Posts tagged "developer"

Adobe Flash Player 11 & AIR 3 Have Launched!

Adobe MAX is here, and we’ve got a lot of news to share. Today we’re releasing Flash Player 11 and AIR 3 — you can download the release starting at 9:00 PM Pacific today. As we announced previously, there are lots of new features in Flash Player 11 and AIR 3, and one of the newest features that’s getting a lot of buzz is hardware accelerated 2D and 3D graphics rendering through Stage 3D, which will be available on Mac OS, Windows and connected televisions. It redefines what’s possible across the web. With up to 1,000 times faster rendering performance over Flash Player 10 and AIR 2, developers can animate millions of objects with smooth 60 frames per second rendering and deliver cinematic, console-quality games both in browsers and in apps. And a production release with support for Stage 3D for mobile platforms including Android, Apple iOS and BlackBerry Tablet OS is expected in an upcoming release. For more information about Stage 3D and to see some sample apps, check out the Stage 3D games on the Adobe Developer Center.

Additionally, we’re excited that “Proscenium,” a 3D framework technology preview, is available on Adobe Labs. Proscenium will allow developers using Flash Builder to rapidly prototype experiences focused on simple content interaction and display, whether for simple games, visualization, or high-quality rendering of small object collections. Check it out and let us know what you think.

We previously announced the availability of the Starling 2D framework for stunning hardware accelerated, fluid 2D graphics, and you can check out a new game developed using the Starling framework, Whack! from BxyB. There’s also new information for available for developing using 3D frameworks like Alternativa3D, Away3D, Flare3D, Mixamo, and Minko.

And lastly, we want to extend a welcome to our newest developers and colleagues from Nitobi, makers of PhoneGap, which will soon become part of the Adobe family. With all of our announcements today, we believe developers will benefit from a workflow that allows them to choose the right tool for the right job, and we’ll continue to keep driving innovation in Flash so you can push the edge of the envelope for immersive experiences online.

We’ve already seen some early previews of games and apps that will be available in market soon, and there are now over 10,000 AIR apps in mobile markets.

We can’t wait to see what you’ll create. And there’s more news to come tomorrow, so stay tuned. You can watch the second day MAX keynote streamed live at 10am PDT, and be sure to check out the Flash Platform Blog for the latest updates.

Tom Nguyen
Sr. Product Manager, Flash Player & AIR / @tomng

Adobe AIR and Linux: Increasing Distribution on Devices

As the market for applications is increasingly led by mobile devices, Adobe is investing more in simplifying app development and deployment for mobile operating systems.  By the end of 2011, we expect that there will be more than 200M smartphones and tablets which can download and run Adobe AIR apps, including devices running Android, BlackBerry Tablet OS and iOS.

The recent release of Adobe Creative Suite 5.5, including Flash Builder 4.5, enables developers to deliver their experiences on the web and as apps across all the major mobile platforms, as well as popular television, Blu-ray player and set top box platforms.  We’re committed to working with our partners to bring Adobe’s runtime technologies to the platforms and devices that are important to end users and developers, including new hardware and operating systems as they come to market.

To support the variety of Linux-based platforms across PCs and devices, we are prioritizing a Linux porting kit for AIR (including source code), which Open Screen Project (OSP) partners can use to complete implementations of AIR for Linux-based platforms on PCs, mobile devices, TVs and TV-connected devices.  We will no longer be releasing our own versions of Adobe AIR and the AIR SDK for desktop Linux, but expect that one or more of our partners will do so.  The last Adobe release of AIR for desktop Linux is AIR 2.6.  By focusing on the porting kit and support of partner implementations, we expect to provide broader support for AIR across Linux-based PCs and devices, whereas our own desktop Linux releases have accounted for less than 0.5% of lifetime AIR downloads.

Existing AIR applications will continue to work on Linux PCs provided they target AIR 2.6 or below, and users may continue to use their existing AIR applications without interruption. However, users will not be able to install applications or apply application updates (including security updates) that require a later version of AIR, unless and until such later versions are released by an OSP partner.
 
We will of course share more information about any partner plans to support AIR for desktop Linux.  In the meantime, for more information please review the FAQ.