With the U.S. elections in high gear, it’s time to channel your pre-election day passion and energy into Smash Vote, a new game from Mighty Bits built with Adobe Gaming technology. Mighty Bits is a mobile development shop in Las Vegas that focuses on mobile games, utilities and entertainment apps for iOS and Android. In their latest creation, you can choose your representative and get ready for some arcade style fighting action in this mobile app.
Built using Flare 3D and AIR 3.4, Mighty Bits’ tongue-in-cheek take on politics gives players a chance to debate the old fashioned way – a bi-partisan chance to learn who can really rumble – much like last night’s debate. Featuring crisp graphics, six playable politicos straight from Washington D.C., and a global ‘exit poll’ tracking system to compare against other players, there’s lots of fun to be had. To find out more about games with Adobe Gaming technology visit gaming.adobe.com.
Using the hardware acceleration enabled by the Stage3D APIs in Flash Player running in the browser, the team at Maid Marian was able to modernize Sherwood Dungeon to feature top-of- the-line visuals and responsive game play. By deploying the game in the browser, Maid Marian can now expand the revenue potential for Sherwood Dungeon as it can now be distributed through game portals that only support Adobe Flash® technology. Currently, Sherwood Dungeon is enjoyed by up to 3,000 social gamers simultaneously and more than one million unique players globally each month, attributable in part to the wide reach of the Flash Player on over 1.2 billion connected desktops.
The Maid Marian team looks to the future of the Adobe Gaming technologies and expanding their opportunity to grow their audience. “Marrying the ubiquity of Flash with GPU-accelerated graphics,” continues Endrody, “elevates the potential of browser-based games. We can now take on the big publishers with something small, independent, and disruptive.” Read more from Endrody here: http://adobe.ly/RajbRM.
A common refrain at the Adobe booth at GDC Online has been, “wait, that game is running in Flash? I didn’t know Flash could do that!” With games ranging from previews of high-end games running in the browser – like Herokon or Kings Road on Facebook – to great indie games already available in the AppStore like Wonderputt and Super Hexagon for the iPad, we had lots of amazing games to show off, and some great conversations. Developers stopped by to talk, try games out, and exclaim at the possibilities now available to them to get great 2D and 3D games to market.
While the draw was all the great games at the Adobe booth, it also gave the Adobe team a chance to show and tell developers how to deliver their C/C++ and Unity games in the Flash Player, and highlight how the soon to be released Adobe Flash Runtime C++ Compiler (flasCC) can help game developers cross compile their games to reach a global audience of over 1.3 billion desktops and over 500 million smartphones and tablets. Since the Adobe Gaming team took root last year, we’ve been talking to publishers and game developers at conferences and events throughout the country. We still have some more people to impress, but an increasing number of game developers and publishers are looking to Adobe to help with reach, game discovery, and monetization across platforms and devices, including the Apple AppStore, Google Play, and Amazon Appstore.
Adobe Gaming technology was also highlighted at the 2012 GDC Developers Choice Online Awards. Many of our partners were nominated this year, and chose to develop their award winning, cutting edge games using Flash Player and AIR because it works. We’re very proud of the nominees and winners who put their heart and soul into creating visually stunning and rich gaming experiences made possible with Adobe Game Development technology.
It’s been a great GDC Online, and a fantastic opportunity for the Adobe Gaming team to meet some new game developers as well as greet old friends. If you’re looking to build your own titles for Flash Player and AIR, check out our Adobe Gaming site at gaming.adobe.com to find out more, and see what your fellow game developers have already done with Adobe Game Dev technologies!
With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!
At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.
But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).
Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”
And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.
There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!
Building mobile apps is at the same time exciting and challenging for developers. The pace of technology and tool advancement is exciting, yet the ever-growing list of platforms and devices poses significant challenges.
With all this technology, there are many solutions to help you to build and create the apps you want to reach the platforms and devices you care about. Broadly, these manifest in two categories: native and cross platform. Go “native” if you have good knowledge of both Objective C for iOS and Java for Android and can afford the time developing for both environments. A cross platform solution, though, will enable you to learn and program in a single environment.
This is where Adobe and AIR comes in. With Adobe AIR, you can deliver Flash Player browser content as an application. Leverage the tools you are familiar with, like Flash Professional and ActionScript 3.0. With a few simple changes and clicks, you can publish the same code to iOS and Android: no major re-architecture or new languages to learn. This is what our friends at Gree call DRY (Don’t Repeat Yourself).
Having one code base can help cut your debugging, testing, and development costs. This is what you get when you go with Adobe AIR. No need to do things two or three times when you can do it once with Adobe AIR.
15,000+ iOS and Android apps have been built, submitted, and approved using Adobe AIR. For example, Machinarium was built using Adobe AIR for iOS and Android devices. NBC Universal’s Olympic applications used Adobe AIR to deliver Olympic content to millions of devices. You can see some of the best games through the showcases at the Adobe Gaming site (http://gaming.adobe.com/).
Watch and learn as the GREE Dev Com Ninja opens up the hood on the GREE Platform SDK for Adobe AIR.
He’ll show you what you get, and run through a test drive with some included sample code. This is a great first look at an awesome new tool set to add social features into your Adobe AIR-powered mobile games. Enjoy!
Game Developers Conference Online 2012 is upon us! This Austin event brings together the best and brightest professionals in online, social and cloud gaming – and we’re excited to be a part of it. Our team will be there and speaking at two sessions you won’t want to miss!
From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Join our own Sr. Product Manager Thibault Imbert to get an inside look at technologies, such as Stage3D (for GPU acceleration) and Project Monocle, and hear about their role in some of the latest gaming titles (e.g., Teenage Mutant Ninja Turtles) created. Register for this session here.
Building AAA 3D games for the web require many features, including GPU hardware acceleration, shader languages, audio, input, content loading, content caching, and full screen support. Gaming Evangelist Renaun Erickson will cover feature comparison of WebGL/HTML5, Flash, Unity and Google Native Client technologies, and highlight how developers are using them to push previously unheard of boundaries during his session. Be sure to attend – register here.
Interested in more about Adobe and Gaming? Get the full scope on Adobe Gaming. And, if you’re working on a Flash game or have an idea you think is really special, enter the Epic Flash game contest!
Today we are excited to announce our plan to move to a rapid release cycle for Flash Player releases starting with Flash Player 11.5. This will allow us to deliver more frequent updates to our labs beta community.
Using the background update mechanism in Flash Player, beta releases will be installed seamlessly to our nearly 1.1 millionbeta users and we encourage you to subscribe if you have not already. Beta users will have access to new features earlier in the release cycle to use, test, and provide feedback. You may also subscribe to our Twitter channel @FlashPlayerBetahttps://twitter.com/FlashPlayerBeta to stay on top of the current release schedule updates.
Due to this change we will consolidate our private and public beta programs into a single public beta program so we can bring the world’s best runtime to our beta users’ fingertips.
Considering how important the private prerelease program is as a channel of communication and discussion with our key partners and customers, we will continue to keep our private beta forum active for discussion only; however, no Flash Player beta updates will be posted on this forum.
We believe moving to the rapid approach is going to allow us to test Flash Player under different configurations and help us get early feedback from our customers; which ultimately will improve the user experience and drastically improve the Flash Player and AIR robustness and increase product stability.
The runtimes team is excited to continue to work with you and we are looking forward to your feedback and seeing the amazing experiences that will be delivered through Flash Player and AIR.
Enter Donatello’s world and train like a turtle in Teenage Mutant Ninja Turtles Tactics 3D for desktop. The “heros in a half shell” are back in the latest take on a gaming legacy from Nickelodeon. They’ve been working on this highly addictive online 3D game for the last couple of months and we’re happy to see that it is already building a great fan base. Teenage Mutant Ninja Turtles is a prime example of a game built with Unity and using the upcoming Unity export for Flash Player to reach vast new audiences. More than 1.3 billion people can now control the radical dudes while waiting for the comeback of the TMNT cartoon on Nickelodeon September 29.
The web is generating a lot of buzz today, particularly with Adobe’s Create the Web event focusing on tools and technologies for the modern web! Speaking of the web, I’m excited to profile a couple of upcoming browser-based games from Japan and Germany. Thanks to the reach of Adobe’s Flash Player on over 1.3B connected desktops, these two games really show off where AAA and sophisticated, console quality titles are being brought to the social web with great success.
Square Enix Japan has just launched a teaser version of their upcoming social game “Legend World,” where users relive past gaming glories by battling boss monsters from older Square Enix titles. Thanks to the Flash Player and Stage3D, Square Enix Japan was able to take the actual 3D models and animations out of games they shipped to consoles, and put them directly into the browser. That means that you’re fighting the exact same boss that was in the original console game. While the game will only be in Japanese, you can check out the battle demo here, featuring Ring Wyrm from Final Fantasy XII on PlayStation2: http://member.square-enix.com/jp/gamezone/legendworld/battleflash/index.php
And for you MMORPG fans, Herokon Online is coming soon to a browser near you. Based on a German pen and paper RPG – Das Schwarze Auge – Herokon Online takes you into the world of Aventuria where players can role play numerous characters, with a wide variety of skills and attributes. The gorgeous graphics and over 6 million DSA players could be reason enough to entice you to sign up for the beta…even if you don’t speak German!