We had a great session with Christopher Caleb on the 17th of June where he went over the WebGL Project type in Flash Professional and how you can leverage your existing skill-set to target a completely new platform. Christopher is the author of the popular book “Flash iOS Apps Cookbook” and his attention to details is quite evident in the video. He regularly blogs at http://www.yeahbutisitflash.com/
Continuing on our efforts to make Flash Professional richer, better, and more powerful, we have loaded the new release with a bunch of cool new features. These features are designed to make your life as a designer, animator, or developer a lot easier.
The stage has been set for taking your animation to the next-level with the reintroduction of the bone tool. The bone tool that is much more than what it used to be, with a rich list of on-stage controls neatly laid out to make armature creation a breeze. You can also import H.264 videos to stage for design-time use. If you are worried about the large number of bitmaps in your HTML5 Canvas document hampering performance, you can just export them as sprite sheets. You also wanted some scaling options for the brushes & we’ve delivered! Brush in this release of Flash Pro scale according to your wish – zoom them with the stage or keep them constant. That’s not all–we have a new converter that will convert your projects to any document type you want. An improved audio workflow, and much more!
Please join Christopher Caleb, the author of the best selling book – ‘Flash iOS Apps Cookbook’, as he goes through an introduction of the Flash Professional’s WebGL project type and deep dives into the WebGL runtime API.
About Christopher Caleb – He is a freelance developer and author of Flash iOS Apps Cookbook. He has been developing rich interactive experiences with the Flash platform for over a decade, having worked on projects that encompass film, games, education, and children’s entertainment. For eight years Christopher was lead developer at WeeWorld – an avatar-based social network and virtual world for teens. There his skills were split across web and mobile, contributing to WeeWorld’s Flash and HTML5 components as well as building native and cross-platform mobile apps. He blogs at www.yeahbutisitflash.com and tweets as @chriscaleb.
Grant Skinner did an excellent presentation at FITC Toronto on how he used Flash Professional’s HTML5 Canvas Document to create the “Dragon Age Interactive Story Summary” – an end user online customized interactive overview of choices they’ve made in Dragon Age games. He is the creator of CreateJS which powers the HTML5 Canvas document type in Flash Professional CC.
Here is the video of the talk –
Ajay Shukla, Sr. Product Manager, Flash Professional CC