When James Huggins and Mike Outlaw struggled to find high quality content to play with for their young children, they started a new multimedia publishing company, Made in Me. First up in their offerings, The Land of Me – an interactive learning adventure for PCs, Macs and iPads. Focused on being a media-rich digital learning experience, Land of Me retains the old school elegance of children’s books while also offering engaging storytelling.
The creative founders – in collaboration with a childhood development team and digital creative agency, Less Rain – leveraged Adobe Gaming Technologies and Creative Suite applications, such as Photoshop and After Effects, in the making of their app. To date, the Made in Me has been able to achieve strong sales that have doubled month to month and is able to track 10% conversion of trials to sales – and the team isn’t stopping there! Get a deeper read into the making of Land of Me, their successes and next steps in our Adobe Gaming Success Story, Made in Me: Enchanting Worlds.
For a first-hand look at the interactive learning adventure itself, check out the trailer below.
Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.
While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.
Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.
Indie game developer CUKETA is changing the online video gaming landscape with its latest release, Age of Defenders, a 2012 Mochis Award Finalist. The game is now a multiplatform, multiplayer tower defense game where the goal is to defend a player’s fortified towers while simultaneously going on the offensive to attack the enemy – something that is not typically seen in standard multiplayer games.
Age of Defenders was created from scratch in about a year and delivered to desktop and mobile devices via Adobe AIR. The accelerated graphics optimization and easy deployment to Android tablets and the Apple iPad allowed CUKETA to deliver a unique quality gaming experience to a wide audience. Age of Defenders grabbed the attention of more than 5,000 players in the first month, who averaged one hour of gameplay each, and has only increased in popularity over time.
Check out the full success story here and visit http://gaming.adobe.com/ for more information about creating and playing groundbreaking Flash games.
We’re very excited to announce that Machinarium, an award-winning, point-and-click adventure and puzzle game developed with Flash technology is now the #1 iPad app in all paid categories in the U.S. and 12 other countries after just one day! This popular app comes on the heels of other top rated, Flash-based apps on iTunes, Android Market and BlackBerry AppWorld like Politifact (#1 news app on iTunes, Top 100 app in all of iTunes), Dr Stanley’s House (#1 most popular gaming app on iTunes China) and apps from ESPN, Coca-Cola, Facebook, California Academy of Sciences and others.
Previously available as an in-browser game on desktops via Flash Player, Machinarium was ported as a Flash-based app for the iPad 2 and is coming to Android Market and BlackBerry AppWorld soon – all with the power of Adobe AIR. Machinarium is gaining traction worldwide as the top app in iOS App Stores in several other countries as well, and is also the iPad Game of the Week. The game was designed by Amanita Design in the Czech Republic and one of our gaming evangelists, Tom Krcha, has posted an interview on his blog with Machinarium designer and director, Jakub Dvorský. Check it out, and you can download the game here!