Posts tagged "Stage3D"

Maid Marian – Modernizing MMO Gaming with ‘Sherwood Dungeon’

Gene Endrody, CEO of Maid Marian Entertainment Inc., has a clear vision for keeping his best known title, Sherwood Dungeon, current and viable by bringing a 3D, multiplayer online role-playing game (MMORPGs) to your web browser with the help of Adobe Flash Player.

Using the hardware acceleration enabled by the Stage3D APIs in Flash Player running in the browser, the team at Maid Marian was able to modernize Sherwood Dungeon to feature top-of- the-line visuals and responsive game play. By deploying the game in the browser, Maid Marian can now expand the revenue potential for Sherwood Dungeon as it can now be distributed through game portals that only support Adobe Flash® technology. Currently, Sherwood Dungeon is enjoyed by up to 3,000 social gamers simultaneously and more than one million unique players globally each month, attributable in part to the wide reach of the Flash Player on over 1.2 billion connected desktops.

The Maid Marian team looks to the future of the Adobe Gaming technologies and expanding their opportunity to grow their audience. “Marrying the ubiquity of Flash with GPU-accelerated graphics,” continues Endrody, “elevates the potential of browser-based games. We can now take on the big publishers with something small, independent, and disruptive.”  Read more from Endrody here: http://adobe.ly/RajbRM.

GDC Online: Game On for Adobe Gaming

With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!

At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.

But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).

Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”

And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.

There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!

Adobe Gaming at GDC Online 2012

Game Developers Conference Online 2012 is upon us! This Austin event brings together the best and brightest professionals in online, social and cloud gaming – and we’re excited to be a part of it. Our team will be there and speaking at two sessions you won’t want to miss!

Changing the GameTuesday, October 9 at 2:00 p.m. CDT

From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Join our own Sr. Product Manager Thibault Imbert to get an inside look at technologies, such as Stage3D (for GPU acceleration) and Project Monocle, and hear about their role in some of the latest gaming titles (e.g., Teenage Mutant Ninja Turtles) created. Register for this session here.

Introducing Project “Monocle” from Thibault Imbert on Vimeo. *Sneak Peek * Get a look into Project Monocle before the session:

Are AAA 3D Games for the Web Possible?Wednesday, October 10 at 3:00 p.m. CDT

Building AAA 3D games for the web require many features, including GPU hardware acceleration, shader languages, audio, input, content loading, content caching, and full screen support. Gaming Evangelist Renaun Erickson will cover feature comparison of WebGL/HTML5, Flash, Unity and Google Native Client technologies, and highlight how developers are using them to push previously unheard of boundaries during his session. Be sure to attend – register here.

Interested in more about Adobe and Gaming? Get the full scope on Adobe Gaming. And, if you’re working on a Flash game or have an idea you think is really special, enter the Epic Flash game contest!

 

Zynga Uses Flash Player 11, Stage 3D for Ruby Blast

Today, Zynga announced Ruby Blast, a new match-three Facebook game which uses Flash Player 11 and Stage 3D particle effects to deliver stunning graphics and smoother gameplay. Ruby Blast is a simple yet addicting game which will attract players of all capabilities and devotion levels – those who just want to kill a few minutes or who want to play with their friends all day long.

Just as Words With Friends brought Scrabble-like action to the social media mainstream, Ruby Blast tips its hat to games like Bejeweled and Diamond Dash, adding in a few twists to enhance gameplay and engage friends. Power-ups like Nova Flare, StarFall and Shuffle Magic make gameplay more immersive and allow players to shoot for high scores while getting help from friends or competing against them. Just like Rovio’s Angry Birds for Facebook, Ruby Blast uses power ups that are enabled by the powerful new features of Flash Player 11. Take a spin of Ruby Blast to try ‘em out!

For now, Ruby Blast is desktop only and scheduled to be released on Facebook and Zynga.com later this week. To find out more about building games like Ruby Blast with Flash and AIR, and for a whole host of great developer examples, check out our showcase at http://gaming.adobe.com/showcase. And if you’re interested in developing a game, check out our new webinars for developers who want to build mobile apps.