Archive for September, 2012

Flash Professional CS6 Update2 | Now Available

We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! As promised earlier, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, courtesy the Update! Quite an incentive to revise your target versions when developing AIR applications, no?

  • The Direct Deployment to iOS Devices feature allows you to deploy an AIR application on iOS devices without having to use iTunes. (Please note that iTunes 10.5.0 or greater must be installed on the user’s machine to use this feature.)
  • The Native iOS Simulator Support feature facilitates testing and debugging AIR applications for iOS devices on the native iOS Simulator. This is a MAC only feature, where Flash Pro can be integrated with the Simulator by installing XCode.
  • The High Resolution Retina Display Support feature provides High-resolution Retina Display support for newly introduced iOS devices like iPAD3. Earlier, this feature was available only for iPhone and iPod devices but now richer content, with the concept of pixel doubling, is available for iPAD devices too.

Detailed descriptions for the new features is available in the What’s New for Flash Professional CS6 doc. Also, look at the Release Notes and Known Issues docs to avoid surprises, should you encounter any issues while trying the new and exciting features. The update also has Toolkit for CreateJS 1.1 bundled along with it. Soon as the update completes installing, the Adobe Extension Manager CS6 is launched to install Toolkit for CreateJS 1.1. The new version of the Toolkit has added support for converting Shape Tweens, Motion Tweens, Mask Layers, and Multiframe bounds to HTML5. The update includes fixes for several critical bugs you reported to us on Adobe Flash forums and various other channels:

  • Flash Professional CS6 crashes on launching – without warnings! An issue that occurred due to the presence of corrupt fonts, and one that several users reported on forums.
  • Rendering content using Stage 3D targeting Starling framework rendered content inappropriately.
  • ANEs would go unrecognized when referenced using relative paths in Flash Professional CS6, throwing compilation errors.
  • XML files generated by XFL files have an inconsistent end of lines between the CDATA section and the rest of the file.
  • Adobe Debug Launcher crashes when publishing AIR application for desktop with AIR 3.2.

For a complete list of all issues fixed in this Update, see this link.

[Updated on October 19th, 2012]  The Flash Professional CS6 Update 2 now facilitates silent installation. See this link.

Atari and Adobe Flash Professional

It is highly unlikely that you are reading this blog post and have not played an Atari game ever before. For gamers, passionate or otherwise, casual or obsessive, skilled or talented, Atari games would have been one of the common starting points for developing gaming acumen. Do you know that Atari is taking its historic games to the mobile platform across multiple screens? Empowered by CreateJS libraries, Atari will deliver its games targeting the HTML5 platform to ensure compatibility across multiple mobile platforms and screens. For more information, watch this video.

The project involved creating multitudes of animated assets to create touch-friendly games with rich content. Yes, you guessed it right, Flash Professional CS6 along with the Toolkit for CreateJS extension and some custom JSFL was used to carry out this mammoth task of preparing assets. To know more about Toolkit for CreateJS, see this DevNet article. Also, visit gskinner.com to know more about Grant Skinner, creator of CreateJS and a prime contributor to the Atari HTML5 project.