Introducing Native HTML5 Canvas in Flash Pro CC

HTML5 Canvas workflow

Have you ever wondered what it would be like to create animated content using a familiar authoring environment, while being able to target a diverse set of platforms like HTML5 Canvas, in addition to Flash Player and AIR?

Great news – the latest version of Flash Professional CC, available now, includes native HTML5 Canvas support. As you may recall, Flash Professional CC was released in June, marking its rebirth as a modernized 64-bit authoring tool for multiple platforms. This update continues that theme, emphasizing its focus on HTML5.

The new HTML5 Canvas support lets you create interactive content leveraging well-established Flash Pro paradigms of timeline, frame-scripts and creation tools, all customized for the HTML5 Canvas platform. Add frame-script using native support for JavaScript including code-hinting, code-coloring, and more.

Check out more details here, or download the free trial.

Thanks and we hope you enjoy this update!

Rich Lee, Sr. Product Marketing Manager
Ajay Kumar Shukla, Sr. Product Manager

8 Responses to Introducing Native HTML5 Canvas in Flash Pro CC

  1. Pingback: Introducing Native HTML5 Canvas in Flash Pro CC

  2. Armand says:

    This is very cool, but I assume the code has to be rewritten, correct?
    I’d love to learn more about migrating large-ish projects from SWF to HTML5.
    I have a big game made in Flash Pro with tens of classes. Automatic conversion from
    AS3 to Javascript would be great but I’d settle for some tutorials.

  3. Next improvement could be to export a Phonegap application from Flash,
    are you planning something related to this topic?

  4. Arby says:

    The header graphic on this page does not show up at all when viewed on my ipad mini

  5. I have found that the easiest and best path for converting AS3 code to
    HTML5/Javascript is using the Haxe language with OpenFL. Haxe is very
    similar to Actionscript, and once the code is converted you can compile to
    Flash OR Javascript.