It’s been a whirlwind year, and for our holiday post for 2012, we wanted to highlight a few cleverly designed kids games that were made using Adobe Gaming technology. These gems will definitely keep the little ones glued to their devices to give you time to shovel the driveway, catch up with in-laws, wrap presents or get the turkey ready during this busy holiday season :). Enjoy and we’ll see you next year!
Spell Cubes – This is a gorgeous app created by a Dad for his two-year-old son to bring spelling to life. It is available for the iPad here and is powered by Adobe AIR, Starling and Feathers.
Magical Music Box – From the makers of “Winter On Whale Island,” the team at Pamakids just launched their new kids game, “Magical Music Box” on the iOS App Store. This beautifully designed songbook integrates fun interactions that are powered by Stage3D, Adobe Native Extensions (ANEs) and their own 2D GPU framework.
Frog Fractions – This free-to-play math game inserts some fun into math with its nostalgic 90’s look and playability. By all accounts, this game is not just for kids and will actually drop anyone into a world of weird after level 1.
We just wanted to take a quick moment and congratulate SongPop for their amazing debut this year! They were recently named by Facebook as the #1 game in 2012 among some very stiff competition. Since launching the game in 2012, FreshPlanet has amassed more than 60 million users and secured the honor of the #5 game downloaded in the Apple App Store this year.
We’re happy that FreshPlanet choose Adobe Gaming technologies, including Adobe AIR, to deliver this wildly popular game. For more on SongPop, check out our previous blog post, which links to their full Adobe Success Story.
We’ll be showcasing lots of other great games in future posts as well as some holiday-themed ones to get you in the spirit. Stay tuned!
We are excited to announce the availability of an update to AIR 3.5 and Flash Player 11.5. Developers can now create games and apps targeting iPad mini with AIR 3.5. We have also included security and bug fixes to Flash Player.
The Adobe Gaming team and a host of talented, creative, and colorful developers gathered in the Windy City for the second Adobe Game Jam. Once again we had a great group of enthusiastic designers and developers who built some amazing games using Flash technology!
Five Chi-town teams assembled and worked through the night to show off the high quality games, and in just 24 hours we had a winner! Disaster at CP1 is a firefighting adventure that captured the crowd’s attention with its smooth controls and terrific aesthetics, and the fully playable demo is available online here.
The Starling Framework and Citrus Engine were front and center, serving as a key component in the majority of the Game Jam projects. Thanks again to all attendees for coming out to the Adobe Game Jam and for making our community one of the most innovative and enthusiastic. We really enjoyed seeing the Citrus Engine embraced by the development community and are looking forward to everyone’s next projects!
Check out the video below to get a first-hand look at the Game Jam. Also, a special thanks to The Nerdery for playing host!
P.S. If you had the chance to attend, don’t hesitate to leave us a note in the comments section below or drop us a line on Twitter via @AdobeFlash.
More than 200 developers packed Town Hall in the Adobe San Francisco office on Monday night for our Game Developer Tools launch event. Fun and excitement poured from every part of the room with remote-controlled Angry Birds, vintage arcade games and new iPad AIR apps. It was a great time with great partners – Zynga, Rumble, KIXEYE, Kabam, GREE, EA and Milkman Games – and really amazing responses from the game developer community. All of the announcement information can be found in the blog post from Adobe Gaming director Emmy Huang, but we also wanted to share the recap video below for those who couldn’t make it in person.
Thanks for showing your continued support for Adobe Gaming technologies and check out the new Adobe Game Developer Tools in the Creative Cloud.
We are thrilled to announce the release of our first Game Developer Tools in the Adobe Creative Cloud, giving developers and publishers access to a powerful set of resources in one central location. Adobe’s Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide – over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets – 20 times the reach of the bestselling Xbox 360 gaming console.
The gaming community is already buzzing about Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities. We’ve received rave reviews from developers who have been using pre-release versions of Scout to gain powerful insights and who are already enhancing their development processes with our Game Developer Tools.
As a special promotion, we’re including this first release of Scout in a free membership to Creative Cloud, along with the rest of our Game Developer Tools, including the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium:
– The Adobe Gaming SDK provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3D frameworks (Starling, Feathers, and Away3D), and is a simple starting point for both new and experienced game developers.
– The Adobe Flash C++ Compiler is a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the web across browsers on over 1.3 billion connected PCs using Adobe Flash Player.
– Adobe Flash Professional CS6 is an authoring tool to create engaging animation and games, including support for delivering animated assets ready for use with Starling and many other popular frameworks, and Adobe Flash Builder 4.7 Premium is an advanced ActionScript development environment that can be used to develop high-performance mobile and browser-based games. Flash Builder 4.7 Premium also improves productivity and time to market with support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices through USB or on the iOS simulator.
Creative Cloud paid membership includes full versions of Flash Professional and Flash Builder and will also include future versions of Scout following the introductory promotion. Of course, paid members also get access to all of the Creative Suite 6 apps, including other popular tools for game design, such as Photoshop and Illustrator.
The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash. Adobe’s latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices – including games for iPhones and iPads. Today’s release of Game Developer Tools makes it much easier for developers to maximize productivity, game quality and reach across PCs and mobile devices.
Improving classroom skills for students is no longer confined to pencils, paper and flash cards. Educators today must embrace the latest technology to equip students with the skills to succeed. The World Wide Workshop’s Globaloria program is taking a proactive approach to break out of the traditional education mold and help educators and students meet challenges with an innovative curriculum. Then program helps students in grades 6 through 12 with STEM skills and computing knowledge through hands-on game design and programming.
Students learn to design and program games using Adobe Gaming technologies. Adobe Flash Professional, Adobe Creative Suite, including characters designed in Adobe Photoshop, game elements created in Adobe Illustrator, and effects created using Adobe Fireworks give students all the tools they need to be successful.
And, with so much game design background at an early age, students may be able to create award winning games like IGF Student Showcase Winner Ian Snyder, a student developer now at Kansas City Art Institute. See The Floor is Jelly trailer below and Ian’s full story here. Be sure to visit gaming.adobe.com to see what can be accomplished using Adobe Gaming technology.
A version of this post was also posted on the Adobe Education blog here
Looking for a fun new take on an old classic, maybe with a dash of outer space? You’re in luck! The team at Etamin Studio has created the playful and terrific looking Hangman game, Smart Aliens. This free iOS app comes complete with smooth game play, hilarious animations, and new twists on the Hangman you remember. Challenge your friends, and get in the game.
The Etamin team developed this experience using Adobe Gaming technologies and the Starling framework. They chose the technology not just because of its cross-platform capabilities or high performance level, but also because of the great community supporting it. A social game like Smart Aliens deserves a social audience. You can learn more about the extensions and details that went into the game’s creation here. If there’s demand for it, an Android and Facebook version will be on the way too. For now, you can download it on iTunes.
Take a closer look at the game’s wordplay fun in the video below and visit gaming.adobe.com for more stunning examples of games powered by Adobe:
When James Huggins and Mike Outlaw struggled to find high quality content to play with for their young children, they started a new multimedia publishing company, Made in Me. First up in their offerings, The Land of Me – an interactive learning adventure for PCs, Macs and iPads. Focused on being a media-rich digital learning experience, Land of Me retains the old school elegance of children’s books while also offering engaging storytelling.
The creative founders – in collaboration with a childhood development team and digital creative agency, Less Rain – leveraged Adobe Gaming Technologies and Creative Suite applications, such as Photoshop and After Effects, in the making of their app. To date, the Made in Me has been able to achieve strong sales that have doubled month to month and is able to track 10% conversion of trials to sales – and the team isn’t stopping there! Get a deeper read into the making of Land of Me, their successes and next steps in our Adobe Gaming Success Story, Made in Me: Enchanting Worlds.
For a first-hand look at the interactive learning adventure itself, check out the trailer below.
Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.
While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.
Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.