Posts tagged "photoshop"

Burrito Bison Revenge Takes Home Mochi Players Choice Award

BuffaloAfter the big win at FGS5, we checked in with Juicy Beast Studio, creators of Burrito Bison, about their game, inspirations and insights.

The team originally attended Cegep de Saint-Jerome in Quebec and studied Multimedia Integration. After graduation, they decided to pursue their own studio. “We simply had an interest in video games and decided to go for it. It was pretty risky, considering it was our very first job after college,” commented Co-founder Yowan Langlais.

The team feels that most of their game design knowledge comes from their experiences as gamers. They learned using ActionScript, Photoshop, Flash and After Effects. “We basically had all the tools to make Flash games, we just needed to push the game development aspect ourselves,” said Langlais.

Their mission is simple: To work on games they love – and have faith that other people will enjoy playing them.  “We also put a lot of effort into polishing our games so things look good and feel right.”

Langlais suggests that students who are interested in game development, “Start small. REALLY small. And finish the game completely, with sounds, music, a beginning and an end. By making a complete game, you’ll learn what it takes. If you want to aim for something bigger for your next game, you’ll already have a good idea of how ambitious it should be.”

Congrats to all the Mochi Award winners!

*reposted from Adobe Education Community Game Developer Newsletter

Girl Gamers are on the Rise! All Female Team of Developers from Arizona State University Follow their Dreams and Create Maia

Under guidance from Graphic Information Technology (GIT) professor Arnaud Ehgner, a team of female students from Arizona State University (ASU) has been working tirelessly on a school project to develop a one-level game on par with those created by industry professionals.

Maia, a 2D side-scroll action game for portable devices, is a magical jungle adventure that leads the player through a series of mysterious temples and ruins where the priestess—Maia—tries to head off an attack and keep peace in the village of Kuma.

The game is developed using 3D models for a 2D game. While the scenery is 2D, the characters are created first in 3D, and then transplanted into a 2D world. The team chose to develop the game using Adobe solutions including Adobe Photoshop, Adobe Illustrator, and Adobe Flash Professional because of the compatibility across platforms. Illustrator is used for the game’s concept art; Photoshop to finalize artwork with shading, touch-ups, and closing up texture seams; and Flash Professional for creating an engaging game with consistency across platforms.

“Adobe Photoshop also helps us play with the different perspectives by easily letting us translate and rotate the 3D models onto a 2D plane,” said team leader Rachel Ramsey.

The game targets female players with a strong leading female character. “I am so excited to be a part of Maia, as it has been one of my childhood dreams to create a video game with a strong female protagonist,” notes team member Jennifer Davidson.

Maia, now being expanded to three levels, will officially launch at the Game Developers Conference (GDC) 2014 for the Independent Gaming Competition and be available as a free demo for a limited time on iOS and Android tablet and mobile devices.

ASU

Comprised of six women, team ‘Femme Fatale’ as shown in photo left to right: Liza Gutierrez, Jennifer Davidson, Samantha Hannis, Marcella Martinez, Skylar Mowery (Rachel Ramsey not pictured.) Photo by GIT major, Tessa Menken

Find out more information: Maia on FacebookMaia on TwitterMaia on Tumblr

Developer Spotlight: Made in Me

When James Huggins and Mike Outlaw struggled to find high quality content to play with for their young children, they started a new multimedia publishing company, Made in Me. First up in their offerings, The Land of Me – an interactive learning adventure for PCs, Macs and iPads. Focused on being a media-rich digital learning experience, Land of Me retains the old school elegance of children’s books while also offering engaging storytelling.

The creative founders – in collaboration with a childhood development team and digital creative agency, Less Rain – leveraged Adobe Gaming Technologies and Creative Suite applications, such as Photoshop and After Effects, in the making of their app. To date, the Made in Me has been able to achieve strong sales that have doubled month to month and is able to track 10% conversion of trials to sales - and the team isn’t stopping there! Get a deeper read into the making of Land of Me, their successes and next steps in our Adobe Gaming Success Story, Made in Me: Enchanting Worlds.

For a first-hand look at the interactive learning adventure itself, check out the trailer below.

Developer Spotlight: A Follow Up with Jordan Casey of Casey Games

We had the chance to reconnect with young developer Jordan Casey, who recently released a new gaming app – Greenboy Touch. In our Developer Spotlight back in July, Jordan mentioned that he was going to slow down, but that obviously wasn’t the case! Read up on our latest interview with Jordan to find out more about his inspiration and the making of his latest Android and iOS game submitted to our Flash Rocks gallery.

What was your inspiration behind your new app, Greenboy Touch?

Greenboy Touch was based off a Flash game I developed about 2 years ago. I’m always trying new genres and I love different game concepts. While most of my games are just one specific style of gameplay, Greenboy Touch is made up of tons of different concepts. It is sort of a puzzle game.

We’d love to share more about the making of the app with our readers. What Creative Suite products did you use and did you have any favorite features?

I used Photoshop and Illustrator for graphics – they’re great tools! To develop the game I used Adobe AIR for iOS and for Android. I programmed in ActionScript 3.0, Flash and AIR, which are amazing. With the click of a button, I could switch a Flash game to a desktop app for Mac or PC back to an Android app to an iOS App. The program is great because it’s really visual and really powerful. ActionScript is an amazing language, and though so powerful, quite easy to pick up.

What was your experience like using Flash to create for Android and iOS? Are there any tips you would share with other developers?

The process was great. Like I said, with the click of a button I could go from iOS to Android. It’s just great. It’s the same as making a Flash game – the exact same, and with just a click, you get a native app! Just like that! It’s magic!

You’re juggling school and development. We want to know – what’s your secret? How are you doing it all?

Well, it is tough juggling between school, development, and lots of speaking events. To make up for time I missed while I’m away speaking, I take a 2-hour study course after school to catch up or study for exams. That way, I have my homework done and I can develop for about an hour or so.

Check out Greenboy Touch in action below.