Posts in Category "Flash Professional CS6"

Flash Professional CS6 Update2 | Now Available

We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! As promised earlier, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, courtesy the Update! Quite an incentive to revise your target versions when developing AIR applications, no?

  • The Direct Deployment to iOS Devices feature allows you to deploy an AIR application on iOS devices without having to use iTunes. (Please note that iTunes 10.5.0 or greater must be installed on the user’s machine to use this feature.)
  • The Native iOS Simulator Support feature facilitates testing and debugging AIR applications for iOS devices on the native iOS Simulator. This is a MAC only feature, where Flash Pro can be integrated with the Simulator by installing XCode.
  • The High Resolution Retina Display Support feature provides High-resolution Retina Display support for newly introduced iOS devices like iPAD3. Earlier, this feature was available only for iPhone and iPod devices but now richer content, with the concept of pixel doubling, is available for iPAD devices too.

Detailed descriptions for the new features is available in the What’s New for Flash Professional CS6 doc. Also, look at the Release Notes and Known Issues docs to avoid surprises, should you encounter any issues while trying the new and exciting features. The update also has Toolkit for CreateJS 1.1 bundled along with it. Soon as the update completes installing, the Adobe Extension Manager CS6 is launched to install Toolkit for CreateJS 1.1. The new version of the Toolkit has added support for converting Shape Tweens, Motion Tweens, Mask Layers, and Multiframe bounds to HTML5. The update includes fixes for several critical bugs you reported to us on Adobe Flash forums and various other channels:

  • Flash Professional CS6 crashes on launching – without warnings! An issue that occurred due to the presence of corrupt fonts, and one that several users reported on forums.
  • Rendering content using Stage 3D targeting Starling framework rendered content inappropriately.
  • ANEs would go unrecognized when referenced using relative paths in Flash Professional CS6, throwing compilation errors.
  • XML files generated by XFL files have an inconsistent end of lines between the CDATA section and the rest of the file.
  • Adobe Debug Launcher crashes when publishing AIR application for desktop with AIR 3.2.

For a complete list of all issues fixed in this Update, see this link.

[Updated on October 19th, 2012]  The Flash Professional CS6 Update 2 now facilitates silent installation. See this link.

Atari and Adobe Flash Professional

It is highly unlikely that you are reading this blog post and have not played an Atari game ever before. For gamers, passionate or otherwise, casual or obsessive, skilled or talented, Atari games would have been one of the common starting points for developing gaming acumen. Do you know that Atari is taking its historic games to the mobile platform across multiple screens? Empowered by CreateJS libraries, Atari will deliver its games targeting the HTML5 platform to ensure compatibility across multiple mobile platforms and screens. For more information, watch this video.

The project involved creating multitudes of animated assets to create touch-friendly games with rich content. Yes, you guessed it right, Flash Professional CS6 along with the Toolkit for CreateJS extension and some custom JSFL was used to carry out this mammoth task of preparing assets. To know more about Toolkit for CreateJS, see this DevNet article. Also, visit gskinner.com to know more about Grant Skinner, creator of CreateJS and a prime contributor to the Atari HTML5 project.

Announcing Flash Professional CS6 updater, coming this September!

Come September and you will see some exciting new features added to Flash Professional CS6 along with several critical bug fixes. By extending support for Flash Player 11.4 and AIR 3.4, Flash Professional CS6 will now have the following new features added to its powerful armory:

  • Support for native iOS Simulator (Mac Only)
  • Direct deployment of AIR for iOS applications to iDevices (bypassing iTunes)
  • iPad retina high-resolution support

As mentioned earlier, the update will also contain several critical bug fixes along with the new features and it is recommended that you install the update when it will be made available. For more information, see Flash Player Blog.

Until September then, wait with that baited breath!

Flash Professional CS6 | Publish to AIR | Errors | Failed to install AIR Application

If you are using Flash Professional CS6, you may encounter the following error when trying to install an AIR app published from Flash.

“This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance.”

 

 

 

 

 

 

 

 

 

Publishing to AIR – General Introduction

Helpful Links – http://helpx.adobe.com/content/help/en/flash/using/publishing-adobe-air-desktop.html

Problem Reason

The above problem arises when the same application is exported with different certificates and the new air application which is being installed conflicts with the old one.

Steps to resolve the above issue -

SOLUTION 1

Verify if the AIR application you were trying to install is already present on the system. To do so:

  1. Search for the application from its APP Name which is specified in the “AIR Settings” dialog and make sure that the application is completely uninstalled from the system.
  2. Install the AIR application again.

SOLUTION 2

Change the Application ID (APP ID – App ID is the identifier string for the application) in the Application Settings of the AIR Application

  1. Change the ID of the application in the application xml file and install it as a brand new app as if it had never been installed before.

Helpful Link – http://helpx.adobe.com/content/help/en/flash/using/publishing-adobe-air-desktop.html#creating_air_application_and_installer_files

SOLUTION 3

Create a new certificate for the AIR application. Steps for doing so:

  1. On the Signature tab, make the following settings:
    Certificate: Point to another valid AIR code-signing certificate or click the Create button to create a new certificate. Enter the certificate password in the Password field.
  2. Use this brand new certificate for signing the AIR application.
  3. Compile the App with the new certificate.

Helpful Link – http://helpx.adobe.com/content/help/en/flash/using/publishing-adobe-air-desktop.html#signing_your_application