platforms. In this release, we are introducing exciting features such as capability to host swf files on an external server which can then be download by your iOS applications at runtime, and support for gamepads on Android devices (like Ouya TV). Amongst a couple of other features, this release also addresses the need of preventing backup of shared objects, if required by your iOS application to comply with Apple guidelines.</p>
<p>Also the Flash Pro team has recently provided a glimpse of their next generation tool. Check out this quick tour:<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/v72nLQ_x1mI" frameborder="0" allowfullscreen></iframe><br />
We encourage you to continue provide your <a href="http://forums.adobe.com/community/air">feedback and comments</a> and stay tuned for more exciting features.</p>
<p>Tareq Aljaber<br />
Product Marketing Manager &#8211; Web Segment </p>
]]></content:encoded>
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		<title>Adobe Flash Player 11.6 and AIR 3.6 now available!</title>
		<link>http://blogs.adobe.com/flashplayer/2013/02/adobe-flash-player-11-6-and-air-3-6-now-available.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2013/02/adobe-flash-player-11-6-and-air-3-6-now-available.html#comments</comments>
		<pubDate>Tue, 12 Feb 2013 17:00:23 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1482</guid>
		<description><![CDATA[Today we are excited to announce the availability of Adobe Flash Player 11.6 (Code name Folsom) for Windows and Mac and Adobe AIR 3.6 for Mac, Windows, iOS, and Android. Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. &#8230; <a href="http://blogs.adobe.com/flashplayer/2013/02/adobe-flash-player-11-6-and-air-3-6-now-available.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Today we are excited to announce the availability of <a href="http://get.adobe.com/flashplayer/">Adobe Flash Player 11.6</a> (Code name Folsom) for Windows and Mac and <a href="http://get.adobe.com/air/">Adobe AIR 3.6</a> for Mac, Windows, iOS, and Android.</p>
<p>Adobe AIR 3.6 introduces packaging and loading multiple SWFs feature. This feature provides our developers with better memory management by allowing them to load the assets they need dynamically at any time from multiple swfs and not have to load it upfront.</p>
<p>In addition to the features we’ve introduced in AIR 3.6, we’ve also improved the full screen permission dialog UI and Graphics Data Query in Flash Player 11.6; which game developers can use to generate sprite sheets at runtime.</p>
<p>We encourage you to download AIR 3.6 and Flash Player 11.6 and provide your <a href="http://forums.adobe.com/community/air">feedback and comments</a>. Please follow us on Twitter (<a href="https://twitter.com/FlashPlayerBeta">@FlashPlayerBeta</a>) and Like us on <a href="http://www.Facebook.com/AdobeAir">Facebook.com/AdobeAir</a> to stay updated on upcoming beta builds and features.</p>
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		<title>SWF and AMF3 specifications update</title>
		<link>http://blogs.adobe.com/flashplayer/2013/01/swf-and-amf3-specifications-update.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2013/01/swf-and-amf3-specifications-update.html#comments</comments>
		<pubDate>Tue, 29 Jan 2013 22:24:44 +0000</pubDate>
		<dc:creator>Thibault Imbert</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1465</guid>
		<description><![CDATA[We are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with &#8230; <a href="http://blogs.adobe.com/flashplayer/2013/01/swf-and-amf3-specifications-update.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><img class=" wp-image-1466 alignleft" title="SWF Format" alt="SWF Format" src="http://blogs.adobe.com/flashplayer/files/2013/01/swf-file-300x300.png" width="134" height="134" />We are really happy to announce that we just updated the SWF (SWF19) and AMF3 specs with the latest information. I promised this to you guys a long time ago, this will give you the latest details if you are working with both formats. Some things were either missing inaccurate in both specs, so we fixed that. The AMF3 specification had some types missing like Vector and Dictionary that we introduced in Flash Player 10.</p>
<p>The SWF specification had some undocumented things like a new tag for Telemetry (Adobe Scout) and some other miscellaneous attributes that we now fully document.</p>
<p>You can find both specs at the following url:</p>
<p><a href="http://www.adobe.com/devnet/swf.html">http://www.adobe.com/devnet/swf.html</a></p>
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			<wfw:commentRss>http://blogs.adobe.com/flashplayer/2013/01/swf-and-amf3-specifications-update.html/feed</wfw:commentRss>
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		<item>
		<title>iPad mini Support is Now Available!</title>
		<link>http://blogs.adobe.com/flashplayer/2012/12/ipad-mini-support-is-now-available.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/12/ipad-mini-support-is-now-available.html#comments</comments>
		<pubDate>Wed, 12 Dec 2012 00:05:03 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1459</guid>
		<description><![CDATA[We are excited to announce the availability of an update to AIR 3.5 and Flash Player 11.5. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/12/ipad-mini-support-is-now-available.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We are excited to announce the availability of an update to <a href="http://get.adobe.com/air/">AIR 3.5</a> and <a href="http://get.adobe.com/flashplayer/">Flash Player 11.5</a>. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash Player. </p>
<p>We look forward to get your <a href="https://bugbase.adobe.com/">feedback and comments</a>. </p>
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		<title>Adobe Flash Player 11.5 and AIR 3.5 now available</title>
		<link>http://blogs.adobe.com/flashplayer/2012/11/adobe-flash-player-11-5-and-air-3-5.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/11/adobe-flash-player-11-5-and-air-3-5.html#comments</comments>
		<pubDate>Tue, 06 Nov 2012 23:59:19 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1446</guid>
		<description><![CDATA[We are excited to announce the release of Adobe Flash Player 11.5 and AIR 3.5. This release is primarily focused on security and stability enhancements and includes iOS and debugging improvements as well. With Flash Player 11.5 and AIR 3.5, &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/11/adobe-flash-player-11-5-and-air-3-5.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We are excited to announce the release of <a target="_blank" href="http://helpx.adobe.com/flash-player/release-note/fp_115_air_35_release_notes.html">Adobe Flash Player 11.5 and AIR 3.5</a>. This release is primarily focused on security and stability enhancements and includes iOS and debugging improvements as well.</p>
<p>With Flash Player 11.5 and AIR 3.5, the debugging workflow has been improved through a feature that allows developers <strong>to obtain a</strong> <strong>stack trace even from a release build</strong>. Additionally, developers can<strong> publish and package apps targeting iOS 6.0 with AIR 3.5</strong>. Click <a target="_blank" href="http://helpx.adobe.com/flash-player/release-note/fp_115_air_35_release_notes.html">here</a> to learn more about all the new features in AIR 3.5 and Flash Player 11.5.</p>
<p>We encourage you to download <a target="_blank" href="http://www.adobe.com/devnet/air/air-sdk-download.html">AIR 3.5</a> and <a target="_blank" href="http://www.adobe.com/support/flashplayer/downloads.html#fp11">Flash Player 11.5</a> and unleash your creativity. Please follow us on Twitter <a target="_blank" href="https://twitter.com/FlashPlayerBeta">(@FlashPlayerBeta</a>) and <strong>Like</strong> us on <a target="_blank" href="http://www.Facebook.com/AdobeAIR">Facebook.com/AdobeAir</a> to stay updated on upcoming beta builds and features.</p>
<p>&nbsp;</p>
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		<title>Go DRY</title>
		<link>http://blogs.adobe.com/flashplayer/2012/10/go-dry.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/10/go-dry.html#comments</comments>
		<pubDate>Thu, 04 Oct 2012 00:21:31 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[AIR]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1432</guid>
		<description><![CDATA[Building mobile apps is at the same time exciting and challenging for developers. The pace of technology and tool advancement is exciting, yet the ever-growing list of platforms and devices poses significant challenges. With all this technology, there are many &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/10/go-dry.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Building mobile apps is at the same time exciting and challenging for developers. The pace of technology and tool advancement is exciting, yet the ever-growing list of platforms and devices poses significant challenges.</p>
<p>With all this technology, there are many solutions to help you to build and create the apps you want to reach the platforms and devices you care about. Broadly, these manifest in two categories: native and cross platform.  Go “native” if you have good knowledge of both Objective C for iOS and Java for Android and can afford the time developing for both environments. A cross platform solution, though, will enable you to learn and program in a single environment.</p>
<p>This is where Adobe and AIR comes in. With Adobe AIR, you can deliver Flash Player browser content as an application.  Leverage the tools you are familiar with, like <a href="http://www.adobe.com/products/flash.html?sdid=JRSIU&amp;skwcid=TC%7C22173%7Cadobe%20flash%20cs5.5%7C%7CS%7Cb%7C12642048403">Flash Professional</a> and ActionScript 3.0. With a few simple changes and clicks, you can publish the same code to iOS and Android: no major re-architecture or new languages to learn. This is what our friends at <em><a href="http://gree-corp.com/">Gree</a></em> call DRY (Don’t Repeat Yourself).</p>
<p>Having one code base can help cut your debugging, testing, and development costs. This is what you get when you go with Adobe AIR. No need to do things two or three times when you can do it once with Adobe AIR.</p>
<p>15,000+ iOS and Android apps have been built, submitted, and approved using Adobe AIR. For example, <a href="http://machinarium.net/demo/">Machinarium</a> was built using Adobe AIR for iOS and Android devices. <a href="http://blogs.adobe.com/digitalmedia/2012/07/olympics/">NBC Universal&#8217;s Olympic applications</a> used Adobe AIR to deliver Olympic content to millions of devices. You can see some of the best games through the showcases at the Adobe Gaming site (<a href="http://gaming.adobe.com/">http://gaming.adobe.com/</a>).</p>
<p>Check out this cool video demonstrating one code base running across desktop, Android, and iOS all connected through p2P:  <a href="http://www.youtube.com/watch?v=r-JH35CyagE">http://www.youtube.com/watch?v=r-JH35CyagE</a></p>
<p>Maybe you, too, can go DRY!</p>
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		<title>Flash Runtime Rapid Release Cycle</title>
		<link>http://blogs.adobe.com/flashplayer/2012/09/flash-runtime-rapid-release-cycle.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/09/flash-runtime-rapid-release-cycle.html#comments</comments>
		<pubDate>Thu, 27 Sep 2012 01:43:39 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1425</guid>
		<description><![CDATA[Today we are excited to announce our plan to move to a rapid release cycle for Flash Player releases starting with Flash Player 11.5.  This will allow us to deliver more frequent updates to our labs beta community. Using the &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/09/flash-runtime-rapid-release-cycle.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Today we are excited to announce our plan to move to a rapid release cycle for Flash Player releases starting with <a href="http://labs.macromedia.com/technologies/flashplatformruntimes/flashplayer11-5/index.html">Flash Player 11.5</a>.  This will allow us to deliver more frequent updates to our labs beta community.</p>
<p>Using the <a href="http://blogs.adobe.com/flashplayer/2012/08/background-updates.html">background update</a> mechanism in Flash Player, beta releases will be installed seamlessly to our nearly <strong>1.1 million</strong> <strong>beta users and we encourage you to <strong><a href="http://forums.adobe.com/thread/981567?tstart=0">subscribe</a></strong> if you have not already.</strong> Beta users will have access to new features earlier in the release cycle to use, test, and provide feedback. You may also subscribe to our Twitter channel <a href="https://twitter.com/FlashPlayerBeta">@FlashPlayerBeta</a> <a href="https://twitter.com/FlashPlayerBeta">https://twitter.com/FlashPlayerBeta</a> to stay on top of the current release schedule updates.</p>
<p>Due to this change we will consolidate our private and public beta programs into a single public beta program so we can bring the world’s best runtime to our beta users’ fingertips.</p>
<p>Considering how important the private prerelease program is as a channel of communication and discussion with our key partners and customers, we will continue to keep our private beta forum active for discussion only; however, no Flash Player beta updates will be posted on this forum.</p>
<p>We believe moving to the rapid approach is going to allow us to test Flash Player under different configurations and help us get early feedback from our customers; which ultimately will improve the user experience and drastically improve the Flash Player and AIR robustness and increase product stability.</p>
<p>The runtimes team is excited to continue to work with you and we are looking forward to your feedback and seeing the amazing experiences that will be delivered through Flash Player and AIR.</p>
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		<title>Adobe AIR 3.4 EncryptedLocalStore Changes</title>
		<link>http://blogs.adobe.com/flashplayer/2012/09/air3-4els.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/09/air3-4els.html#comments</comments>
		<pubDate>Thu, 06 Sep 2012 17:39:01 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1412</guid>
		<description><![CDATA[Several users have reported that their ELS (Encrypted Local Store) data created using AIR 3.3 or earlier is no longer available after updating to the AIR 3.4 runtime.  This occurred due to updates in the ELS architecture to improve security &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/09/air3-4els.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Several users have reported that their ELS (Encrypted Local Store) data created using AIR 3.3 or earlier is no longer available after updating to the AIR 3.4 runtime.  This occurred due to updates in the ELS architecture to improve security and improve stability with the removal of a third party library.  The result, however, is that the AIR 3.4 runtime can no longer access ELS data created with AIR 3.3 or earlier.</p>
<p>In the past we’ve given guidance on the usage of ELS in both <a href="http://blogs.adobe.com/simplicity/2011/03/encryptedlocalstore-and-storage-reliability.html">blogs</a> and our <a href="http://help.adobe.com/en_US/AIR/1.5/devappsflex/WS5b3ccc516d4fbf351e63e3d118666ade46-7e31.html">help documentation</a>, suggesting that developers <strong>should not</strong> depend on ELS as permanent data storage because it “can be lost for a variety of reasons.” While our position on this hasn’t changed, we understand that some applications have come to depend on this data and we are actively working on a fix for the problem.</p>
<p>In the interim, Adobe is going to turn off automatic updates for the AIR 3.4 runtime so users will not be prompted to update to AIR 3.4 until we solve this issue.</p>
<p>Application publishers and developers, who are affected by this change in behavior of ELS, need to inform their users who have already installed AIR 3.4 to uninstall AIR 3.4 and install AIR3.3 using the instructions below:</p>
<p>Uninstall Adobe AIR 3.4 runtime from windows and install AIR 3.3:</p>
<ol>
<li>In the Windows Start menu, select Settings &gt; Control Panel.</li>
<li>Select “Programs and Features from control panel.</li>
<li>Select “Adobe AIR” to uninstall the runtime.</li>
<li>Click the “Uninstall” button.</li>
<li>Install AIR 3.3 runtime <a href="http://download.macromedia.com/air/win/download/3.3/AdobeAIRInstaller.exe">http://download.macromedia.com/air/win/download/3.3/AdobeAIRInstaller.exe</a></li>
</ol>
<p>Uninstall Adobe AIR 3.4 runtime from Mac and install AIR 3.3</p>
<ol>
<li>Browse to Applications : Utilities</li>
<li>Double click on “Adobe AIR Uninstaller”</li>
<li>Install AIR 3.3 runtime http://download.macromedia.com/air/mac/download/3.3/AdobeAIR.dmg</li>
</ol>
<p>Please note that AIR 3.4 SDK will continue to be available for any developer wishing to take advantage of the new features contained in this version.  Developers should deploy these applications using our “captive runtime” capability to ensure the application functions as expected.</p>
<p>Going forward, we plan to re-implement our ELS changes in a future version of AIR to remove dependencies on 3<sup>rd</sup> party libraries and improve the stability and security of AIR applications. Applications that continue to use ELS as persistent storage could be impacted. We will give advanced notice and make releases available on labs. Please report any other issues you may experience together with reproducible steps <a href="http://helpx.adobe.com/flash-player/kb/report-flash-player-crash.html">here</a>.</p>
<p>&nbsp;</p>
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		<title>Enabling the web and app development with new bleeding edge technology – Flash Player 11.4 and AIR 3.4</title>
		<link>http://blogs.adobe.com/flashplayer/2012/08/flash-player-11-4-and-air-3-4.html</link>
		<comments>http://blogs.adobe.com/flashplayer/2012/08/flash-player-11-4-and-air-3-4.html#comments</comments>
		<pubDate>Tue, 21 Aug 2012 17:00:37 +0000</pubDate>
		<dc:creator>Tareq Aljaber</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/flashplayer/?p=1395</guid>
		<description><![CDATA[We’re proud to announce the release of Flash Player 11.4 and AIR 3.4. Flash Player 11.4 takes game development to a new level with the new ActionScript Concurrency (ActionScript workers) feature, which helps developers create more responsive games and apps &#8230; <a href="http://blogs.adobe.com/flashplayer/2012/08/flash-player-11-4-and-air-3-4.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We’re proud to announce the release of <a href="http://helpx.adobe.com/flash-player/release-note/fp_114_air_34_release_notes.html">Flash Player 11.4</a> and <a href="http://helpx.adobe.com/flash-player/release-note/fp_114_air_34_release_notes.html">AIR 3.4</a>. Flash Player 11.4 takes game development to a new level <strong>with the new ActionScript Concurrency (ActionScript workers) feature</strong>, which helps developers create more responsive games and apps by offloading tasks and computations to background workers. Game content is more responsive as these workers run concurrently to leverage more machine resources while helping to avoid UI freezes and other events that slow down game play.</p>
<p>In addition to concurrency, <a href="http://helpx.adobe.com/flash-player/release-note/fp_114_air_34_release_notes.html">Flash Player 11.4</a> adds other core features, including <strong>webcam support for StageVideo </strong>so Flash Player can utilize GPU acceleration to render better performing webcam video streams. And now Stage3D content can run in hardware accelerated mode on broader range of desktop GPUs/ hardware, particularly on the Intel GMA chipsets, thanks to<strong> Stage3D constrained mode</strong>. In addition, the <a href="http://gamua.com/starling/">Starling framework</a> has been updated to be constrained mode ready.</p>
<p>You might ask, how many end users can enjoy these new release features? Over 400 million users have already installed Flash Player 11.2, and with <strong>background auto-update, </strong>a feature we released in Flash Player 11.2, these 400 million connected users get updated within 6 weeks of every new release. And there are many more factoids on Flash Player reach <a href="http://www.adobe.com/products/flashruntimes/statistics.html">here</a>.</p>
<p>With the release of AIR 3.4, we are introducing several enhancements to our support for iOS app developers. Key features include <strong>iOS push notifications</strong>, <strong>iOS 5.1 SDK support</strong>, <strong>compressed texture with alpha for stage3D and Webcam support for StageVideo</strong>. <a href="http://helpx.adobe.com/flash-player/release-note/fp_114_air_34_release_notes.html">Click here</a> to learn more about AIR 3.4 features including features that apply to the iOS platform.</p>
<p>A great platform requires great tooling so we are also providing a Flash Builder 4.7 beta on labs in the last week of August. It will have <strong>support for Apache Flex 4.8</strong>, <strong>support for Flash Player 11.4 and AIR 3.4 and many improvements to iOS app development workflows including USB debugging</strong>, <strong>iOS simulator support</strong>, and <strong>direct on-device deployment</strong>.</p>
<p>&nbsp;</p>
<div id="attachment_1396" class="wp-caption aligncenter" style="width: 310px"><a class="lightbox" title="Screenshot of iOS feature in Flash Builder 4.7 Beta" href="http://blogs.adobe.com/flashplayer/files/2012/08/ios-simulator-ui.png"><img class="size-medium wp-image-1396" title="Screenshot of iOS feature in Flash Builder 4.7 Beta" src="http://blogs.adobe.com/flashplayer/files/2012/08/ios-simulator-ui-300x206.png" alt="Screenshot of iOS feature in Flash Builder 4.7 Beta" width="300" height="206" /></a><p class="wp-caption-text">Screenshot of iOS feature in Flash Builder 4.7 Beta</p></div>
<p>&nbsp;</p>
<p>A Flash Professional updater will be released in early September and will have many exciting features for you to choose from and experiment with, including <strong>ToolKit CreateJS 1.1, support for Flash Player 11.4 and AIR 3.4, improved iOS app development workflows including iOS simulator support</strong>, and <strong>direct on-device deployment</strong>.</p>
<p>&nbsp;</p>
<div id="attachment_1400" class="wp-caption aligncenter" style="width: 310px"><a class="lightbox" title="Screenshot of iOS Simulation in Flash Professional" href="http://blogs.adobe.com/flashplayer/files/2012/08/iOS-Simulator-plus-CS6.png"><img class="size-medium wp-image-1400" title="Screenshot of iOS Simulation in Flash Professional" src="http://blogs.adobe.com/flashplayer/files/2012/08/iOS-Simulator-plus-CS6-300x223.png" alt="Screenshot of iOS Simulation in Flash Professional" width="300" height="223" /></a><p class="wp-caption-text">Screenshot of iOS Simulation in Flash Professional</p></div>
<p>We’re excited to see what you build with these new releases. For more information on gaming development, please visit the <a href="http://gaming.adobe.com/">Adobe Gaming site</a>.</p>
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