Posts tagged "creative suite"

Developer Spotlight: Made in Me

When James Huggins and Mike Outlaw struggled to find high quality content to play with for their young children, they started a new multimedia publishing company, Made in Me. First up in their offerings, The Land of Me – an interactive learning adventure for PCs, Macs and iPads. Focused on being a media-rich digital learning experience, Land of Me retains the old school elegance of children’s books while also offering engaging storytelling.

The creative founders – in collaboration with a childhood development team and digital creative agency, Less Rain – leveraged Adobe Gaming Technologies and Creative Suite applications, such as Photoshop and After Effects, in the making of their app. To date, the Made in Me has been able to achieve strong sales that have doubled month to month and is able to track 10% conversion of trials to sales – and the team isn’t stopping there! Get a deeper read into the making of Land of Me, their successes and next steps in our Adobe Gaming Success Story, Made in Me: Enchanting Worlds.

For a first-hand look at the interactive learning adventure itself, check out the trailer below.

Developer Spotlight: A Follow Up with Jordan Casey of Casey Games

We had the chance to reconnect with young developer Jordan Casey, who recently released a new gaming app – Greenboy Touch. In our Developer Spotlight back in July, Jordan mentioned that he was going to slow down, but that obviously wasn’t the case! Read up on our latest interview with Jordan to find out more about his inspiration and the making of his latest Android and iOS game submitted to our Flash Rocks gallery.

What was your inspiration behind your new app, Greenboy Touch?

Greenboy Touch was based off a Flash game I developed about 2 years ago. I’m always trying new genres and I love different game concepts. While most of my games are just one specific style of gameplay, Greenboy Touch is made up of tons of different concepts. It is sort of a puzzle game.

We’d love to share more about the making of the app with our readers. What Creative Suite products did you use and did you have any favorite features?

I used Photoshop and Illustrator for graphics – they’re great tools! To develop the game I used Adobe AIR for iOS and for Android. I programmed in ActionScript 3.0, Flash and AIR, which are amazing. With the click of a button, I could switch a Flash game to a desktop app for Mac or PC back to an Android app to an iOS App. The program is great because it’s really visual and really powerful. ActionScript is an amazing language, and though so powerful, quite easy to pick up.

What was your experience like using Flash to create for Android and iOS? Are there any tips you would share with other developers?

The process was great. Like I said, with the click of a button I could go from iOS to Android. It’s just great. It’s the same as making a Flash game – the exact same, and with just a click, you get a native app! Just like that! It’s magic!

You’re juggling school and development. We want to know – what’s your secret? How are you doing it all?

Well, it is tough juggling between school, development, and lots of speaking events. To make up for time I missed while I’m away speaking, I take a 2-hour study course after school to catch up or study for exams. That way, I have my homework done and I can develop for about an hour or so.

Check out Greenboy Touch in action below.

Idle Worship Brings Art and Engineering to Social Gaming

After a recent sabbatical, I returned to find that Idle Worship, the social “god” game which was recently profiled here in a Q&A with Jeffery Hyman, CEO of Idle Games, has changed expectations for social gameplay, enjoying success and attracting more than 400,000 players with a whimsical combination of blessings and curses. In an interesting twist, Idle Worship’s success has also prompted some discussion about people’s fundamental inclination to do good or not :).

We’re highlighting Idle Games in an Adobe customer success story that describes in depth how Idle Worship was built from the ground up with Adobe Gaming technologies. Creative Suite Master Collection provided the tools for the game creators to create the characters, while Flash allowed the team to infuse the impressive artwork with engaging animations. The game challenges players to rule their island however they see fit, while deep integration with social media allows players to gather fans, followers and friends as they play.

Idle Worship’s growing global audience is a testament to its playability and impressive engagement – on average, daily usage is an hour. Check out how Idle Games built its success and visit http://gaming.adobe.com/ for more tips, tricks and a fabulous showcase of great games. Enjoy!