Authored by Cheng Liao
The Stage3D “standard” profile is a high-level function set that contains a lot of advanced graphics features. We introduced it in Flash/AIR14 for desktop platforms, and extended its support to mobile platforms in Flash/AIR15. This is a huge leap for Stage3D and it keeps Flash gaming moving forward.
What’s new in “standard” profile
Authored by Jing Chen
Prior to Flash Player 15.0 and AIR 15.0, there was a strict restriction that the clear function must be called on a render target before drawing, so that the content in a render texture does not get preserved after invoking the clear function. In Flash Player 15.0 and AIR 15.0, we have optimized the old internal rendering system and have removed this requirement.
In this blog post, we’ll show the benefits of this feature.
From time to time, we receive questions and concerns from our customers regarding their options for installing and deploying the Flash Runtime components. This blog post will provide a high level overview of the options available. For additional information, please see the links below.
Today we’re releasing Flash Player 14 and the AIR 14 Runtime and SDK. This a major quarterly releases that includes new functionality, bug fixes, and security updates. We recommend taking a look at our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.
Thank you to Jonathan Hart (@jonathanhartsf) and others for the heads up on the recent resurgence of ActionScript on the Tiobe Index. Last month ActionScript broke into the top 20. The June numbers are now out and it’s moved up to the 14th spot! None of this would be possible without the awesome support of our AS developer community, creating and inspiring us with their applications and games for both mobile and desktop platforms! Thank you!
Adobe AIR technology has made it possible for developers around the world to create some of the best and most stunning mobile games available today. You can now use this versatile technology to promote your games to a much larger audience. The new Instant Game Preview capability (for Android platform only) lets users try your game and experience it first hand without downloading and installing the application.
For a quick demo, open this link in your Android browser –
The fact that AIR would allow users to try your games and applications very quickly, chances of your app getting eventually installed increases manifolds. Instant Game Previews are better than video based previews because they let the user actually ‘play’ the game instead of just ‘watching’ it.
For details on how you can quickly create a preview for your game, refer to the following devnet article –
We are extremely pleased to announce that earlier this month the number of AIR applications installed across the world, on different devices and desktops, surpassed the magical “ONE BILLION”* mark! We’d like to extend a huge THANK YOU to our entire developer community! Your work allowed us reach this spectacular milestone.
The Adobe AIR platform is stronger than ever. The technology which originally started with the desktop, now powers almost a hundred thousand unique applications on desktops and mobile devices. These applications and games are published on app stores across the globe.
During the last few months, several device manufacturers have released Intel Atom based mobile phones and tablets. Momentum has been developing in the market for x86-based Android tablets, and with Intel committing that there will be 40 million tablets shipping by the end of the 2014, we knew the time was right to deliver native AIR support.
We have been listening to our AIR developers and we are very excited to announce support for packaging of AIR applications for Intel x86 based Android devices. This support will allow AIR developers to directly target the x86 Android platform, providing the best performance possible from their AIR applications.
With this new support, developers will be able to package their applications in captive mode. This capability will soon be available in the AIR SDK on Adobe Labs, so check back soon! The final version will be made available in one of our upcoming major releases.
The Adobe AIR platform is stronger than ever. Today, Adobe AIR powers more than 50,000 unique mobile applications on the Apple App Store and Google Play Store. These applications have been installed more than a billion times by users across the world. By adding support for x86 based devices, our developers will be able to reach out to even more users, thereby making their applications succeed in this highly fragmented space.
Update (June 10th) – Android x86 support is now available in AIR 14 release.
Update (July 8th) – Before publishing x86 version of your AIR app on Play Store, please refer to this article to understand versioning.
Yesterday we released Flash Player 13 and the AIR 13 Runtime and SDK. This was one of our major quarterly releases that includes new functionality, bug fixes, and security updates. We recommend reviewing our release notes or visiting the Flash Player announcement or AIR announcement page for download links and additional details.
AIR developers and users will notice that the AIR version jumped from 4 to 13. This was done specifically to bring AIR and Flash Player in sync with their version number. The two share common code and we believe this should help unify perception of both products under the Flash Runtime umbrella.
Congratulations to Josh Tynjala and the Feathers project which was updated last week to version 1.3.0! Feathers is a key framework included in the Adobe Gaming SDK and is a light weight, skinnable and extensible UI framework for both mobile and desktop applications and games. Feathers leverages the devices GPU to create a smooth and responsive experience.
With the 1.3.0 release, Josh was able to add the much anticipated support for percent dimensions in layouts.
In addition, Feathers has added a TextBlockTextRenderer built on the Flash Text Engine (FTL), support for Mac HiDPI, improved support for multiple Starling instances, and the example themes are now built as easy drop-in SWCs instead of source code.
The full release notes are available on the project’s Github page and developers can also download the latest version directly from the Feathers website.