Posts tagged "Unite"

Impressive Unity Games Running in Flash

Last week, I had the pleasure of presenting to more than 1200 Unity developers at the 2012 Unite conference in Amsterdam. It was an honor to present on the same stage as the legendary Peter Molyneux!

*Quick jump to my section here*

There’s a lot of excitement about the work the Adobe Gaming team is doing with Unity, giving game developers more choice in using their favorite tools to target the Flash Player via Premium Features. At Unite, we showed off previews of Unity games that will be published to Flash Player, including Madfinger’s Shadowgun in Facebook and Nickleodeon’s Teenage Mutant Ninja Turtles which you can see in this video. With the announcement of the Unity 4 preview, we expect to see even more Unity games running in Flash and hope to showcase more of these for you later this year.

Are you building a game for Flash Player using Unity? If so, tell us about it on Facebook! https://www.facebook.com/flashplatform

Flash Player and AIR Pave Way For New Games

Today, we released the latest version of the Flash and AIR runtimes with Flash Player 11.4 and AIR 3.4. These new builds feature a few great features that gaming fans will be excited about; most importantly, we’re increasing the devices that can take advantage of hardware acceleration so game developers can give more gaming fans smoother and more exciting game play.

Along  with adding constrained Stage 3D, we’ve also provided added support for iOS application development, and introduced concurrency, which helps improve game responsiveness. Gaming evangelist Lee Brimelow will be walking users through the new features and upcoming tooling updates in a demo on August 23.

We’ve been laying some groundwork this year for increasing the speed at which updates to the Flash Player are adopted. Flash Player 11.2 introduced background updating, and over 400 million people opted in to use it. That means that with any new release of the runtime, 400 million users can be updated to the latest version of Flash Player in about 48 hours. To put this in perspective, 400 million is about six times the number of Xbox360’s sold since 2005. Game developers can now quickly embrace new features knowing there’s a huge audience waiting for them.

We’re also working closely with partners to help extend the reach of the Flash Player. This week, the gaming team is at the Unity Unite conference in Amsterdam, where we will be talking about Premium Features for Flash Player and showing off some great new games that were developed using a Unity workflow – Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles. These are just two in the upcoming lineup of new games targeting the Flash Player, and the gaming team is really looking forward to talking with developers at Unite and learning more about their plans and creations. To hear more, check back in later this week, and take a look at the current showcase of games at http://gaming.adobe.com/.

It’s a busy week for events, and you can also find members of the Adobe gaming team speaking at CEDEC in Japan, where GREE will be talking about developing MONPLA SMASH, the newly-released free-to-play RPG action battle game – its first mobile social game built on Adobe AIR and now available on the iOS AppStore.

And finally, you’ve got to be in it to win it! PlayerScale’s Player.io, in cooperation with Epic Game Ads, has announced their first Epic Flash Game Contest with some sizable payouts (total cash prizes worth $150,000US). This contest is for multi-player games targeting Flash Player, and you can see the rules and start building your Flash games today – http://office.playerio.com/competitions/ega2012/#register.

We can’t wait to see what you build!