In creating BINGO Blitz, the developers at Buffalo Studios have cut out the crowded, smoky rooms and uncomfortable chairs and delivered a digital bingo experience that everyone can enjoy. Using Adobe Gaming technology such as Flash Pro and Adobe AIR, the team has ported the original Facebook incarnation of the game to Android and iOS platforms. With a player base of over 16 million game installs, Barry Sohl, senior vice president, knew the team could still push their game to a wider audience: “Players today demand high-performance, cross-platform experiences on every device. Adobe Game Developer Tools deliver on that promise.”
Adobe technology has allowed Buffalo Studios to extend their intuitive gaming experience from desktop to mobile platforms. The game’s smooth visuals were created using the Adobe Creative Suite and the framework, user interface, and overall experience were built entirely in Adobe Flash Professional. Keeping the entire development pipeline under one umbrella has allowed a single development team to release weekly content updates, seasonal Bingo rooms, and bring new features to market more quickly.
BINGO Blitz offers hundreds of simultaneous players a chance to participate in a modern, mobile version of Bingo that has already been downloaded over 1 million times. The experience developing and porting the feature-rich game to multiple platforms has made a believer out of Buffalo Studios for their next projects. “We are basing all our current and future titles on Adobe Game Developer Tools.” After the success of BINGO Blitz, we can’t wait to see what Buffalo Studios comes out with next! You can learn more about their streamlined development process here.
How fast can you name a song clip? That is the question that SongPop, a game by FreshPlanet, puts out there for music fans looking for a challenge. This wildly popular music trivia game makes the most of social gaming, offering over 5 million daily Facebook and mobile app users the chance to compete to see who can name that song faster.
SongPop delivers a unified experience across desktop browsers on Facebook and extends that experience to mobile apps for iOS and Android. In using Adobe Gaming technologies, FreshPlanet was able to leverage a single code base, instead of having to build native apps for each mobile platform, and was able to easily streamline the workflow between designers, developers and animators.
FreshPlanet CTO and VP of Products Olivier Michon noted that Adobe Gaming technologies, “enabled us to code at top speed in Adobe ActionScript [and] rapidly integrate design assets and animations,” making development so easy that it only took two developers and one designer less than three months to complete SongPop for iOS and Android, and only one more month to launch it on Facebook.
We had the chance to reconnect with young developer Jordan Casey, who recently released a new gaming app – Greenboy Touch. In our Developer Spotlight back in July, Jordan mentioned that he was going to slow down, but that obviously wasn’t the case! Read up on our latest interview with Jordan to find out more about his inspiration and the making of his latest Android and iOS game submitted to our Flash Rocks gallery.
What was your inspiration behind your new app, Greenboy Touch?
Greenboy Touch was based off a Flash game I developed about 2 years ago. I’m always trying new genres and I love different game concepts. While most of my games are just one specific style of gameplay, Greenboy Touch is made up of tons of different concepts. It is sort of a puzzle game.
We’d love to share more about the making of the app with our readers. What Creative Suite products did you use and did you have any favorite features?
I used Photoshop and Illustrator for graphics – they’re great tools! To develop the game I used Adobe AIR for iOS and for Android. I programmed in ActionScript 3.0, Flash and AIR, which are amazing. With the click of a button, I could switch a Flash game to a desktop app for Mac or PC back to an Android app to an iOS App. The program is great because it’s really visual and really powerful. ActionScript is an amazing language, and though so powerful, quite easy to pick up.
What was your experience like using Flash to create for Android and iOS? Are there any tips you would share with other developers?
The process was great. Like I said, with the click of a button I could go from iOS to Android. It’s just great. It’s the same as making a Flash game – the exact same, and with just a click, you get a native app! Just like that! It’s magic!
You’re juggling school and development. We want to know – what’s your secret? How are you doing it all?
Well, it is tough juggling between school, development, and lots of speaking events. To make up for time I missed while I’m away speaking, I take a 2-hour study course after school to catch up or study for exams. That way, I have my homework done and I can develop for about an hour or so.
With the U.S. elections in high gear, it’s time to channel your pre-election day passion and energy into Smash Vote, a new game from Mighty Bits built with Adobe Gaming technology. Mighty Bits is a mobile development shop in Las Vegas that focuses on mobile games, utilities and entertainment apps for iOS and Android. In their latest creation, you can choose your representative and get ready for some arcade style fighting action in this mobile app.
Built using Flare 3D and AIR 3.4, Mighty Bits’ tongue-in-cheek take on politics gives players a chance to debate the old fashioned way – a bi-partisan chance to learn who can really rumble – much like last night’s debate. Featuring crisp graphics, six playable politicos straight from Washington D.C., and a global ‘exit poll’ tracking system to compare against other players, there’s lots of fun to be had. To find out more about games with Adobe Gaming technology visit gaming.adobe.com.
Indie game developer CUKETA is changing the online video gaming landscape with its latest release, Age of Defenders, a 2012 Mochis Award Finalist. The game is now a multiplatform, multiplayer tower defense game where the goal is to defend a player’s fortified towers while simultaneously going on the offensive to attack the enemy – something that is not typically seen in standard multiplayer games.
Age of Defenders was created from scratch in about a year and delivered to desktop and mobile devices via Adobe AIR. The accelerated graphics optimization and easy deployment to Android tablets and the Apple iPad allowed CUKETA to deliver a unique quality gaming experience to a wide audience. Age of Defenders grabbed the attention of more than 5,000 players in the first month, who averaged one hour of gameplay each, and has only increased in popularity over time.
Check out the full success story here and visit http://gaming.adobe.com/ for more information about creating and playing groundbreaking Flash games.
Today Google introduced Chrome for Android Beta. As we announced last November, Adobe is no longer developing Flash Player for mobile browsers, and thus Chrome for Android Beta does not support Flash content. Flash Player continues to be supported within the current Android browser.
Adobe is committed to innovating with Flash. We’ll continue enabling content developers to produce rich and immersive applications on mobile devices and PCs via Adobe AIR, and through PC browsers via Flash Player. Flash is uniquely positioned for creating and publishing advanced gaming and premium video content, and that is where we’re focusing our future investment. We recently released hardware accelerated support for 2D and 3D graphics for Flash Player on the desktop and will soon bring these same capabilities to mobile apps via AIR. Together with recent advancements in hardware accelerated video decoding, compositing and content protection, these capabilities provide the richest platform for game developers and video publishers to reach over a billion users across PCs and major mobile app stores, including the iTunes App Store and Android Market.
At the same time, we’re actively working to move HTML5 forward via our ongoing collaboration with Google and other members of the Web community. Adobe’s proposal for CSS Regions, which allows sophisticated, magazine-like page layouts on the web, is now shipping in the Chrome browser. We’re collaborating with Google and other members of the Web community on a proposal for CSS Shaders to enable cinematic, visual effects via HTML5 and we’re exploring the potential of its Shadow DOM proposal, which would enable the integration of rich user interface components in web pages.
We continue to work on ways to make the Web more expressive, drawing on our experience with Flash. Adobe has always been about enabling content developers to produce the richest content possible and we remain committed to that end across platforms and technologies.
Adobe MAX is here, and we’ve got a lot of news to share. Today we’re releasing Flash Player 11 and AIR 3 — you can download the release starting at 9:00 PM Pacific today. As we announced previously, there are lots of new features in Flash Player 11 and AIR 3, and one of the newest features that’s getting a lot of buzz is hardware accelerated 2D and 3D graphics rendering through Stage 3D, which will be available on Mac OS, Windows and connected televisions. It redefines what’s possible across the web. With up to 1,000 times faster rendering performance over Flash Player 10 and AIR 2, developers can animate millions of objects with smooth 60 frames per second rendering and deliver cinematic, console-quality games both in browsers and in apps. And a production release with support for Stage 3D for mobile platforms including Android, Apple iOS and BlackBerry Tablet OS is expected in an upcoming release. For more information about Stage 3D and to see some sample apps, check out the Stage 3D games on the Adobe Developer Center.
Additionally, we’re excited that “Proscenium,” a 3D framework technology preview, is available on Adobe Labs. Proscenium will allow developers using Flash Builder to rapidly prototype experiences focused on simple content interaction and display, whether for simple games, visualization, or high-quality rendering of small object collections. Check it out and let us know what you think.
We previously announced the availability of the Starling 2D framework for stunning hardware accelerated, fluid 2D graphics, and you can check out a new game developed using the Starling framework, Whack! from BxyB. There’s also new information for available for developing using 3D frameworks like Alternativa3D, Away3D, Flare3D, Mixamo, and Minko.
And lastly, we want to extend a welcome to our newest developers and colleagues from Nitobi, makers of PhoneGap, which will soon become part of the Adobe family. With all of our announcements today, we believe developers will benefit from a workflow that allows them to choose the right tool for the right job, and we’ll continue to keep driving innovation in Flash so you can push the edge of the envelope for immersive experiences online.
We’ve already seen some early previews of games and apps that will be available in market soon, and there are now over 10,000 AIR apps in mobile markets.
We can’t wait to see what you’ll create. And there’s more news to come tomorrow, so stay tuned. You can watch the second day MAX keynote streamed live at 10am PDT, and be sure to check out the Flash Platform Blog for the latest updates.
Sr. Product Manager, Flash Player & AIR / @tomng
Adobe is pleased to announce the availability of Adobe AIR 2.7 SDK and the Adobe AIR 2.7 runtimes. Adobe AIR 2.7 includes new features for both desktop and mobile applications with mobile support for Android 2.2+, BlackBerry Tablet OS and iOS 4+ operating systems. Companies can build and deploy AIR 2.7 apps using Adobe Flash Builder 4.5 with an upcoming update to AIR 2.7 later this month. (BlackBerry Tablet OS is scheduled to receive an OTA (over the air) update of AIR 2.7 by the end of June.)
New AIR 2.7 Features
Enhanced rendering for iOS: AIR apps for iOS render up to 4x faster in CPU mode. This change will improve the performance of many AIR for iOS apps, including those built with the Flex framework. Watch the performance improvements
Faster development time for iOS applications: Developers can now debug and build iOS applications faster than with previous versions using a new mode available within the AIR Developer Tool (ADT). During the development of an application, developers can now choose to use “interpreter mode” to streamline the testing and debugging development cycle.
AIR installation on SD cards for Android devices: This feature allows end users to install or move the AIR runtime onto the SD cards within their Android devices so they can free up storage space on the phone.
Integrated support for Media Measurement: The Adobe AIR 2.7 runtime now includes the same built-in support for media measurement as Adobe Flash Player 10.3, allowing companies to simplify the collection of real-time, aggregated reporting data for how content is distributed and viewed by users. With direct support for Adobe SiteCatalyst, powered by Omniture, developers can implement video analytics for existing or legacy video players with as little as two lines of code. For additional information, see the article on measuring video consumption in Flash.
Acoustic echo cancellation: With integrated support for acoustic echo cancellation, developers can now add real-time VoIP capabilities to games, enterprise, and other types of applications without requiring users to wear a noise-canceling headset. Users can now chat using the speaker built into their desktop or laptop computer. This new capability is also available in Flash Player 10.3.
Navigation Improvements for HTML Content: Enables seamless weblink-style navigation within desktop apps such as magazine viewers and ebook readers. Developers can now respond to a new event to be notified when content within the HTMLLoader control attempts to change the location of a page. This enhancement provides developers with a better way to implement intra-application navigation.
G20-G8: This is the official app of the French Presidency of the G20 and the G8. Get real time updates and access to all the latest developments from the Summits and the preparatory meetings, as well as video reports and photos on the G20-G8 website.
Finally, performance improves with each release of AIR and the Flash Player. If you checked out the AIR 2.7 on iOS video, you can really see the difference. If you missed it earlier, here are a few Flash Player 10.3 on mobile related performance resources to check out.
Today we are happy to announce that Flash Player 10.2 will be available for download via Android Market on March 18th. Flash Player 10.2 is a production GA (General Availability) release for Android 2.2 (Froyo) and 2.3 (Gingerbread) devices which meet the Flash Player hardware system requirements. It is initially a beta release for Android 3.0 (Honeycomb) tablets which requires Google’s 3.0.1 system update.
We have been working very closely with Google to ensure tight integration between Flash Player 10.2 and new OS and browser capabilities in Android 3.0. The March 18th beta release of Flash Player 10.2 in conjunction with Google’s first system update to Android 3.0 (version 3.0.1) currently underway for the MOTOROLA XOOM™ will deliver the first phase of our work together. This will be followed by subsequent updates, which will complete the optimizations and result in a production GA release of Flash Player 10.2 for Android 3.0.
Some of the new capabilities of Flash Player 10.2 for Android include:
Hardware accelerated video presentation for H.264 (Android 3.0.1+ only)
Flash Player 10.2 leverages the hardware accelerated Stage Video presentation pipeline to enable users of Android 3.0 tablets, like the MOTOROLA XOOM™, to enjoy smooth playback of high-definition Flash video content on the web. Users will experience reduced CPU usage and higher frame rates for existing H.264 video content.
Deeper integration with the Android browser rendering engine (Android 3.0.1+ only)
Deeper integration of Flash Player and the enhanced Android 3.0 browser delivers faster and better rendering of rich, interactive web content resulting in a browsing experience similar to the desktop.
Flash Player can now render content as part of the web page along with other components such as HTML, images and gif animation. As a result, users will experience:
Improved scrolling of web pages;
Uncompromised viewing of rich, immersive content in the way intended by the page designer, including support for instances where HTML and other web content is composited over Flash Player rendered content. Flash Player rendered content will continue to be placed in a separate window on top of HTML in the Android 2.2 and 2.3 browsers, as these browsers do not support the new Android 3.0 browser rendering model.
Enhanced performance for the latest smartphones and tablets
Experience performance improvements designed to take advantage of the current generation of multi-core, GPU-enabled processors to deliver Flash videos, games and other interactive Web content on the latest smartphones and tablets. For a list of upcoming Flash-enabled devices which show off the latest performance improvements, including the MOTOROLA ATRIX™ 4G, MOTOROLA XOOM™ and LG Optimus 2X, please click here.
Automatic soft keyboard support
Users of touch screen devices will enjoy a more optimized experience interacting with rich content that requires keyboard input. This feature simplifies the development of multiscreen applications that require keyboard input, making it easier for developers to optimize desktop applications for mobile devices. A new ActionScript API enables developers to automatically launch and display the soft keyboard.
In addition to its availability on Android Market, the production GA release of Flash Player 10.2 will also be available pre-installed on many upcoming tablets and smartphones or delivered as an over-the-air (OTA) update to existing devices in market.
Adobe is pleased to announce at the Adobe MAX 2010 conference the availability of Adobe AIR 2.5 for televisions, tablets, smartphones and desktop operating systems. Adobe AIR 2.5 now supports:
Smartphones and tablets based on BlackBerry® Tablet OS, Android™ and iOS
Desktops running on Windows®, Macintosh and Linux® operating systems
Televisions with Samsung as the first television manufacturer to ship Adobe AIR in its line of Samsung SmartTV devices
Also device manufactures Acer, HTC, Motorola, RIM, Samsung and others are expected to ship the AIR runtime pre-installed on a variety of devices including tablets and smartphones later this year and early 2011. A list of mobile devices that meet the AIR system requirements can be found on Adobe.com.
Now with the Flash Platform, developers can use their existing web skills and reuse common code across devices and platforms to develop applications, content and video for the web on both personal computers and mobile devices or build standalone applications that run outside the browser on a wide range of devices, including TVs.
In just two short weeks after the AIR runtime was released on the Android Market, hundreds of AIR apps are already available in the Android Market for smartphones and tablets with AIR currently ranked 4.5 out of 5 stars on the Android Market. In addition, AIR apps are also available in Apple’s App Store. You can visit AppBrain for a list of AIR apps for Android currently available on the Android Market. This is what a few of our customers had to say about AIR 2.5:
Associated Press: “The Associated Press is very pleased using Adobe AIR to make some of our features covering the upcoming midterm elections available on the iPhone and Android devices.”
– Brian R. Scanlon, Director, Election Services, The Associated Press
Emantras: The ROI and resource savings to create applications with Adobe AIR and the Flash Platform is truly game changing. It is the only solution available that allows you to reuse code to target smartphones, tablets, desktops, and TV’s. The ability to deliver elearning content on multiple devices makes learning accessible to just about everyone.
– Sesh Kumar, CEO, Emantras Inc.
South Park Digital Studios: “With Adobe AIR 2.5, we were able to leverage existing code to quickly launch a new version of our popular South Park Avatar Creator across multiple platforms, letting our fans create their own South Park alter ego on the web or their Android smartphones and tablets.”
-Greg Kampanis, Senior Vice President of Content Strategy and Operations, South Park Studios
MixMatchMusic: With Adobe AIR we use the same code for desktops, tablets and smart phones, which saves us time, money and provides efficiencies of deployment. Then, we can quickly and efficiently distribute these apps through Adobe’s application distribution service, Adobe InMarket.
– Charles Feinn, CEO and co-founder of MixMatchMusic, developer of the MobBase mobile app service
You can learn more about all the new features for television, mobile and desktop devices in the article “What’s new in AIR 2.5” written by the AIR product management team and if you can’t join us at MAX you can attend MAX virtually by watching the keynote speech live. Here is the schedule of the MAX live broadcasts:
Welcome to the Revolution: Monday, October 25, 9:30 am-11:30 am PDT
User Experience: The Next Generation: Tuesday, October 26, 10:00 am-12:00 pm PDT
Finally, Adobe also announced two additional pieces of AIR related news. First, an update to the open source Flex framework and a preview release of Flash Builder that will enable developers to now build applications for mobile devices as well as desktops and TVs. Also, Adobe InMarket™, a new service that allows developers to easily distribute and sell their applications on app stores across different device types on app stores from Acer, Intel, and others is now available.
Stay tuned this week for more exciting information from the MAX conference and new about AIR.