Posts tagged "Gaming SDK"

Thoopid, a Garden Snail, and Adobe AIR

Snailboy!Updated 10/31/2013. We are always excited to see the fantastic examples of what can be accomplished by our Adobe Game Developer Tools customers.  The creative capacity of Adobe customers is always amazing, but the folks at Thoopid have really garnered my attention with Snailboy, a fun, physics based, puzzle platform game with rich graphics, killer sound and over 45 levels of intoxicating game play.  When I first saw this game, I thought I was watching a movie or a cut scene.  I was wrong; this game is just visually stunning!

RW Liebenberg, Managing Director and Lead Developer at Thoopid, took a few minutes to talk to me about their company, their unconventional hero, Snailboy (yep, he’s a garden snail!), and their experiences with Adobe products in building this breathtaking experience, which, incidentally, is their first iOS game.
 
 
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Away3D makes its way to Typescript!

10-9-2013-11-27-12-AM1Today our partners at Away3D have introduced their first official alpha release of Away3D for Typescript!  Away3D is an open source 3D framework available in Adobe’s Gaming SDK.  Initially available for ActionScript developers, this new alpha available on Away3D’s website opens the framework up to the Typescript language and Javascript developers everywhere.

We’d like to congratulate the team at Away3D!  This is a major milestone and a huge leap forward for hardware accelerated graphics on the web for both desktop and mobile platforms!

For full details, please see the Away3D Typescript 4.1 Alpha blog post by Rob Bateman.  For examples, test tools, and source files please visit typescript.away3d.com.

Video tutorials are available here:

Getting Started
Recompiling the core
Live debugging with Google Chrome