Posts tagged "Song Pop"

Gaming Spotlight: FreshPlanet’s SongPop

How fast can you name a song clip? That is the question that SongPop, a game by FreshPlanet, puts out there for music fans looking for a challenge. This wildly popular music trivia game makes the most of social gaming, offering over 5 million daily Facebook and mobile app users the chance to compete to see who can name that song faster.

SongPop delivers a unified experience across desktop browsers on Facebook and extends that experience to mobile apps for iOS and Android. In using Adobe Gaming technologies, FreshPlanet was able to leverage a single code base, instead of having to build native apps for each mobile platform, and was able to easily streamline the workflow between designers, developers and animators.

FreshPlanet CTO and VP of Products Olivier Michon noted that Adobe Gaming technologies, “enabled us to code at top speed in Adobe ActionScript [and] rapidly integrate design assets and animations,” making development so easy that it only took two developers and one designer less than three months to complete SongPop for iOS and Android, and only one more month to launch it on Facebook.

For more on FreshPlanet and SongPop, check out their full story in, “Adobe Gaming & Fresh Planet: SongPop.” You can also get your hands on open sourced Native AIR extensions from FreshPlanet on their GitHub profile: https://github.com/freshplanet.

GDC Online: Game On for Adobe Gaming

With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!

At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.

But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).

Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”

And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.

There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!