Posts tagged "Stage 3D"

Zynga Leverages Adobe AIR to Take Ruby Blast Multi-Platform

Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.

While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.

Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.

Adobe Powers CityVille 2 with Flash, Flare3D and Hardware Acceleration

Zynga launched its third game using Flash Player 11 with Stage 3D hardware acceleration for enhanced graphics and gameplay. CityVille 2 allows players to toggle between different camera views, rotate buildings and see their city in ways they never imagined. Players can also flip a switch to make it nighttime, or daytime – a first for the company – giving players a whole new way to view everything from gyms to restaurants. The enhanced graphics put players in the driver’s seat for realistic and unexpected events that happen in any real city. Customizable districts and a new cast of characters add to the overall enhancements of the game.

CityVille 2 was built using the Flare3D engine optimized for Stage 3D, and is available today on Facebook. We’ve highlighted a ton of other exciting games powered by Adobe Gaming technologies in our showcase at gaming.adobe.com.

Adobe Helps Zynga Move to a New Farm

Hey farmer, how are your crops? Since FarmVille first debuted in 2009, it has grown to one of the most popular and well known social games on Facebook reaching more than 3 million daily active users.
Thanks to the success of FarmVille and other games, Zynga has quickly become a leader in the social gaming space and a constant source for hit social games on mobile and Web including Words with Friends, CityVille, CastleVille, Ruby Blast and Zynga Poker, among others.

Today marks a new milestone with the launch of FarmVille 2. In FarmVille 2, Zynga created a next-generation social game that delivers a brand new farming experience through stunning visuals, beautiful animations and new ways to visit and interact with friends.

We’re excited that FarmVille 2 is Zynga’s first game developed for Adobe Flash Player 11 using Stage 3D technology, and is a significant example of an improved 3D game development workflow. The immersive experiences and optimized performance enabled by Stage 3D allows Zynga to extend the game to more players who are able to forge a deeper emotional connection to the farms they create, and have an even better game experience overall.

Our work with Zynga also incorporated some new technology that’s got developers buzzing. Adobe’s Project Monocle played a major role for performance optimization during the development of FarmVille 2. With Project Monocle, subtle bottlenecks in the development process were quickly identified and fixed thanks to the level of details and granularity exposed by the cutting edge tool. Soon, we’ll be making Project Monocle available to all, and we’re already hearing great reports from beta testers on the benefits of using this technology for their games.

Check out FarmVille 2 today on Facebook at http://apps.facebook.com/farmville-two/.

Happy harvesting, and for more information about games built with Adobe Gaming technologies, Stage 3D for Flash Player and Adobe AIR, visit gaming.adobe.com.

China Tour Shows Enthusiasm for Adobe Gaming

Web games are hugely popular in China, and the vast majority of these games are Flash technology-based. According to Analysys International, the 2012 web game market will reach $1.2 billion USD with a growth of 50.13% compared to $830 million USD in 2011. With such a big market opportunity, China’s game development community is also asking itself a number of questions: how to improve gaming R & D, marketing and operations? What is the latest technology and how can it be used to attract new players and improve retention? What are the new trends for browser-based games?

Starting in mid-April, Adobe’s China evangelist team hosted the Flash Gaming Tour in Beijing (April 14), Shanghai (April 22) and Guangzhou (May 10). Almost 1000 developers, designers, operators, students, and teachers attended, representing over 400 gaming companies and 14 partners, including HP, Sohu, Baidu, China Joy, Epic Games, Gamegoo, Shanghai Terminus, Joyegame in Guangzhou, and Chongqing JinTian. Showcasing the latest developments in Stage 3D MMO game development in China, as well as peeks at future developments, the event also introduced Flash Player Premium Features to a gaming audience in China.

Among those new Stage 3D games, “The King of Fighter,” developed by SNGO networking entertainment design, is quite stunning. This game is based on A3D, a Stage 3D game engine independently developed by SNGO. The live demonstration at the SNGO booth, highlighting the 3D effects within the game (including light effects, normal maps, and motion blur, and air twist) became a hot topic among the developers at the event. The game scenes are beautifully rendered in real time with exquisite details and smooth performance, including an Indian Buddhist temple, the ancient city of Suzhou, and European cathedrals, along with Xbox-style fight action, like strokes, kill, and slash. The game is expected to be available as a public beta sometime in June.

The positive feedback during the tour was fantastic, and I was excited to hear many developers state that they believe Adobe Stage 3D technology will bring a needed revolution to web-based games. I’m looking forward to 2012 as the year of 3D Flash web games in China, and to seeing more games like “The King of Fighter” taking advantage of this technology to deliver great gameplay.

*Gary Zhu is an Adobe Gaming Evangelist based in China.

Developers: Game On!

Compelling online games? Check! Pushing the limits of interactive creativity across multiple browsers? Check! For online game developers, Flash is the console of the web for delivering gaming experiences that draw committed gamers.  Adobe’s investment in Flash for both desktop, in-browser gaming as well as apps for mobile and TV (via AIR) is a growing opportunity. We are currently defining new features and an updated gaming roadmap, which we’ll be sharing with you through blog posts, announcements and demos down the road.

In the meantime, if you’re an online game developer, you can continue to use Flash to reach the broadest audience across desktop browsers. To augment developer solutions for gaming, we recently released Stage 3D APIs for Flash Player 11 and AIR 3 for desktop and TV, and the stage is set for an upcoming release of Stage 3D for mobile apps. Given the range of incredible mobile games already under development in prerelease, I’m excited about the opportunity this provides game developers to reach new audiences and deliver unique and immersive 2D and 3D gaming apps.

Speaking of apps, we’re doubling down on AIR, which gives developers the ability to take Flash based content and create apps for multiple mobile marketplaces, including Apple’s App Store, Android Market, Amazon Appstore, and BlackBerry AppWorld. Developers can also deliver AIR apps that run on the recently released Amazon Kindle Fire as well as the Barnes & Noble Color NOOK.

Here are some great examples of a few recent hits powered by Flash and AIR.

Machinarium

Delta Strike

Ben Franklin vs the Dead Coats

La Carrera del Siglo, made with Flare 3D and Stage 3D

As we recently communicated, this updated strategy will narrow our focus and allow Adobe to prioritize development of Flash for advanced gaming online and via mobile apps with AIR. For more information on game development using Flash and AIR, please visit the Adobe Gaming Solutions site.